I wasn't going to bother making a thread about this, but with all the rampant bitching that's still going on, the hell with it.
Anybody here who may have been following my posts the past week, will know that I'm currently making my way through the campaign for the 2nd time.....and loving every goddam f*cking second of it.
I believe having another playthrough of this game is where you truely begin to appreciate what R* have done here. First of all, there's the obvious; choosing alternative methods to tackle the heists, which in itself has made this feel like I'm playing a different, new GTA.
But the diversity doesn't stop there.
I've noticed that approaching the mission blips with different protags will not only mix up how the cutscenes begin, but also alter how you negotiate that misson. For example, (Spoiler) The mission where you return to North Yankton; if you start that mission as Michael, you race to the airport before a cutscene of Michael getting on the plane starts. Then it cuts to you in NY, driving to the graveyard, while hearing thoughts of a past conversation with Amanda explaining how they joined Witness Protection.
However, if you start the mission as Trevor, you race to the airfield, jump in a plane, and fly out yourself, before it cuts to you at the graveyard awaiting Michaels arrival.
I would never have known there was two ways of doing this mission were it not for playing through the game again, and makes me wonder how many other 'multiple option' missions I may have missed by not mixing up which protag to use when approaching blips.
I've made no secret about how one of my few gripes with this game, was it's short campaign. But now I'm beginning to think it might be just as long as the other games, but done in a different, very unique way this time around.
tl;dr just read the thing