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[WIP|SCR|IV] GMC TDH 5303 - NYC TRANSIT

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Carface80
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#121

Posted 31 January 2014 - 03:29 PM

Oh well because they didnt put enough rat with wings on the street :D

Those little details are many of them made little progress today, decals marker lights and more texturing.
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Fireburns
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#122

Posted 01 February 2014 - 04:07 PM

Hi Bigfoot

 

Any news about a GTAIII/VC release?

 

Fireburns


Carface80
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#123

Posted 01 February 2014 - 06:33 PM

not yet, unable to find a converter yet.


Carface80
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#124

Posted 01 February 2014 - 09:26 PM

Body is almost done, now the fun part, LOD's

 

w7an.jpg
ossq.jpg

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Nik.
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#125

Posted 02 February 2014 - 04:08 PM

Been a while since I been here (again)

 

But its always nice to see your projects mate, your skills with the modeling and texturing puts me in shame. ;)

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B4ucmenow
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#126

Posted 02 February 2014 - 07:46 PM

WOW!!! That's some fine craftsmanship there sir!!  

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Carface80
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#127

Posted 03 February 2014 - 03:21 AM

thanks everyone, the main mesh made it to zmod (LOD will follow) hopefully the next shot is in game.


Carface80
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#128

Posted 03 February 2014 - 06:27 AM

Doing the materials, real fun...adding dirt maps.

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Carface80
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#129

Posted 04 February 2014 - 05:25 AM Edited by bigfoot2003, 04 February 2014 - 06:56 AM.

yay in game shot, possible glitch, the bullet holes and scratches are not showing up! LOD are not in yet, and materials are preliminary.

 

Alpha release is here, no LOD, dummies are not lined up, lights not working, dirtmap and dent maps not working...

http://www.gtagarage...ow.php?id=25543

 

 

grqx.png

0w3i.png

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bobmarley
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#130

Posted 04 February 2014 - 09:50 PM

I think I read somewhere the bullet hole and scratch textures show up on the surface of one of the LOD models, so if it hasn't got them yet, that could explain why they're not showing up.


Bondergomme
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#131

Posted 04 February 2014 - 10:36 PM

Could you make a rear window like this for a future release? Maybe as a Extra

img_4103.jpg


universetwisters
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#132

Posted 04 February 2014 - 11:45 PM

Could you make a rear window like this for a future release? Maybe as a Extra

img_4103.jpg

I can imagine that the red sign on the left side is some kind of "pass on this side" sign, but what does the LED sign on the right side indicate? The route number?


Bondergomme
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#133

Posted 05 February 2014 - 12:50 AM

 

Could you make a rear window like this for a future release? Maybe as a Extra

*pic

I can imagine that the red sign on the left side is some kind of "pass on this side" sign, but what does the LED sign on the right side indicate? The route number?

 

Well... Yeah? don't every bus have these?

image.jpeg


Carface80
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#134

Posted 05 February 2014 - 01:34 AM

@bob marley i see, i am getting the lod1 finished soon..

@bondergoe i been thinking of making a non airconditioned model. Ill see if making as extra is feasable. Some buses such as Santa monicas big blue used a non airconditioned models, but they fitted with rooftop ac unit.

@universetwister the red sign on the left rear window is probably yield. In some municipality passed as law to yield on buses. When buses pulled out from the bus stop with indicator flashing, vehicles must stop and let the bus in.

universetwisters
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#135

Posted 05 February 2014 - 09:46 PM

@universetwister the red sign on the left rear window is probably yield. In some municipality passed as law to yield on buses. When buses pulled out from the bus stop with indicator flashing, vehicles must stop and let the bus in.

I know the bus that rides through my town doesn't have those. Nor does it have a route number on the back. But then again, those are probably just for really big cities like NYC, etc.

 

This is some fancy advertisment on what the bus looks like

0046467-web-banner3.png

 

And this is the only picture of the rear end of the bus I can find, literally.

 

edgecrashed.jpg


Bondergomme
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#136

Posted 06 February 2014 - 12:30 AM

(...)Nor does it have a route number on the back. But then again, those are probably just for really big cities like NYC, etc. (...)

Not at all, they come standard over here (well, we only have Nova Bus LFS and some Classic)


Carface80
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#137

Posted 06 February 2014 - 01:14 AM Edited by bigfoot2003, 06 February 2014 - 01:19 AM.

It varies with municipalities. In my city they have a standard yield sign, because of too many accident while pulling out of the bus stop. Some models have third brake light .. These buses have so many configuration it will drive me nuts. Seat layouts to switches.

tlink_N4171rear.jpg

Bondergomme
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#138

Posted 06 February 2014 - 02:42 AM Edited by Bondergomme, 06 February 2014 - 02:48 AM.

I found a interesting photo of a GMC Classic from my city. This one doesn't have any rear window, but it have a Yield sign and a route number thing.

 

img_0353.jpg

 

edit : Also, the articulated MCI

rtc9226_2.jpg


Carface80
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#139

Posted 06 February 2014 - 04:36 AM Edited by bigfoot2003, 06 February 2014 - 04:43 AM.

@bondergomme the one with no rear window have factory air conditioned models. Some of the non air conditioned models had been fitted with roof-mounted air conditioner, so they still have a rear window. Its a challenge trying to distinguish between a GM, a MCI or NovaBus classics.

 

5200.jpg


Carface80
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#140

Posted 06 February 2014 - 08:07 AM Edited by bigfoot2003, 06 February 2014 - 08:24 AM.

BETA IS HERE

 

I didnt find any problem, but there might needs some minor adjustments.

 

http://www.gtagarage...ow.php?id=25543

 

image_59748.jpg

 

image_59749.jpg

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KuznetSoft
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#141

Posted 06 February 2014 - 12:39 PM Edited by KuznetSoft, 06 February 2014 - 01:30 PM.

This is the best bus for GTA 4 that I've seen.

I didnt find any problem...

I can not crash the second glass on the left (screenshot) and all the glass on the right. I do not know, maybe this problem can not be solved (because some of the other buses I watched like).

033734928822fd9bb4021e6c66931938.jpeg

... but there might needs some minor adjustments.

Bolts for numbers... This black. And for the numbers you can make a light bump texture.

bdff8cba1a2344eae72c96d68de38fa4.jpeg


Carface80
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#142

Posted 06 February 2014 - 03:19 PM Edited by bigfoot2003, 06 February 2014 - 05:31 PM.

@kuznetsoft Thanks for the info. Ill re check the collision models if they are laid down properly. the middle fron windows left behind after crashing bedause the are assign separately. The windows are laid the same as the default gta4 bus, not sure if passenger can open the rear be Use i mideled a pop out rather than a sliding window. The screws on plate i forgot. I also notice gaps once the door glass had been broken.

The rear window as extra is impossible unless because of grilled rear window on ac models, i may do a separate version.

Compeast
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#143

Posted 08 February 2014 - 09:42 AM

This is the best bus for GTA 4 that I've seen.

I didnt find any problem...

I can not crash the second glass on the left (screenshot) and all the glass on the right. I do not know, maybe this problem can not be solved (because some of the other buses I watched like).

033734928822fd9bb4021e6c66931938.jpeg

Uh oh... One of the reasons I did not finish one of my projects. Never been able to find out what caused the problem. D=


Carface80
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#144

Posted 08 February 2014 - 04:35 PM

I tested the bus a few times and windows and they all break from crashing or bullets. The way windows was laid out on dummies is near identical to vanilla gta4 bus. The right windows will not break on frontal crashes because the doors bore brunt of the impact.

 

@compeast if the windows does not break,  your vehglass shader material exceeded the polygon limit (unfortunately i dont know how much), try assigning the inner glass and outer glass with 2 vehglass shader then another vehglass shader on LOD1 windows.


Carface80
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#145

Posted 08 February 2014 - 10:29 PM

Just updated the bus to version 1.5


Carface80
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#146

Posted 09 February 2014 - 04:25 AM Edited by bigfoot2003, 09 February 2014 - 05:12 AM.

One big puppy.

 

greyhound_scenicruiser_03_large.JPG


KuznetSoft
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#147

Posted 11 February 2014 - 11:51 AM

Ingame shots with ENB graphic mod.

0_c13fe_399abc59_M.jpg0_c13fd_29374900_M.jpg

0_c1417_978f2673_M.jpg0_c1416_72f2813a_M.jpg

 

Spoiler

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Oldsmobile_85
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#148

Posted 13 February 2014 - 06:06 AM Edited by Oldsmobile_85, 13 February 2014 - 06:07 AM.



 

bdff8cba1a2344eae72c96d68de38fa4.jpeg

The license plate is wrong. It's a passenger car class. It should be a official class. 

 

32fdf0307676858.jpg f0522e307676861.jpg 927422307676862.jpg 85b8d4307678270.jpg


Carface80
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#149

Posted 13 February 2014 - 08:14 PM Edited by Carface80, 13 February 2014 - 08:16 PM.

I am aware of it, That something anyone can easily correct it on wtd file if they are so picky on accuracy. If i got time ill correct it later.

repoman98
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#150

Posted 14 February 2014 - 07:03 PM

When is the SA release? Can you make a orion v.

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