Your probably right with all the babies that would cry from being shot with high impact ammunition.
Sorta, it has more to do with the segregation it would cause in MP. I'll explain below.
I think the assault shotgun is pretty accurate in terms of damage....I think they should give us the option of choosing different exotic ammunition for it..........such as 12ga armor piercing incendiary, 12ga sabot slugs, 12ga double slug, and regular old 12ga armor piercing.
Nope. Bad idea. Not in GTA at least.
Any reasoning for that? Not saying you're wrong or anything.
Just too many people say nope bad idea but don't give a reason why. Makes them look like dicks.
Yes, but it's gonna be a fair bit of text so I wasn't going to type it unless someone wanted to hear my opinion.
The reason I think it wouldn't really work is this. If we have different types of ammunition for the shotgun, even if all of them can have it, what happens with the other weapons? Do they just not have this advantage or do they get it aswell?
If they don't, that's sh*tty, so the only time my ammo is "special" is when I'm close range. Bring on the snipers then.
If they do, ok so now we have a bunch of weapons that fire different ammo. And what happens when specialized ammo is given to a minigun? If they don't get it, then we go back to my first point about limited types of ammo. But if they do, can anyone think of anything more overpowered besides a 'kill X' button?
After we distinguish what weapons would or wouldn't have it, next comes the types of ammunition.
Incindenary? Armor Piercing? Is this really necessary? And what criminals are going to get this? Alright maybe we can throw that logic away due to our miniguns. But here's what happens. Do y'all remember TBoGT? The sniper that shot explosive rounds? That was retarded in competitive, and this would prove to be the same. And you cant just sh*t on competitive side because...
I was discussing this recently, what makes the community is the people that play it. It's not about catering solely to competitive players like Call of Duty. You have to balance and remember that people play the game differently. You have your competitive skull smashers, your roleplayers (cops & criminals), you have your stunters, your free roamers, or just people from work or blazers (JUST BLAZE).
And finally, the obtaining of the ammunition.
And finally. The structure of society aka who gets the ammo and who doesn't. Now I'm not one to say that everything should be fair and obtainable at any time, BUT, when we're talking about something so influential to a large portion of the game (ammunition in our weapons in a combat heavy game), it becomes a big deal.
Assuming you gain the ammunition from ammu-nation, great, so it's cheap as sh*t? Everyone is now running around with Incindienary (dude I cant spell that word for sh*t) ammo and we're shooting long range flame throwers now and if you get hit once it doesn't matter if you get to cover, cause bam dead.
Or what if the ammo is expensive? Ok so you're rich so you can have a critical weaponry advantage over the guy who isn't? It's one thing when it's a car, but another thing when it's a weapon.
And yes, removing incindienary is not the resolve because the other types of ammo fit in these situations aswell. Incind is used as my example.
(Pretty sure I just gave you all 4-5 different spellings of that word so enjoy it.)