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HD Tommy Vercetti for GTAIV

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FidoX
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#1

Posted 22 November 2013 - 09:11 AM Edited by FidoX, 26 November 2014 - 05:10 PM.

Hi everyone.This is an HD remake of the good ol' guy Tommy from Vice City
Here's the current progress:

o7tVJNH.png?1
Dropbox folder:
https://www.dropbox....tydgsM8ria?dl=0

TBOGT version:
Take the anims.img from the original GTAIV (Grand Theft...IV\pc\anim) and put it inside the Grand Theft Auto IV Episodes from Liberty City\EFLC\TBoGT\pc\anim directory, and the playerped.rpf (can be found in Grand Theft...IV\pc\models\cdimages\ dircetory) and put it in Grand Theft Auto IV Episodes from Liberty City\EFLC\TBoGT\pc\models\cdimages folder.Then install the mod.
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universetwisters
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#2

Posted 22 November 2013 - 08:45 PM

At least you've got the face more accurate than Claude's. Keep up the good work  :beerhat:


wahgah
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#3

Posted 22 November 2013 - 08:55 PM

 Keep up the good work! I'm not doing any better!

that's all he meant I'm sure... :panic:

 

 

Honestly I think Claude looked pretty sweet and this one is spot on great work! can't wait to see the body finished up.

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universetwisters
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#4

Posted 22 November 2013 - 09:07 PM

 

 Keep up the good work! I'm not doing any better!

that's all he meant I'm sure... :panic:

 

 

Honestly I think Claude looked pretty sweet and this one is spot on great work! can't wait to see the body finished up.

 

I thought Claude looked pretty good, but as far as accuracy went with the original GTA 3 Claude, it wasn't very accurate from what I can recall. This one seems to be more accurate to Tommy, though, with the right dimensions, and so on.


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#5

Posted 24 November 2013 - 11:17 AM

Looks really good! IMHO people should continue on a VC RAGE conversion. This would be great to include!

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FidoX
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#6

Posted 24 November 2013 - 07:42 PM

Claude's original model was VERY lowpoly so I had to guess a lot, how his face's parts would look like.Plus there were two versions of him (PS2/PC version and the XBox one), a lots of different portraits of him, the action figure etc.I think even at Rockstar games they have no idea how he really looks like.When I started the project, I was aware of that not everyone will be satisfied with the results.But in Tommy's case we're talking about a more detailed model so obviously it's gonna be more accurate.Anyway, I'm happy with both of them, and luckily I'm not alone :) 

I've got some unfinished stuff for Claude which I'm planning to work on simultaneously with Tommy's head model, but after that Vercetti Clothing is going to get the green light ;)


FidoX
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#7

Posted 26 November 2013 - 12:32 AM

A little teaser ;)
cXQXgKg.png
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universetwisters
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#8

Posted 26 November 2013 - 12:40 AM

A little teaser ;)
cXQXgKg.png

Aside from the face looking a wee twiddle bit fat (could be the angle), it looks pretty spot-on! The skin tone is right, the mouth, 5'oclock shadow. You really got it going on, amigo!


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#9

Posted 26 November 2013 - 12:49 AM

I'm f*cking in love with you.

 

I will felate you as much as you wish.

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Mega
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#10

Posted 26 November 2013 - 02:03 AM

I'm sorry but how is that supposed to be Tommy at all?

Apart from his eyes, it doesn't really look like him at all, but that's just me and I bet everyone will hate me because of my different opinion.


FidoX
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#11

Posted 26 November 2013 - 11:15 AM Edited by fidox, 26 November 2013 - 11:18 AM.

Thanks :) Constructive criticism is more than welcome, I'll work on his chin and jaws.It's rather funny how the characters get chubby as they're arrive in IV...

@MegaMario - Don't feel sorry.You made a valid point, there are differencies that I haven't realized till now.
Anyway it was just a test to see how the diffuse map, normals etc look like ingame.

@MrPeteyMax - It won't be necessary :D But I'm glad you feel that way :D
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FidoX
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#12

Posted 26 November 2013 - 03:46 PM

pGwVnr3.png
Pick one!

Mega
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#13

Posted 26 November 2013 - 04:26 PM

Hm... I don't see differences at all, but the nose looks fatter on the right but that may be due to the lighting...

 

(Stare left's eyes for some time and it will make you trip for a few seconds)

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FidoX
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#14

Posted 26 November 2013 - 04:36 PM

Beleive me there's a lot.First of all it has half the polygons.The original had about 13000...I got carried away a lil bit :D You are right about the nose ;)

FidoX
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#15

Posted 26 November 2013 - 05:40 PM

8Nehfx6.png
The altered version ingame.Which one is better?
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#16

Posted 26 November 2013 - 08:41 PM

Will this have a complete face rigging? After all, Tommy talks, Claude doesn't.

 

Also, the altered version looks cool.


FidoX
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#17

Posted 26 November 2013 - 10:27 PM

So far it looks like Tommy has a similiar head proportion to Niko's.So theoritically with a few minor changes I should be able to rig his face properly.
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K0ol-G-R4P
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#18

Posted 27 November 2013 - 05:57 AM

8Nehfx6.png
The altered version ingame.Which one is better?

This one is spot on.

 

Great job man.


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#19

Posted 27 November 2013 - 10:23 PM

Why does the new Tommy face look "fat"? The original one from the first post looked much better imho

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#20

Posted 27 November 2013 - 10:23 PM Edited by universetwisters, 28 November 2013 - 03:52 AM.

triple post sorry


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#21

Posted 27 November 2013 - 10:23 PM Edited by universetwisters, 28 November 2013 - 03:52 AM.

triple post sorry


FidoX
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#22

Posted 27 November 2013 - 11:22 PM Edited by FidoX, 27 November 2013 - 11:28 PM.

Honestly I can't see that fat you're talking about.But maybe it's because his massive jaws.
I'll upload the files whith basic rigging when it's done (Hopefully in a day) and you can test it yourself.I think that's the most reliable method plus you can have fun too ;)

Changed my mind, here are the latest files : https://www.dropbox....8vxs/QpPeXfLrWn
Note: It's rigged poorly, so don't expect too much.Have fun!

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Kalv20
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#23

Posted 27 November 2013 - 11:36 PM

The latest pic doesn't look fat at all, he looks pretty bad-ass in Claude's jacket.

Only the "little teaser" pic with Tommy in one of Niko's suit looks like he's fat.

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#24

Posted 28 November 2013 - 03:43 AM

Really good work here man.

 

j0w3dj.png

 

Only big issue I see is his hair shimmers but that could be due to my ENB settings.

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FidoX
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#25

Posted 28 November 2013 - 10:28 AM Edited by FidoX, 28 November 2013 - 11:56 AM.

No, it's not that.I forgot about the hair being buggy.It's a bit f*cked up because of the shader settings.I'll fix it soon.

Done.Check it out!

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Mega
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#26

Posted 28 November 2013 - 02:31 PM

I think I'm in love with that model now. 

I know there's still a long way to go but damn, it's looking great!

 

You're nailing every GTA protag so far :p


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#27

Posted 29 November 2013 - 09:08 PM

It's a bummer how the Tommy you posted in the OP looked so much like the original Tommy, and now you bewildered it by making him look much fatter in later pictures.

 

Compare this...

BOMYkx6.jpg

 

To this...

j0w3dj.jpg

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Kalv20
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#28

Posted 29 November 2013 - 09:33 PM

He looks the exact same in both, model and texture wise.

Just that in the picture above, Tommy's in a suit and wearing glasses (and he looks more pale because I think the person who took the picture is using ICEnhancer or something similar).


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#29

Posted 29 November 2013 - 10:35 PM

He looks the exact same in both, model and texture wise.

Just that in the picture above, Tommy's in a suit and wearing glasses (and he looks more pale because I think the person who took the picture is using ICEnhancer or something similar).

The cheekbones in the first picture look much more "thin" and more true to the original Vice City model, whereas the second one has much "rounder" cheekbones, for lack of a better word


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#30

Posted 29 November 2013 - 10:43 PM

It's just the angle, the render is just showing left and right, while the in-game picture is head on, so you can't really judge.

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