Quantcast

Jump to content

» «
Photo

The Identity Crisis: The Problems with V's story.

689 replies to this topic
Drunken Cowboy
  • Drunken Cowboy

    Proud Asshole

  • BUSTED!
  • Joined: 18 Sep 2013
  • United-States
  • Best Poster [GTA] 2014
    Best Topic [GTA] 2013

#61

Posted 07 November 2013 - 03:56 AM

 

atleast i dont play gta for story.
I just need more gameplay with decent story, thats it

 

Don't tell that to the kids that don't know how to search for classic films and actually read a f*cking book.

 

tumblr_mph219uawX1r96x1xo1_400.png


PulpFiction
  • PulpFiction

    The Libertonian grandmaster

  • Moderator
  • Joined: 14 Oct 2007
  • Australia
  • Best Poster [GTA] 2014
    Best Member in the OGA 2012

#62

Posted 07 November 2013 - 03:58 AM

 

 

 

 

 

This is the only forum I know of on the internet where people take these stories seriously. They are mocked and laughed about all around the net.

 

 

Would I rather be an individual and have my own opinion or be like the mindless sheep? I'll go with the former.

  • ThroatSlasher2, UltraGizmo64, Drunken Cowboy and 1 other like this

Deadly Target
  • Deadly Target

    Rat

  • Members
  • Joined: 12 Apr 2010

#63

Posted 07 November 2013 - 03:58 AM

I'd say, it's finally nice to hear well composed opinions, which you present as opinions. But I'd dare to completely disagree with you, I mean understand, story and characters are solely opinion based things, but I feel like "countering" your arguments, because I find that you don't go much into depths of characters and express this in a shallow way.
                                           --------------------------------------------------------------------

Franklin: What started grinding me on your take on Franklin, why would he change after moving to Vinewood hills? He's the same person, he's not going to suddenly dress in expensive suits and talk in a posh English accent only because he moved somewhere else and got himself some money. He obviously wanted to make something out of himself, as you quoted get "paper and not get killed", surely he meant, that the risk was too high in gang-banging, especially if it doesn't pay well, so he joined up with professional criminals to earn some of that cash.

Michael: Again your take on him seems very shallow and misunderstood FOR ME. In the game Michael is not particularly rich, and doesn't have a legal day-time job, because the first heist he did was to 

Spoiler
, so he's not rich in the beginning, but after paying, he went off to do more heists, and if you pay attention, you can clearly see he did not return to his career to earn more money, rather, he is plainly addicted to chaos, to the crime rush, even his wife and kids point that out constantly.

Trevor: I don't know why you figured or wanted him to be like Dexter, one of those well composed criminals, because in the interviews and trailers, we all clearly saw he was intended to be a psychopath, not a serial killer living a double life, but full time psychopath and I think the writers of the game, clearly express that. Trevor, he doesn't make sense at all, and that is the point, that's why we see him dressed in a dress, or lying naked and drunk on a railroad train, or waking up next to Floyd, the game, the writers wanted to express that, to convey his non-sensiness, and form my standpoint they did very well. After all, Trevor's daddy was not nice to him. The part where he killed 
Spoiler
, I don't think it was intended to be of any sort of moral, it's not a cartoon for children where the main characters go through some kind of experience, to which at the end there is always a moral to be learned, this is a mature story, and the reason why they chose 
Spoiler
for this, is clearly for the "wow factor", to bring up some feelings to players, who played the DLC of IV, and by reading your example, they succeeded, Trevor was, at points, intended to make you feel morally disgusted, he's violent, aggressive, psychotic, he doesn't make sense, he's spontaneous, he's not particularly realistic, but obviously not intended to be, he's intended to be a GTA character, and bloody hell, he is.

Your very personal note, you know life is life, and that should say it all, people get into all sorts trouble and do stupid things so why Johnny can't be a human, like we all are, and fall to his weaknesses, because clearly he loved Ashley, we saw it playing TLaD, why after moving somewhere west, couldn't he get back together with her.

The story of GTAIV and Episodes From Liberty City, was not so much intertwined, the story only crossed each other's path rarely and often indirectly, these were different stories with different characters and different agendas. On the other hand, GTAV story was intertwined, the characters worked together, not often by choice, but by circumstance and personal agenda. Sure it would've created an interesting dynamic, that main characters would've played against each other before having met ~ before knowing each other, would've created an interesting dynamic if it had more of that, but IT DID HAVE, in the beginning playing as Franklin you do have to f*ck with Michael a little bit, which did created interesting dynamic, so, it might've not worked out so well if they overused that too much. After all the story and personal interests aligned them. I mean Rockstar could've done more separate stories of each of the characters, but they didn't because they wanted them to work together. Know the switching mechanic, it didn't provide as much replayability as we all thought it would, reading those interviews and previews, and there isn't too much incentive, oftenly to switch, unless made by the game, but this thing sort of goes down to personal preference, immersion to characters, to use each, if not by essential means, but for the sake of immersion, it's a very nice touch, nicely done too.
                       ----------------------------------------------------------------------------------------------

Why does each story has to have a main antagonist, you complained about the game using some cliche, but this is the cliheist cliche of them all, West they pushed him of the cliff, to put an end to a problem/threat he was posing, after all he owned half of a private army.

Madrazo, now why Michael is afraid of him, well maybe because he wants to live, Michael is not Mafioso, he is a retired bank robber, whilst Madrazo IS a mafioso. I understand why Madrazo forgave Trevor, after all, Trevor is insane, psychotic dude, who goes against anyone who stands in his way, or not, sometimes Trevor doesn't like somebody and he f*cks them up, now Madrazo has no reason to fear Michael, a retired robber, but Trevor, he's unpredictable and he's got guns, he's a known violent psychopath who deals drugs.

Also, the relationship between Trevor and Madrazo's wife, I don't think it was supposed to be funny at all, rather, it seemed, it was writers way to show that Trevor, is not all hatred and psychopath, that there is some "human being" left in there, that he found some sort of sweet connection with another human being, and it not being some cheap sleazy stripper, or cokehead. It was a nice touch, and brought Trevor's deeper side to light, well that and the part where he didn't let Wade to see his cousin, after Trevor uh "got strawberry jam" all over himself. 

And well, the reason why Trevor gave her back, I suppose he knew that this wouldn't last long anyway, especially Madrazo's men after him. 


All what was involved in ending C, was not about revenge of sorts against the "bad guys" it seemed more like a "let's get rid off them, because they will never release our leash", rather than "Kill them because they did us wrong".

                 ----------------------------------------------------------------------------------------------------------

Supporting Characters

I liked the supporting characters, I liked Lester, he was an interesting take on a geek/bank robber assistant or brains, I absolutely loved Michael's family, and I agree, that there could've been much more "family based" missions. The therapist, gave a deeper insight to Michael's own thoughts which was real cool. Also, it appears that Michael's family was broken, he wanted to fix it, and he did, but as we all know people don't change over night, and also the game is a product of a lot of work, so the random lines when you meet family members, after uniting the family mission, probably would've still been the same. But have you tried hanging out with family members as Michael, there is usually a lot of cool dialog and insight, un-escalated by unusual events that happen in missions, where everyone panics, or gets angry. Also I'm pretty certain there is a lot of extra dialog in hanging out parts of the game, that follows missions and past events, so maybe there is some sort of epiphany with the family. Yeah Lamar was cool, stubborn blind gangsta dude, who was not too bright and always gets into trouble.


I do kind of agree with you on, that there should have been more of countryside missions, I mean there are random events, but not too many of them, so there is no incentive to go there, apart from simple exploration, which I personally enjoy. 

Now weapons of V, I partly agree, with Trevor, or at least in Sandy Shores and surrounding areas there could've been more "poor" weapons, whilst in the city shops more sophisticated. But the part that I do not agree on is, the attachments are optional, and there are low quality guns even armor.

             ------------------------------------------------------------------------------------------------------

I mean for God's sake mate, how the f*ck did you find the time and commitment to write all this, I didn't read it all, but for what I've read, I tried to reply on the points that I do not agree on/or I thought you misunderstood or missed out on, but I cannot reply to it all, it's madness. I already got a headache typing so much, and trying to keep it clear.

In conclusion, as I said whether you like the story/characters is all opinion based, but I really do not agree that they are underdeveloped or inconsistent, because from my standpoint GTAV takes a more different approach on a story, not as cliche(well, at least certain aspects), not as typical in comparison to other GTA's. Peace out.

I didn't know Dan Houser had an account here.
  • Drunken Cowboy and Niobium like this

Niko Vercetti 112
  • Niko Vercetti 112

    That's, just, like, your opinion man

  • Members
  • Joined: 10 Feb 2012

#64

Posted 07 November 2013 - 04:22 AM

To be honest, I pretty much agree with most of your points. What really gets we is the fact that the three protagonists dealings outside these heists were forgotten about half way through. The way I see it, this is how it should have been:

-Michael does a few more jobs for Madrazo not simply for some spare cash, but to fill the void with his family gone (they could have done a lot more with Michael's emotions here).
-Franklin, despite moving into Vinewood, goes back to the hood temporarily. Why? Because of his moral obligation to his chilhood friends, feeling that he's abandoned them while they're stuck in a fued that he and Lamar caused with D. Then they could have expanded on Strech a bit more.
- After Trevor killed Johnny he shouldn't have simply gone after Terry and Clay. Those two should have been left alive, with the Lost canonsantly watching and waiting to strike on Trevor. This would get rid of the useless Triad fiasco in the story.

Then during ending C, it should have played out with Franklin kills Terry & Clay, Michael kills Strech (expansion on his character would make this feel a lot better), Trevor kills Madrazo. Then the three of them strike on agent Haines and kill him.
  • PulpFiction likes this

sane_or_insane
  • sane_or_insane

    Player Hater

  • Members
  • Joined: 06 Nov 2013

#65

Posted 07 November 2013 - 07:21 AM

I have always been a slow player in the story side of the game. When I found out that there is going to be three playable characters I didn't like the idea. I felt restrictive having to change characters at specific points during missions.

 

I played until I reached and unlocked Trevor. than I restarted the game and am now slowly playing from the start again.

 

Playing online I felt forced to do certain things and I really hate the restrictions. Getting killed by people while playing those missions online didn't help either.

 

I just like to cruise around in the car. So far GTA SA was still provided the most fun for me. Them spending so much on the development just doesn't justify the gameplay. The map is really awesome but I just hope that I can at least buy food from the food stands why have them around when you can't even interact with the food stands?

 

I love the different terrains in V which was missing in IV. The vehicles selections in V is really good. But I just feel something is missing. After earning the money at least let me be able to lose a lot of them at the horse races or in a casino.

 

RDR allowed me to lose money gambling they had it in SA why can't they do it in V? I can bet on drivers in GTAO during the first race (Nort sure about the rest cos I hate GTAO after trying to play my session minding my own business and kept getting killed for no reasons).

 

In IV I loved killing people cos there was no specific missions and rank up thing but its different for GTAO where I am forced to do things which the game wants.

 

The trailers made the game sound interesting but in fact so many things which you would have expected to have in the game is not there. Its just so stupid.

 

Some people argue that one strip club is enough because you can interact more in the club? I would love to have a more cheaper version of the strip club in blaine county or the town at the northern side at least to see a different version of the place. There are so many clubs around and only one strip club it is boring.

 

The reviews are really not accurate in my opinion.

  • hooma likes this

Kifflom!
  • Kifflom!

    Mark Chump

  • Members
  • Joined: 27 Oct 2013

#66

Posted 07 November 2013 - 07:24 AM

Great input. 

 

About Johnny - I totally agree with you. Rockstar made a major mistake about him. In TL&D, he is portrayed as a total badass and doesn't take sh*t from anyone. In GTA V, he is saying "Sorry" and asking for forgiveness. In his lifetime, he must of murdered well over 200 Angels of Death members but he's afraid of some unfit and drug addict psycho. Bullsh*t. I also didn't understand how he got back together with Ashley. They two getting back together simply doesn't make sense. He left Ashley for good. I thought she must of died from a drug overdose. As for Johnny getting hooked on drugs, that's another mistake. No way he would of got back onto drugs.

johnny is dead


sSiL3NZz
  • sSiL3NZz

    Hellooo

  • Members
  • Joined: 05 Jun 2012

#67

Posted 07 November 2013 - 08:36 AM

i usually don't agree with the criticism on this website, but i agree with almost everything even though i love the game


Chukkles
  • Chukkles

    Big Homie

  • Members
  • Joined: 05 Oct 2007

#68

Posted 07 November 2013 - 09:03 AM

I personally love the 3 protag thing, yeah they're a bit restricted at times and you can't always switch went you want.
But it also opens the game up in many ways.
If they go for multiple protags again they'll implement things alot better.

I just love getting all three together and cruising and fighting cops. I think you should be able to switch while in free mode on activity with all three of them.

Journey_95
  • Journey_95

    Playa

  • Members
  • Joined: 31 Jul 2012
  • Germany

#69

Posted 07 November 2013 - 12:57 PM

To be honest, I pretty much agree with most of your points. What really gets we is the fact that the three protagonists dealings outside these heists were forgotten about half way through. The way I see it, this is how it should have been:

-Michael does a few more jobs for Madrazo not simply for some spare cash, but to fill the void with his family gone (they could have done a lot more with Michael's emotions here).
-Franklin, despite moving into Vinewood, goes back to the hood temporarily. Why? Because of his moral obligation to his chilhood friends, feeling that he's abandoned them while they're stuck in a fued that he and Lamar caused with D. Then they could have expanded on Strech a bit more.
- After Trevor killed Johnny he shouldn't have simply gone after Terry and Clay. Those two should have been left alive, with the Lost canonsantly watching and waiting to strike on Trevor. This would get rid of the useless Triad fiasco in the story.

Then during ending C, it should have played out with Franklin kills Terry & Clay, Michael kills Strech (expansion on his character would make this feel a lot better), Trevor kills Madrazo. Then the three of them strike on agent Haines and kill him.

 

I agree with you man thats why I hope Rockstar will make a large SP Dlc with more missions for each character ( for example Missions for Michael involving Madrazzo..)
 


junkpile
  • junkpile

    Liberty City, it's over! Next Stop. Los Santos.

  • Members
  • Joined: 07 Jan 2009

#70

Posted 07 November 2013 - 01:23 PM

Good topic and points you make.

 

I certainly had funny moments playing as Trevor. But I can't share the enthusiasm many people have towards him.

 

To me, he is definitely not the best protagonist ever. He certainly is somewhat different, but the way he is put together...nothing really fits, not even for an unpredictable psychopath. 

 

He kills relentlessly and doesn't take sh*t from anybody. But plays his part in them heists and missions which are set up by Steve Haines or Devin Weston, guys who talk down to him and he usually would rip apart right away. And Brad is no excuse for that. 

Trevor wanted to bust him outta jail on his own.

 

I agree with certain things you say about Franklin and Michael.

 

 

 

 


Niobium
  • Niobium

    Johnny the Commie

  • Members
  • Joined: 13 Oct 2013
  • Canada
  • April Fools Winner 2015

#71

Posted 07 November 2013 - 01:40 PM

holy sh*t i agree with 100% on everything you said here. when you talked about the character trailer for franklin, omg i agree!

also in the character trailer for trevor, rockstar showed trevor as a total weirdo in his underwear but with funny lines like "you want me to get my dick out again?" but in the actual game, we don't see trevor as a funny weirdo and we actually see him as batsh*t insane, with a tendency to kill others for no reason. ugh, i hate trevor. he has funny lines but even that is not enough to redeem himself

  • junkpile likes this

Braindawg
  • Braindawg

    Carbon based Buffoon!!

  • The Yardies
  • Joined: 19 Jun 2008
  • None

#72

Posted 07 November 2013 - 02:10 PM

You sure love the word "niche".


Niobium
  • Niobium

    Johnny the Commie

  • Members
  • Joined: 13 Oct 2013
  • Canada
  • April Fools Winner 2015

#73

Posted 07 November 2013 - 05:37 PM

Get a life you critic rat.

stop criticizing cowboy and get a life you rat

 

seriously though, try not to be a hypocrite next time

  • Drunken Cowboy likes this

gnad
  • gnad

    Li'l G Loc

  • BUSTED!
  • Joined: 05 Nov 2013

#74

Posted 07 November 2013 - 05:45 PM

Oh Lord... how I wish I could post the "too long didn't read" gifs again...

 

But I don't want to be banned...

 

You wrote a book in this thread, OP!


Drunken Cowboy
  • Drunken Cowboy

    Proud Asshole

  • BUSTED!
  • Joined: 18 Sep 2013
  • United-States
  • Best Poster [GTA] 2014
    Best Topic [GTA] 2013

#75

Posted 07 November 2013 - 07:12 PM

Oh Lord... how I wish I could post the "too long didn't read" gifs again...

 

But I don't want to be banned...

 

You wrote a book in this thread, OP!

 

I'm aware. :whuh:

It's there for people who either want to skim or read in depth; I just felt it'd be better to have an organized and explained reference of our complaints instead of just another "gta v is dum" rant threads.

 

And if it was too long for you... You don't have to reply! :happy:


Official General
  • Official General

    I'm from Broker, LC, I always carry my heat in these streets

  • Members
  • Joined: 13 Apr 2010
  • None

#76

Posted 07 November 2013 - 07:40 PM Edited by Official General, 07 November 2013 - 08:02 PM.

I agree with many of the OP's points, but I have commented on this many times. 

 

I will just say that Rockstar messed up the storyline structure of GTA V. That is my conclusion, since I've long finished the main storyline. The main storyline started off brilliantly with Franklin and Michael. Even Trevor's early part of the game was quite good too. The first heist in the jewelry store was explosive fun, I loved it. The Martin Madrazo part was also good too to begin with. 

 

Once the FIB/corrupt cop thing came into it main storyline around near the halfway point, it just went all downhill from there in my view, that stuff just took a big chunk of it all. The main story suddenly went from the 3 protagonists who happened to hardened, experienced independent criminals that did big time heists for their own personal financial gain, into being lapdogs and errand boys running around doing dirty work for cops and government agents that boss them around. The whole theme of heists just went out of the window in my view, it just all did not make much sense to me. The separate storylines of each of the 3 protagonists were instantly forgotten about, save a few moments and anything else was glued on to the same boring cop/government agent stuff. Rockstar just seemed like they burned out and ran out of ideas, the poor script of this storyline is an indication of this for me. In my personal view, GTA V's storyline structure should have gone like this : 

 

* All 3 protagonists - Michael, Franklin and Trevor ONLY come together for the purpose of carrying out big-time heists for financial gain for THEMSELVES and no one else. Michael has major debt problems to solve, Franklin wants a better life of luxury and to escape the ghetto, and Trevor wants to expand his enterprises. 

 

* Michael personal story revolves around his debt to Martin Madrazo a lot more, and does more jobs for him, maybe even help his cartel traffic drugs. He gets caught up in a cartel drug war, falls out with Madrazo, and his family gets threatened. Corrupt cops and federal agents play a smaller role that involves them extorting him for money, so he occasionally needs Franklin and Trevor's help to get the cartel and dirty law enforcement off his back.

 

* Franklin's personal story would see him being involved still being involved in hood and gang matters all throughout the game. In addition to Franklin helping Lamar get out of trouble with his dealings with the Ballas, he returns to the hood to help Lamar bring the their Families set back to prominence by gaining more turf in gang wars with rivals like the Ballas and the Vagos, and grabbing a bigger share of the drug market in the streets. He also tries to purge the Families of disloyal members headed by Stretch, now an enemy, who collaborates with Ballas, and still fight of rival gangs. Occasionally Trevor and Michael will help out. 

 

* Trevor's personal story would see him still be beefing the Lost MC and the redneck gangs out in Blaine County over various reasons. The Mexican drug gangs he's has conflict with still try to take over his operations. Trevor's aim is to establish his foothold in Blaine County as the main man for the criminal rackets and illegal trades out there. His aim is to create his own local criminal empire. 

  • Mister Pink, peardude and EatingPlums like this

John Smith
  • John Smith

    Cynical Prick

  • Andolini Mafia Family
  • Joined: 06 Jun 2012

#77

Posted 07 November 2013 - 07:49 PM

@General

 

Sorry, but the whole "boring cop/government agent stuff" - as you put it - provided some of the most intense, exciting, and exhilarating missions in GTA history. I'm guessing it's just not your bag because it doesn't involve gangbanging wars. Am I right?


Drunken Cowboy
  • Drunken Cowboy

    Proud Asshole

  • BUSTED!
  • Joined: 18 Sep 2013
  • United-States
  • Best Poster [GTA] 2014
    Best Topic [GTA] 2013

#78

Posted 07 November 2013 - 07:53 PM

@General

 

Sorry, but the whole "boring cop/government agent stuff" - as you put it - provided some of the most intense, exciting, and exhilarating missions in GTA history. I'm guessing it's just not your bag because it doesn't involve gangbanging wars. Am I right?

 

They weren't bad missions, but the game never deviated from that. I just didn't like the principle of "You're doing grand missions and heists that require a lot of work and planning... but you're doing it for us or we'll f*ck you in the ass!"

 

Which also could have been subsided if the game was just longer...


John Smith
  • John Smith

    Cynical Prick

  • Andolini Mafia Family
  • Joined: 06 Jun 2012

#79

Posted 07 November 2013 - 08:07 PM

 

@General

 

Sorry, but the whole "boring cop/government agent stuff" - as you put it - provided some of the most intense, exciting, and exhilarating missions in GTA history. I'm guessing it's just not your bag because it doesn't involve gangbanging wars. Am I right?

 

They weren't bad missions, but the game never deviated from that. I just didn't like the principle of "You're doing grand missions and heists that require a lot of work and planning... but you're doing it for us or we'll f*ck you in the ass!"

 

Which also could have been subsided if the game was just longer...

 

 

My point was, more so than anything, addressing that...regardless of the motives behind the heists/missions, they were anything but "boring". Some of those set pieces were more spectacular than alot of movies I've seen!

 

As to your point: I think the whole 'working for somebody else' thing was in sticking with more traditional GTA's. If there was no antagonistic element to the story, it would get a little boring, no?


Official General
  • Official General

    I'm from Broker, LC, I always carry my heat in these streets

  • Members
  • Joined: 13 Apr 2010
  • None

#80

Posted 07 November 2013 - 08:18 PM Edited by Official General, 07 November 2013 - 08:20 PM.

@General

 

Sorry, but the whole "boring cop/government agent stuff" - as you put it - provided some of the most intense, exciting, and exhilarating missions in GTA history. I'm guessing it's just not your bag because it doesn't involve gangbanging wars. Am I right?

 

@ niko bellic half brother

 

Why do you always wanna assume that I'm only interested in gangbanging/hood stuff in GTA V ?? Come on bro, this sh*t is getting boring. It don't have to be all about street gangs, I just wanted more stuff to do with organized crime in general, that means street gangs, mafias, mobs, outlaw bikers, I just wanted more dealings with traditional GTA criminal elements, not corrupt cops and government agents. I loved the first heist and the last one was good too. I would have preferred all the heists to be more about stuff like that. 

 

The corrupt cop/government stuff was okay at the beginning, but for me it just got boring. Later on, I just did not find them exciting, because I knew I was not doing it for my own personal gain. The fact that I knew we were doing those missions to do their dirty work, made it even feel worse for me. It just killed the excitement and thrill for me personally. I just did not find those kind of missions interesting or very exciting, I cannot explain it to any other way, 


John Smith
  • John Smith

    Cynical Prick

  • Andolini Mafia Family
  • Joined: 06 Jun 2012

#81

Posted 07 November 2013 - 08:32 PM

@General

 

I appreciate what you're saying, but didn't doing all that dirty work not give you a feeling for/incentive to get some payback on these corrupt f*cks as you progressed throught the game? I don't know about you, but it certainly gave me a feeling of purpose to get to the end. I don't believe I would've had that feeling were it not for me being ordered around.

 

Also, the only reason I mentioned the gangbanging stuff; the lack of it seems to be your main gripe with the game, your other complaints are pretty trivial imo. I love all the mafia/mobster stuff, but I didn't miss it in V, as I knew the game wasn't about that.


Journey_95
  • Journey_95

    Playa

  • Members
  • Joined: 31 Jul 2012
  • Germany

#82

Posted 07 November 2013 - 08:37 PM

 

@General

 

Sorry, but the whole "boring cop/government agent stuff" - as you put it - provided some of the most intense, exciting, and exhilarating missions in GTA history. I'm guessing it's just not your bag because it doesn't involve gangbanging wars. Am I right?

 

@ niko bellic half brother

 

Why do you always wanna assume that I'm only interested in gangbanging/hood stuff in GTA V ?? Come on bro, this sh*t is getting boring. It don't have to be all about street gangs, I just wanted more stuff to do with organized crime in general, that means street gangs, mafias, mobs, outlaw bikers, I just wanted more dealings with traditional GTA criminal elements, not corrupt cops and government agents. I loved the first heist and the last one was good too. I would have preferred all the heists to be more about stuff like that. 

 

The corrupt cop/government stuff was okay at the beginning, but for me it just got boring. Later on, I just did not find them exciting, because I knew I was not doing it for my own personal gain. The fact that I knew we were doing those missions to do their dirty work, made it even feel worse for me. It just killed the excitement and thrill for me personally. I just did not find those kind of missions interesting or very exciting, I cannot explain it to any other way, 

 

 

damm man you are absolutely right thats what a true GTA is about

finally a real GTA fan those others just want "spectacular" missions f*ck that


Journey_95
  • Journey_95

    Playa

  • Members
  • Joined: 31 Jul 2012
  • Germany

#83

Posted 07 November 2013 - 08:38 PM Edited by gtarules_95, 07 November 2013 - 08:39 PM.

 

 

@General

 

Sorry, but the whole "boring cop/government agent stuff" - as you put it - provided some of the most intense, exciting, and exhilarating missions in GTA history. I'm guessing it's just not your bag because it doesn't involve gangbanging wars. Am I right?

 

They weren't bad missions, but the game never deviated from that. I just didn't like the principle of "You're doing grand missions and heists that require a lot of work and planning... but you're doing it for us or we'll f*ck you in the ass!"

 

Which also could have been subsided if the game was just longer...

 

 

My point was, more so than anything, addressing that...regardless of the motives behind the heists/missions, they were anything but "boring". Some of those set pieces were more spectacular than alot of movies I've seen!

 

As to your point: I think the whole 'working for somebody else' thing was in sticking with more traditional GTA's. If there was no antagonistic element to the story, it would get a little boring, no?

 

so what?  if you want "spectacular " action go play COD everythings exploding and its certainly like a blockbuster movie

I understand what you are saying but GTA was never about spectacular missions for me atleast


Official General
  • Official General

    I'm from Broker, LC, I always carry my heat in these streets

  • Members
  • Joined: 13 Apr 2010
  • None

#84

Posted 07 November 2013 - 08:43 PM Edited by Official General, 07 November 2013 - 08:52 PM.

@General

 

I appreciate what you're saying, but didn't doing all that dirty work not give you a feeling for/incentive to get some payback on these corrupt f*cks as you progressed throught the game? I don't know about you, but it certainly gave me a feeling of purpose to get to the end. I don't believe I would've had that feeling were it not for me being ordered around.

 

Also, the only reason I mentioned the gangbanging stuff; the lack of it seems to be your main gripe with the game, your other complaints are pretty trivial imo. I love all the mafia/mobster stuff, but I didn't miss it in V, as I knew the game wasn't about that.

 

No, I did not feel a strong desire or incentive to get payback on the corrupt cops and federal agents in GTA V for certain reasons. It was not very clear to me for most part of that section of storyline as to whether those guys were actually on our side helping us, or being against us. I really could not tell what was going on until towards the end. That's what I meant about it dragging on, I just did not give a f**k about what they wanted anymore, this is where Rockstar messed up with the storyline. It appears that they just could not decided who were the main antagonists. All i know, is after sometime I just got fed up of doing their missions. 

 

The truth be told, I just wanted to go back to doing heists at banks and jewelry stores to make myself big money, as Franklin, go back to the hood and help Lamar fight some Ballas in gang wars, as Michael, get out of another sticky situation with Madrazo, or as Trevor fight rednecks, bikers and Mexican traffickers out in the desert towns over drugs and gun trade markets. 

 

I only mention gang stuff the most, because V is set in Los Santos and the main element of organized crime in LS (LA) revolves around street gangs. But like I repeatedly stated, I would have loved more involvement of other crime groups along with the street gangs, like Mexican drug cartels, Armenian gang, Russian Mob etc. In V, we barely got any of this stuff in the storyline compared to previous GTAs. 

  • NinjaWJ likes this

Journey_95
  • Journey_95

    Playa

  • Members
  • Joined: 31 Jul 2012
  • Germany

#85

Posted 07 November 2013 - 08:46 PM

 

@General

 

I appreciate what you're saying, but didn't doing all that dirty work not give you a feeling for/incentive to get some payback on these corrupt f*cks as you progressed throught the game? I don't know about you, but it certainly gave me a feeling of purpose to get to the end. I don't believe I would've had that feeling were it not for me being ordered around.

 

Also, the only reason I mentioned the gangbanging stuff; the lack of it seems to be your main gripe with the game, your other complaints are pretty trivial imo. I love all the mafia/mobster stuff, but I didn't miss it in V, as I knew the game wasn't about that.

 

No, I did not feel a strong desire or incentive to get payback on the corrupt cops and federal agents in GTA V for certain reasons. It was not very clear to me for most part of that section of storyline as to whether those guys were actually on our side helping us, or being against us. I really could not tell what was going on until towards the end. That's what I meant about it dragging on, it just did not give a f**k about what they wanted anymore, truth be told, I just wanted to go back to doing heists at banks and jewelry stores to make myself big money, as Franklin, go back to the hood and help Lamar fight some Ballas in gang wars, as Michael, get out of another sticky situation with Madrazo, or as Trevor fight rednecks, bikers and Mexican traffickers out in the desert towns over drugs and gun trade markets. 

 

yeah I agree damm I really hope Rockstar releases a DLC in which the protagonists interact with various gangs ( Michael: Madrazo, Franklin: Families, Trevor: Rednecks, Angels of Death ( I dont want to kill the Lost anymore)


ninjaontour
  • ninjaontour

    Squeak Slayer

  • Members
  • Joined: 07 Oct 2013
  • Ireland

#86

Posted 07 November 2013 - 08:49 PM

Get a life you critic rat.

 

Says the fat troll with nothing of value to contribute? Do one.

 

OP - Awesome post, I agree with almost all of what you said here, especially about Johnny K.

  • Drunken Cowboy and TimelyMeerkat like this

Eagleheart
  • Eagleheart

    U.S. Monsanto

  • Members
  • Joined: 09 Apr 2005

#87

Posted 07 November 2013 - 08:55 PM

R* had too many balls in the air for this game. It's a little upsetting considering RDR had an amazing story as well as an amazing world to explore and fresh gameplay to make it all come together. I've always hated when single-player games start to implement multiplayer because it tends to detract from the main game. GTA O is such a beast I assume it's the reason why GTA V SP is not all that it could've been.

  • peardude likes this

John Smith
  • John Smith

    Cynical Prick

  • Andolini Mafia Family
  • Joined: 06 Jun 2012

#88

Posted 07 November 2013 - 08:56 PM Edited by niko bellic half brother, 07 November 2013 - 08:57 PM.

@General 

 

You couldn't tell whether

Spoiler
was an antagonist or not, even from first meeting him? Well each to their own I guess, but I was gunning for that motherf*cker from the get go. And R* did a great job making his character even more despicable as the story progressed, thus, making my thirst to put him down, stronger and stronger.

 

As for your preferred tasks with the three protags - that all sounds like no more fleshed out, and just as repetitive, to constitute 'side mission' or DLC material.


Official General
  • Official General

    I'm from Broker, LC, I always carry my heat in these streets

  • Members
  • Joined: 13 Apr 2010
  • None

#89

Posted 07 November 2013 - 09:08 PM

@General 

 

You couldn't tell whether

Spoiler
was an antagonist or not, even from first meeting him? Well each to their own I guess, but I was gunning for that motherf*cker from the get go. And R* did a great job making his character even more despicable as the story progressed, thus, making my thirst to put him down, stronger and stronger.

 

As for your preferred tasks with the three protags - that all sounds like no more fleshed out, and just as repetitive, to constitute 'side mission' or DLC material.

 

That's the truth. Initially, I was not sure what the corrupt cop/agent guys were all about. I thought we were just gonna help them get out of a few sticky situations and go back to the main theme of carrying out heists for money for ourselves. It was only until later I realized we were in the pockets of these cops and agents and we were gonna be stuck with them for a while. I did not care how it happened, I just did not wanna deal with them any longer, as I found their part boring and uninteresting at a certain point. 

 

You say my preferred tasks are repetitive ? Hmmmm, strange. Organized crime and gangs are what they are, in real-life they always revolve around the same principles, ideals and actions. I really don't know what else you can expect from a game like GTA that is generally centered around that stuff. 


am30
  • am30

    Boss

  • Members
  • Joined: 30 Oct 2013
  • Scotland

#90

Posted 07 November 2013 - 09:15 PM

How can anyone hate Trevor?  He's the best one!  He's the only character who has a bit of, well, character right from the moment he appears.  He's the one who is honest and reliable and comes through for the other 2.  His killing of Johnny whatshisface was just for the story or else how would they have triggered the bikers vendetta against Trevor?  The bikers had to go anyway(The Lost and Damned wasn't really the most exciting) - bunch of meth-head junkies! :lol:

 

Michael is a two faced manipulative a-hole who is too far up his own backside and has a horrible family,

Spoiler
  His only redeaming feature is.......I'll think of something.

 

Franklin is ok and has grown on me.  I originally thought he was just a jumped up wannabe but as the story went on, you see he's a decent guy trying tomake something of himself and move on with his life whilst his friends in the "hood" are all living in the past, clinging to something that only exists in their own minds.

 

Just my tuppence worth on the three main characters.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users