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HD Tommy Vercetti for GTAIV

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universetwisters
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#31

Posted 29 November 2013 - 10:51 PM

It's just the angle, the render is just showing left and right, while the in-game picture is head on, so you can't really judge.

Possibly. It looks thinner, though, but I'm probably wrong or something. If Fidox could've taken a picture of the first model (from the first post) and done a head-on shot, it could've solved many of my questions


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#32

Posted 30 November 2013 - 04:49 AM

He looks the exact same in both, model and texture wise.

Just that in the picture above, Tommy's in a suit and wearing glasses (and he looks more pale because I think the person who took the picture is using ICEnhancer or something similar).

Yup ICE throws off the skin color. The dimensions on the face are identical though.

 

Ingame side angle.

 

10pud0o.jpg

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FidoX
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#33

Posted 30 November 2013 - 07:21 PM

 

He looks the exact same in both, model and texture wise.

Just that in the picture above, Tommy's in a suit and wearing glasses (and he looks more pale because I think the person who took the picture is using ICEnhancer or something similar).

The cheekbones in the first picture look much more "thin" and more true to the original Vice City model, whereas the second one has much "rounder" cheekbones, for lack of a better word

 

Whilst the second attempt the cheeks were only flattened to match the original model more.And the are below it was altered too for the same reason.
So it's not true that the first version was more accurate.It contained a lot of misplaced bones just to make him look better.


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#34

Posted 30 November 2013 - 07:33 PM

Really good work here man.
 
j0w3dj.png


I'm not sure why but it reminds me of Saints Row.

Accurate or not, amazing model :^:
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FidoX
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#35

Posted 02 December 2013 - 09:37 PM Edited by FidoX, 02 December 2013 - 09:37 PM.

Possibly. It looks thinner, though, but I'm probably wrong or something. If Fidox could've taken a picture of the first model (from the first post) and done a head-on shot, it could've solved many of my questions

It's just the angle, the render is just showing left and right, while the in-game picture is head on, so you can't really judge.

 

pGwVnr3.png
Here you are. BTW it's the same pic that was shown on the first page ;)

@SilentPL - Thanks :) Finally someone with the right attitude.And I'm not saying this just 'cause you're praising me

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#36

Posted 03 December 2013 - 10:37 AM

I can't fault the model at all... i think its spot on, keep up the good work


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#37

Posted 03 December 2013 - 03:53 PM

I'm really interested to see a remodelled version of Tommy's Shirt.

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universetwisters
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#38

Posted 03 December 2013 - 10:43 PM

I'm really interested to see a remodelled version of Tommy's Shirt.

Indeed

 

It's a shame that there doesn't appear to be any real-life Hawaiian shirts that're similar to Tommy's down to the exact. Of course, you get look alikes, but nothing close to the original.

 

Tommy_Vercetti_from_GTA_Vice_City.png


FidoX
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#39

Posted 04 December 2013 - 09:26 AM

Yeah, it's gonna be a pain in the ass :D


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#40

Posted 07 December 2013 - 06:20 AM

Any updates in the past few days? If you're not working on this 24/7 then a hitsquad will be sent to your location.


FidoX
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#41

Posted 07 December 2013 - 12:49 PM

:D Sorry, but I have two papers left due next weekend and 3 exams for the next week.I'm working on THEM 24/7.But sure go ahead, hunt me down :D


universetwisters
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#42

Posted 07 December 2013 - 06:18 PM

 then a hitsquad will be sent to your location.

 

I have an odd feeling that this is a vague reference to something


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#43

Posted 08 December 2013 - 05:00 AM Edited by MrPeteyMax, 08 December 2013 - 05:10 AM.

 

 then a hitsquad will be sent to your location.

 

I have an odd feeling that this is a vague reference to something

 

 

Possibly, but I didn't mean to say it. I kinda wish I referenced this:

 

 

 

ANYWAYS, ON TOPIC.

 

I'm liking it. The only thing wrong with it is the eyes. Just seem a bit.. uh... big I guess? Not BIG, but just a bit less squinty?


universetwisters
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#44

Posted 17 December 2013 - 10:10 PM

Are there any new updates to the HD Tommy?


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#45

Posted 18 December 2013 - 05:12 AM

Are there any new updates to the HD Tommy?

 

I'm sure he'll let us know whenever updates are made to this mod, no need to ask about it  :)


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#46

Posted 18 December 2013 - 02:16 PM

I'm done with the finals and I'm going to take a vacation.that's the news :) I'm sorry to say that, but see you next year and happy holidays! :santa:

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#47

Posted 18 December 2013 - 06:35 PM

I'm done with the finals and I'm going to take a vacation.that's the news :) I'm sorry to say that, but see you next year and happy holidays! :santa:

 

No problem mate, have fun and remember to relax, otherwise life can drive you insane!

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Billybob217
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#48

Posted 20 January 2014 - 09:01 AM

Amazing! :D I have seen alot of Hd remakes of characters and i must say that your are the best I have seen! :D But usually the remakes get scraped so I really hope this doesnt happen here :( Keep up the good work :D Btw are you planning on doing any more characters? like CJ?


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#49

Posted 16 April 2014 - 01:35 AM Edited by FidoX, 16 April 2014 - 01:55 AM.

I've been working on the Tommy model tonight, trying to make him able to rig perfectly probably OK-ish.The proportion of his head is "slightly" different from Niko's so I had to rescale his face here and there.Here's the result...EkONBgX.jpg

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#50

Posted 16 April 2014 - 01:39 AM

Yay! He's back! I've been watching this mod and your Claude one and I have to say, great job. Now, a Toni mod shouldn't be too far away...(I hope that's in your plans).


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#51

Posted 16 April 2014 - 01:47 AM Edited by FidoX, 16 April 2014 - 01:55 AM.

Thanks :) And yep, it is.I just finished Liberty City stories. I know it's a bit late, but I never had a ps2 or psp.

Anyway, I think Tommy's not gonna be rigged fully.The model I posted, now shares nearly zero resemblance with him.It's a shame, but it's either fully rigged or looks right.


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#52

Posted 16 April 2014 - 01:58 AM

Well, taking a character from 3D to HD can make a significant change in  their appearance. It's not going to be perfect, but it looks nice, apart from the face being quite long.


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#53

Posted 16 April 2014 - 03:57 AM

And here's the final pattern for the shirt.
brMosgt.jpg Zp4zgb7.jpg

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#54

Posted 16 April 2014 - 04:15 AM

amazing job man, that shirt definitely good enough for me, best interpretation of his shirt to be honest!


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#55

Posted 17 April 2014 - 10:57 PM

And here's the final pattern for the shirt.
-pics-

Don't get me wrong, I'm loving the undershirt, but could you make a separate version of the shirt wheres there's no undershirt? It's just closer to the original.


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#56

Posted 17 April 2014 - 11:22 PM

It's just a temporary solution, originally made for my Claude mod.I'll try to avoid using it, and giving him a necklace and of course the chest hair.


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#57

Posted 17 April 2014 - 11:25 PM

I'm a little curious. so how do IV head models work? In one of your photos it shows the model with a neck and part of the chest:

EkONBgX.jpg

And then the actual clothing model also shows a neck:

brMosgt.jpg

So is the head model placed over or something? I just want to know how it works.

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#58

Posted 18 April 2014 - 01:43 AM

IV heads have the neck and part of the shoulders/chest on the same model, so when the head moves around it doesn't become glitchy/have holes in it (the neck/shoulders stay static for this), however it doesn't have any of that on the shirt/clothing model, Fidox probably just added that to get the geometry/measurements and such right.
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#59

Posted 18 April 2014 - 01:48 AM

IV heads have the neck and part of the shoulders/chest on the same model, so when the head moves around it doesn't become glitchy/have holes in it (the neck/shoulders stay static for this), however it doesn't have any of that on the shirt/clothing model, Fidox probably just added that to get the geometry/measurements and such right.

Thanks, that's basically what I thought. Say, you know what this Tommy mod needs now? ...3D glasses.

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#60

Posted 18 April 2014 - 03:01 AM

 

IV heads have the neck and part of the shoulders/chest on the same model, so when the head moves around it doesn't become glitchy/have holes in it (the neck/shoulders stay static for this), however it doesn't have any of that on the shirt/clothing model, Fidox probably just added that to get the geometry/measurements and such right.

Thanks, that's basically what I thought. Say, you know what this Tommy mod needs now? ...3D glasses.

 

And a sombrero!

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