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[WIP]GTA San Andreas Mission Effects

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Rented
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#1

Posted 10 November 2013 - 12:10 AM

Hello everyone! Firstly I would like thank you all for visiting this topic it might have a bit weird name however it is what it is, this mod will make drastic or even minor changes to the city as you progress through the story line  I.E. construction works progress etc. however that's not the only new thing. You will receive awards in the Johnson House and Madd Dogg's mansion after passing some of the best missions these awards  vary from a bag of money from the casino heist or your very own helicopter for completing all the helicopter races. The mod will also effect what type of weapon your gang is using. However it also fixes some of the minor issues like the cars in missions just appear when you start the mission, however in this mod they are there as soon as the mission is available however they are not enter-able.
 
This mod is currently in a very early stage and the topic is only available for suggestions. The cars are now finished in the LS set of missions.
Her are a few screenshots but only of the pre-mission vehicles:
https://imageshack.com/i/2hsnkbp

https://imageshack.com/i/g13ihzp

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TJGM
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#2

Posted 10 November 2013 - 12:18 AM

Seems like a really nice idea. Keep it up!


Silent
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#3

Posted 10 November 2013 - 12:24 AM

If it'll be done as well as it sounds, I like it :)


KawakSallas
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#4

Posted 10 November 2013 - 01:08 AM Edited by KawakSallas, 10 November 2013 - 01:37 AM.

It's a pretty nice concept. It would be cool to see this building finished

 

IXgfVHb.png

 

It's in Downtown Los Santos, near County General Hospital and the skate park.

Of course it will need new models and textures and all that stuff...


Rented
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#5

Posted 10 November 2013 - 02:02 AM

It's a pretty nice concept. It would be cool to see this building finished

 

IXgfVHb.png

 

It's in Downtown Los Santos, near County General Hospital and the skate park.

Of course it will need new models and textures and all that stuff...

Yes that's one of the building sites that will be finished by the end of the game however I could use more ideas.

The map elements that I'm planning to make 'dynamic' are:

That construction site will be finished by the time you go to LS again.

The construction site behind The Clown's Pocket will progress while you progress in LV

The Doherty garage will be slowly refurbished during its missions.

The demolition site in Doherty will be cleaned up before leaving SF.

Rewards for missions and minigames

After "Robbing Uncle Sam" the grove street members will also have AK-47's

After winning all the Helicopter races, a helicopter will spawn ontop of maddog's mansion

After winning all the street races an Infernus will spawn at maddog's mansion

Same with bike races reward the player with an NRG-500

Visual rewards

Up on completing "New Model Army" RC boxes will be delivered to the Johnson house.

Up on finishing the casino heist a bag of money will be delivered to the Johnson house.

 

Of course this is not much so it would be amazing if I could also include some suggestions.


KawakSallas
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#6

Posted 10 November 2013 - 02:41 AM Edited by KawakSallas, 10 November 2013 - 02:41 AM.

After the casino heist, Four Dragons Casino could turn into an asset

Add a purchasable property on Bayside

Make Ryder and Big Smoke houses looks "beaten" after their deaths (broken windows, holes on the roof and such)

Give CJ a military clothing, available at Verdant Meadows after Black Project

Add mafia goons around the casinos, and make them shoot at CJ if he's near Caligula's Casino after the heist


Zera
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#7

Posted 10 November 2013 - 04:45 AM

However it also fixes some of the minor issues like the cars in missions just appear when you start the mission

It's not really an issue, it was purposely designed this way. The cars just being there whenever the mission is available would just look weird. Not a necessary change IMO.

 

If your goal is immersion, the parked cars that spawn out of thin air when you're only a couple of feet away (e.g. girlfriend cars) already kill it anyway.

 

 

 


Rented
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#8

Posted 10 November 2013 - 12:42 PM

 

However it also fixes some of the minor issues like the cars in missions just appear when you start the mission

It's not really an issue, it was purposely designed this way. The cars just being there whenever the mission is available would just look weird. Not a necessary change IMO.

 

If your goal is immersion, the parked cars that spawn out of thin air when you're only a couple of feet away (e.g. girlfriend cars) already kill it anyway.

 

 

 

 

It is designed that way but it's an issue. The cars only spawn if you leave and re enter the area, they do not pop up.

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Rented
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#9

Posted 10 November 2013 - 12:54 PM

After the casino heist, Four Dragons Casino could turn into an asset

Add a purchasable property on Bayside

Make Ryder and Big Smoke houses looks "beaten" after their deaths (broken windows, holes on the roof and such)

Give CJ a military clothing, available at Verdant Meadows after Black Project

Add mafia goons around the casinos, and make them shoot at CJ if he's near Caligula's Casino after the heist

-I thought of making the Four Dragons an asset after the mission "Fish in a Barrel"

-It's a really nice place but that's not the aim of the mod however I'll think about it if I get more feedback.

-I thought of unlocking Ryder's house after his death but this is a better idea.(His Picador will not spawn after the "The Green Sabre"

-The "Black Project" already unlocks the jetpack however it's going to be the most unique pre-mission, you will be able to find "The Thruth" on one of the airplanes.("Are We Going to San Fierro?" could be similar)

-I don't know if you know my beta project but the "italian mafia" used to be around(and could be attacked) the Clagula's but they got removed probably since they attacked CJ when you went to do some missions for Ken. Brilliant idea, will do that.


format c:
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#10

Posted 10 November 2013 - 01:38 PM

This mod has so much potential (if everything is technically possible)

 

One thing I tought involve gang warfare AI

 

In the mission "A Home In The Hills" you kill a high ranking member (even possible leader) of the Vagos. After this mission, the vagos could turn weaker, more easy to defeat during gang territory wars.

 

On the other hand, the Ballas take over LS after "The Green Sabre", you could make them harder to defeat after that.


Rented
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#11

Posted 10 November 2013 - 01:45 PM

Good idea however GTA San Andreas has no hardness level, all I could do is decrees the number of Vagos left in LS and they would have weaker weapons.


KawakSallas
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#12

Posted 11 November 2013 - 04:08 PM

Well, when you unlock the desert area, there's a safehouse in the middle of nowhere in Tierra Robada. Could have one on Bayside as well.

 

Anyway, any prevision about a release or something?


TJGM
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#13

Posted 12 November 2013 - 05:29 PM Edited by TheJAMESGM, 12 November 2013 - 05:34 PM.

Good idea however GTA San Andreas has no hardness level, all I could do is decrees the number of Vagos left in LS and they would have weaker weapons.

Well if SilentPL decides to port the DLC feature or something similar like it to SA, it'd be pretty easy to rename it to "Difficulty" and make it load different weapon.dat's depending on the difficulty. The higher the difficulty the more damage weapons do.

 

Although, they do like to keep features like this exclusive to VCSPC edition, which is understandable and completely up to them. But its just a thought.


GamerShotgun
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#14

Posted 15 November 2013 - 08:54 AM

About gang weapons... I'd kinda like to see some RPGish elements when rolling with your homies... Lika after recruiting members, you could adjust their weapons one by one, and maybe buy some "upgrades" like body armor (extra health), etc... It could be done using the game's menu system, like when you enter a mod shop, and a menu comes up in the top left corner.

This would give extra options to spend money too, which is never a bad thing in a GTA. I'm pretty sure the game stores gang members one by one in the script, so there's the way to start things. 


Legomanarthur
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#15

Posted 15 November 2013 - 02:01 PM Edited by Legomanarthur, 15 November 2013 - 02:54 PM.

Really good project :D I'm looking forward to this :)

 

EDIT : Also, there is a ZiP building in King's near the Doherty garage that is under construction, it would be cool to have it unlocked in the future, or maybe replace it with a Didier Sachs store, or even add all clothing stores in it since it's a large building :p


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#16

Posted 15 November 2013 - 08:08 PM

Really good project :D I'm looking forward to this :)

 

EDIT : Also, there is a ZiP building in King's near the Doherty garage that is under construction, it would be cool to have it unlocked in the future, or maybe replace it with a Didier Sachs store, or even add all clothing stores in it since it's a large building :p

Good idea, however I can only lock/unlock a chain of clothing stores i.e.: all Zip stores.

 

Also a little update: I know I've been away for a while but I'm working on the Doherty Garage right now, stay tuned for images.


Danikov
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#17

Posted 23 November 2013 - 02:39 PM

Hey,I think you should also make the Pinkslipped ZR-350 in Wu Zi Mu mission race spawn after you win,cause you can see that it is in the cutscene,but once its over,you are in the car you raced with and the ZR-350 isn't there.


Ss4gogeta0
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#18

Posted 30 November 2013 - 06:08 PM Edited by Ss4gogeta0, 30 November 2013 - 06:09 PM.

you can do alot of things with this... 

 

hell I will even toss you my weapon spawn mod so that you can add some different weapons after missions (gold uzi after you rob the casino, M16 unlocked after you beat stowaway)


ChopTheDog.
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#19

Posted 30 November 2013 - 07:55 PM

Like the other guys said, this has a lot of potential and when/if it does get released I'll be one of those eagerly waiting for it to download.  :^: 


zmudziak32
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#20

Posted 01 December 2013 - 02:22 PM

Make Varrios and Triads friends with CJ and Grove Street.


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#21

Posted 02 December 2013 - 06:39 AM Edited by nkjellman, 02 December 2013 - 06:46 AM.

I must say, this sounds like a neat idea. I think it would be cool to see the buildings under construction actually develop more through out the game. Kinda like how the Saints HQ gradually got more finished as you progressed in Saints Row 2. That or how things appeared in the Mansion and Ocean View Hotel in Vice City as you progressed through the game.

 

To build on this, I really liked games like Mafia II and Driver Parallel Lines which had two different time periods. I hope a GTA like this comes in the future. It would be cool when they do Vice City in the HD era, where part of the game takes place in the past, like the 80's, and another part is present day. You get that "then and now" view of the map.

 

Edit: I think its for the mission where you break into the military base, or it may be the home invasion one that has the van parked out side Ryder's house. Anyways, for that, one of them, I remember CJ saying something about the van not being there when he came in. I wouldn't make it spawn for what ever mission that was.


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#22

Posted 03 December 2013 - 02:39 PM

I must say, this sounds like a neat idea. I think it would be cool to see the buildings under construction actually develop more through out the game. Kinda like how the Saints HQ gradually got more finished as you progressed in Saints Row 2. That or how things appeared in the Mansion and Ocean View Hotel in Vice City as you progressed through the game.

 

To build on this, I really liked games like Mafia II and Driver Parallel Lines which had two different time periods. I hope a GTA like this comes in the future. It would be cool when they do Vice City in the HD era, where part of the game takes place in the past, like the 80's, and another part is present day. You get that "then and now" view of the map.

 

Edit: I think its for the mission where you break into the military base, or it may be the home invasion one that has the van parked out side Ryder's house. Anyways, for that, one of them, I remember CJ saying something about the van not being there when he came in. I wouldn't make it spawn for what ever mission that was.

Yeah that van is not spawning before the mission. Yes the aim is to allow buildings to progress and you will also receive awards after certain things.

Anyway this mod is currently on hold because I'm working on a much larger project which will be posted on GTAF soon.

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