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GTA V doesn't feel like GTA

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Jack0711
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#31

Posted 20 November 2013 - 05:57 PM

I forgot that a game developer isn't allowed to change its franchise or make it go in a new direction - must be the same as all the others!! 


nobum62
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#32

Posted 20 November 2013 - 05:59 PM

the thing that ruined gta 5 for me was the mediocre story

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Official General
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#33

Posted 20 November 2013 - 06:26 PM Edited by Official General, 20 November 2013 - 07:10 PM.

@ Jack0711

 

 

I forgot that a game developer isn't allowed to change its franchise or make it go in a new direction - must be the same as all the others!! 

 

 

They are allowed. They should just be prepared to face the backlash and criticism if turns out to be detrimental to the game. Like putting in yoga, but leaving out stuff like gang wars and drug-dealing for instance. 

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Mr_Goldcard
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#34

Posted 20 November 2013 - 06:34 PM

GTAV feels more like vice city and san andreas to me. GTAIV felt like the odd one out.

 

GTA IV feels more like GTA III. So it's not an odd one out. It feels more like the original but better.


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#35

Posted 20 November 2013 - 06:42 PM Edited by xXGst0395Xx, 20 November 2013 - 06:46 PM.

GTA III didn't feel much like GTA 1 and 2 either, but no one complained. I will agree that some aspects are different, but that happens with game franchises.

 

For some reason, I feel that GTA V is more of a GTA game than IV, mainly because of the lack of attempts at realism, aside from the health system.


thatstupidbug
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#36

Posted 20 November 2013 - 08:09 PM Edited by thatstupidbug, 20 November 2013 - 08:11 PM.

GTA V DOES feel like a gta in some moments... I really loved playing some mission, because they are a clear re-make of older missions in past games

 

 

* Public phone missions are back

 

* The heists are an exanded version of Three leaf clover

 

* one of the assassination mission for Lester (the multi target one) is inspired by Autocide in Vice city (you need to kill some undercover enemies)...it's not just a call back, because some of the target are in the same spot in both games (one is on a higher platform, one is off-shore, one is riding his bike) and the time limit is the same (9 minutes)

 

* the beginning of the Freight option for the merryweather heist is an hommage to bomb da base (in GTA III),  with a funny reversal in roles (white guy bombing, black guy snipes, while in GTA III claude was the sniper and 8-ball on the ship)

 

* freash meat is a mixture between Death row (in Vice city, with the whole "running to find your friend while he's tied and bying" section) and meat business (two man escaping from a meat factory)

 

* The business mission for the cinema (flying around while dumping leaflet) comes from Dildo dodo (Vice city)

 

I understand who complain, because there are section of the game where R* messed up A LOT of things, but at least we can acknowledge that R* tried to re-create that vibe...The passion and works is still there, and I think it's something that must be praised

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fac316
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#37

Posted 20 November 2013 - 08:45 PM

GTAV feels more like vice city and san andreas to me. GTAIV felt like the odd one out.

IV felt like III to me while the EFLC felt like VC, even though Michael reminds of someone from the 80s. V=SA. Its called progress people.i fail to see why people are saying IV is better when those people said IV sucked originally.


BBQ RIBS
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#38

Posted 20 November 2013 - 08:52 PM

Those are the worst reasons to say V doesn't feel like GTA.

 

Square map: allows us to see more.

Weapon wheel: why would you prefer the clunky take-forever to select a weapon left and right?

Stats screen: what's wrong with it? just press back and ignore it.

 

Now, having all the weapons in the game at the same time does not feel like GTA.


KGBeast
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#39

Posted 20 November 2013 - 08:59 PM

There are a lot of reasons GTA V doesn't "feel" like GTA.  The things you listed, OP, are not among them.

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Sting4S
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#40

Posted 21 November 2013 - 01:05 PM

Every single thread made by you has been hate hate hate.

There's literally a billion billion other games and game forums out there for you. Troll them, gawd.

Every single post made by you has been spam spam spam.

There's literally a billion billion other forums and game forums out there for you. Troll them, and shut the f*ck up.

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Murray Bunyan
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#41

Posted 21 November 2013 - 01:13 PM

I'm fine with those changes, for me what ruined that "magic" feel is the online.

This a million times.

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Miamivicecity
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#42

Posted 21 November 2013 - 01:21 PM

It's really the story for me that doesn't make it "feel" like a GTA game. I miss working for different criminal organisations and getting a taste of different aspects of the criminal underworld. None of characters really interested me and funnily enough the ones that did were from GTA IV.

I think a lot people know how I feel about SA's story, but I would place GTA V's below. At least SA had cool and interesting characters like The Truth, Woozie, Toreno etc.

The story isn't GTA at all IMO.
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#43

Posted 21 November 2013 - 01:24 PM

I really, really hope you're not this stupid, and you're just trying to satirise the people who dislike this game for stupid reasons. 

 

I fear not though. Jesus Christ. Get rid of these damn ten year olds. 

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kvic
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#44

Posted 21 November 2013 - 01:35 PM

It's the new GTA A.K.A The Sims on steroids .


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#45

Posted 21 November 2013 - 01:42 PM

It's really the story for me that doesn't make it "feel" like a GTA game. I miss working for different criminal organisations and getting a taste of different aspects of the criminal underworld. None of characters really interested me and funnily enough the ones that did were from GTA IV.

I think a lot people know how I feel about SA's story, but I would place GTA V's below. At least SA had cool and interesting characters like The Truth, Woozie, Toreno etc.

The story isn't GTA at all IMO.

Agreed. I honestly miss those mobs we had to work for. What GTA V has had potential. It would've been better if heists were something the characters wanted to do instead of being forced to do. I thought we'd be earning lots of money, buying this, and that it would all feel much more special than it does now.


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#46

Posted 21 November 2013 - 01:49 PM

The only disapointing thing about V is the fact they removed the Dynamic Nature IV had for an entirely Scripted system V has.

 

No more Dynamic animations...

:(

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mariana_dm1989
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#47

Posted 21 November 2013 - 01:50 PM Edited by mariana_dm1989, 21 November 2013 - 01:53 PM.

It doesn't feel like gta because unlike all the other gta games, it is the first of its kind. It is the first to employ the 3 protags, which is good, but it has removed the ''adventure'' feeling that past gta stories had. Gta v's story just did not feel like an adventure. As for the gameplay mechanisms, I am happy with the changes.

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#48

Posted 21 November 2013 - 01:55 PM

The only disapointing thing about V is the fact they removed the Dynamic Nature IV had for an entirely Scripted system V has.

 

No more Dynamic animations...

:(

Can you provide any examples? It would be helpful to understand your statement.

 

If I'm not misinterpreting your post, then I would have to add that both GTA IV and GTA V are using a dynamic animation system, Euphoria. You simply cannot replace the system with what you call a "scripted system", of course, minor alterations can be done, but the former is just impossible.


AlexL
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#49

Posted 21 November 2013 - 01:55 PM

It doesn't feel like gta because unlike all the other gta games, it is the first of its kind. It is the first to employ the 3 protags, which is good, but it has removed the ''adventure'' feeling that past gta games had. Gta v just did not feel like an adventure. As for the gameplay mechanics, I am happy with the changes.

You know I actually like when they make major changes for the good, but I see no point cutting out so many features from the singleplayer. I like this game but I feel like it could have been much more, they added or improved a lot of cool things and YET removed some other cool things.


Killerdude8
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#50

Posted 21 November 2013 - 02:04 PM Edited by Killerdude8, 21 November 2013 - 02:04 PM.

 

The only disapointing thing about V is the fact they removed the Dynamic Nature IV had for an entirely Scripted system V has.

 

No more Dynamic animations...

:(

Can you provide any examples? It would be helpful to understand your statement.

 

If I'm not misinterpreting your post, then I would have to add that both GTA IV and GTA V are using a dynamic animation system, Euphoria. You simply cannot replace the system with what you call a "scripted system", of course, minor alterations can be done, but the former is just impossible.

 

 

Dynamic animations are gone, Go walk into a Ped, You'll get the same animation over and over and over again.

 

Remember when Niko gets Tapped by a Car, He'd put his hand down and brace himself on the car? Nothing like that in V, I reallly, Really wish they'd kept those nice little touches..

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#51

Posted 21 November 2013 - 02:07 PM

At least SA had cool and interesting characters like The Truth, Woozie, Toreno etc.
 

 

I do not agree with you most of the times but i can agree on this one. But i think we got those interesting characters because San Andreas was no so realistic. Old games can mostly get away with the over the top characters. From a paranoid hippy to a blind guy who yet still can walk without a problem.


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#52

Posted 21 November 2013 - 02:13 PM

The only disapointing thing about V is the fact they removed the Dynamic Nature IV had for an entirely Scripted system V has.
 
No more Dynamic animations...
:(

Can you provide any examples? It would be helpful to understand your statement.
 
If I'm not misinterpreting your post, then I would have to add that both GTA IV and GTA V are using a dynamic animation system, Euphoria. You simply cannot replace the system with what you call a "scripted system", of course, minor alterations can be done, but the former is just impossible.
 
Dynamic animations are gone, Go walk into a Ped, You'll get the same animation over and over and over again.
 
Remember when Niko gets Tapped by a Car, He'd put his hand down and brace himself on the car? Nothing like that in V, I reallly, Really wish they'd kept those nice little touches..

Walking into a ped is like walking into a wall. I miss being to shove them out of the way, over railings, down stairs etc.
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Murray Bunyan
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#53

Posted 21 November 2013 - 02:22 PM

 

 

The only disapointing thing about V is the fact they removed the Dynamic Nature IV had for an entirely Scripted system V has.

 

No more Dynamic animations...

:(

Can you provide any examples? It would be helpful to understand your statement.

 

If I'm not misinterpreting your post, then I would have to add that both GTA IV and GTA V are using a dynamic animation system, Euphoria. You simply cannot replace the system with what you call a "scripted system", of course, minor alterations can be done, but the former is just impossible.

 

 

Dynamic animations are gone, Go walk into a Ped, You'll get the same animation over and over and over again.

 

Remember when Niko gets Tapped by a Car, He'd put his hand down and brace himself on the car? Nothing like that in V, I reallly, Really wish they'd kept those nice little touches..

 

Yes, we can't simply make our way by walking into them, but that doesn't mean they have completely replaced the previous system. Reactions and reflexes stay the same, some improved. 

 

But I do miss them as much as you do, I just loved to push them off ledges or something in GTA IV, another feature removed, I also like the picking up props like bricks or something and then throwing at NPCs, I sometimes used to throw their own things at them like phones and such. Never got old.  :lol:

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bish0p2004
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#54

Posted 21 November 2013 - 02:44 PM


GTAV feels more like vice city and san andreas to me. GTAIV felt like the odd one out.

IV felt like III to me while the EFLC felt like VC, even though Michael reminds of someone from the 80s. V=SA. Its called progress people.i fail to see why people are saying IV is better when those people said IV sucked originally.

Hint: it's not the same people.

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#55

Posted 21 November 2013 - 09:10 PM

GTA V felt like a GTA game, GTA IV, however, did not.


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#56

Posted 21 November 2013 - 09:34 PM

GTA V felt like a GTA game, GTA IV, however, did not.

I'm vice versa. V felt like it punished you too much for things that hell ain't even illegal. It felt limited. You can't revv without someone getting annoyed, you can't enjoy endless funny conversations, you can't fist fight without getting wanted immediantly, you can't blow up a car in a secluded place without getting wanted immediantly, you can't use stealthy weapons without getting wanted, you can't troll the cops, you can't run over people without getting that lack of satisfaction. It feels limited, boring, trying hard to be realistic, and it just lacks that sigbature GTA feeling. Unlike other GTA's, nothing really feels silly and hilarious -- except for the horrible driving physics. The cops can't be made out to look dumb, running over people feels dumb. You have to worry about cops 90% of the time. You can't have fun without cops, cops, cops. It gets annoying, being wanted all of the time is irritating. It feels like I should be a good guy 24/8. This is especially annoying in Online. No option to turn the cops off, what the f*ck? Numerous times the cops have ruined my good times with my friebds Online. It just is, not, fun... at all.

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#57

Posted 21 November 2013 - 10:04 PM

It's really the story for me that doesn't make it "feel" like a GTA game. I miss working for different criminal organisations and getting a taste of different aspects of the criminal underworld. None of characters really interested me and funnily enough the ones that did were from GTA IV.

I think a lot people know how I feel about SA's story, but I would place GTA V's below. At least SA had cool and interesting characters like The Truth, Woozie, Toreno etc.

The story isn't GTA at all IMO.

 

Yeah, definitely bro I agree.

 

I listed a bunch of reasons earlier as to why I felt GTA V did not fully 'feel like GTA', but the main reason for me was the main story. It just was not typically GTA in my eyes. I was just so baffled as to why nearly three quarters of the story revolved around cops, federal agents and private security outfits. I was so looking forward to dealing with Black and Hispanic street gangs, Mexican drug cartels, Armenian and Russian Mob and more. We only got a brief moment of all that stuff, and the rest of the game just had me feeling I was playing COD, Splinter Cell and a small bit of the Sims. 

 

Even though San Andreas did have it's silly moments and occasional slapstick humor, it still overall had a decent enough story. Some parts of it were quite intriguing and pulsating, with Ryder and Big Smoke's betrayal, snooping on the Loco Syndicate, taking over the Mafia's casinos with Woozie and the final confrontations with Officers Pulaski and Tennpenny. SA's story sh*ts all over GTA V's. 


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#58

Posted 21 November 2013 - 10:07 PM

 

It's really the story for me that doesn't make it "feel" like a GTA game. I miss working for different criminal organisations and getting a taste of different aspects of the criminal underworld. None of characters really interested me and funnily enough the ones that did were from GTA IV.

I think a lot people know how I feel about SA's story, but I would place GTA V's below. At least SA had cool and interesting characters like The Truth, Woozie, Toreno etc.

The story isn't GTA at all IMO.

 

Yeah, definitely bro I agree.

 

I listed a bunch of reasons earlier as to why I felt GTA V did not fully 'feel like GTA', but the main reason for me was the main story. It just was not typically GTA in my eyes. I was just so baffled as to why nearly three quarters of the story revolved around cops, federal agents and private security outfits. I was so looking forward to dealing with Black and Hispanic street gangs, Mexican drug cartels, Armenian and Russian Mob and more. We only got a brief moment of all that stuff, and the rest of the game just had me feeling I was playing COD, Splinter Cell and a small bit of the Sims. 

 

Even though San Andreas did have it's silly moments and occasional slapstick humor, it still overall had a decent enough story. Some parts of it were quite intriguing and pulsating, with Ryder and Big Smoke's betrayal, snooping on the Loco Syndicate, taking over the Mafia's casinos with Woozie and the final confrontations with Officers Pulaski and Tennpenny. SA's story sh*ts all over GTA V's. 

 

 

 

It's really the story for me that doesn't make it "feel" like a GTA game. I miss working for different criminal organisations and getting a taste of different aspects of the criminal underworld. None of characters really interested me and funnily enough the ones that did were from GTA IV.

I think a lot people know how I feel about SA's story, but I would place GTA V's below. At least SA had cool and interesting characters like The Truth, Woozie, Toreno etc.

The story isn't GTA at all IMO.

 

Yeah, definitely bro I agree.

 

I listed a bunch of reasons earlier as to why I felt GTA V did not fully 'feel like GTA', but the main reason for me was the main story. It just was not typically GTA in my eyes. I was just so baffled as to why nearly three quarters of the story revolved around cops, federal agents and private security outfits. I was so looking forward to dealing with Black and Hispanic street gangs, Mexican drug cartels, Armenian and Russian Mob and more. We only got a brief moment of all that stuff, and the rest of the game just had me feeling I was playing COD, Splinter Cell and a small bit of the Sims. 

 

Even though San Andreas did have it's silly moments and occasional slapstick humor, it still overall had a decent enough story. Some parts of it were quite intriguing and pulsating, with Ryder and Big Smoke's betrayal, snooping on the Loco Syndicate, taking over the Mafia's casinos with Woozie and the final confrontations with Officers Pulaski and Tennpenny. SA's story sh*ts all over GTA V's. 

 

we can only hope rockstar will listen and make some dlc's involving the different gangs


kvic
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#59

Posted 21 November 2013 - 10:13 PM

I think the reason some didn't care for IV was it was starting to go towards the more serious side ,a darker side it wasen't as comical as previous GTA'S .


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#60

Posted 21 November 2013 - 10:18 PM

I think the reason some didn't care for IV was it was starting to go towards the more serious side ,a darker side it wasen't as comical as previous GTA'S .

 

While GTA IV had a dark side to it's character, it certainly had more than enough funny and comical moments. Even more so when you count the Episodes.

 

The interview mission with French Tom was f**king funny, I was laughin' so hard that it took me a while to kill that guy. 





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