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[SA] - A weird bug

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Danikov
  • Danikov

    The Fake Russian

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  • Israel

#1

Posted 14 November 2013 - 04:59 PM Edited by Danikov, 14 November 2013 - 05:00 PM.

During the dawn,and upon sunrise,the lights of the lamposts change colors (i.e. White,Green,Pink'ish) though they are actually orange-yellowish at the rest of the day.

 

I'm using the next list of mods :

 

Plugins and Miscellaneous:

 

-modified timecyc(various configs of timecycs still had this bug)

-IMFX (Contains Overdose Effects 1.5 Part One,which requires replacement of surfinfo.dat and object.dat)

-Project 2DFX v1.2

-Road Reflections Fix

-Bullet Mod by Ryosuke839

-AirLimit Mod by Ryosuke839

-LensFlare

-ImVehFet 2.0.2

 

CLEO mods:

 

coronas.cs

death_in_car.cs

DontBurnFlippedCars.cs

Memory1024.cs

noisefix.cs

proportionalCoronas.cs

Render.cs

SA_Traffic.cs

SniperScope.cs

 

what might cause this?


Midnightz
  • Midnightz

    Populus vult decipi.

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#2

Posted 16 November 2013 - 04:44 AM

Probably the corona related scripts. That's where I'd look first.

TJGM
  • TJGM

    Boss

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#3

Posted 18 November 2013 - 04:57 PM Edited by TheJAMESGM, 19 November 2013 - 12:14 AM.

Sounds like a Timecyc issue, you could use fastman92's in-game timecyc editor to check if its the problem, pretty sure its in the "world settings" option or something like that. 

 

P.S You can delete proportionalcoronas.cs with the latest IMFX, since its already included with IMFX. :p


aStiffSausage
  • aStiffSausage

    Formerly Oksu

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#4

Posted 19 November 2013 - 12:08 AM

Yes, it indeed is the timecycle you're using. The value causing the problem is named "SprBght", and once it's set to be higher than 1.0, bug like you mentioned will happen.You can read more about different values of timecycle in here.





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