Three Leaf Clover is the sole reason V's heists exist.
Personally, V left me very very hungry. IV filled my appetite fully. Yes, it's repetitive, and yes, its long, but i like that. I grew with Niko, i stood through his trials, and came out the otherside. It went somewhere and at the end, I put the controller down, sighed and went "ah." Like i do after a big meal.
After TLAD and BOGT, that was that. Liberty City was over. It was epic, and imo better than V
V was like going to a five star posh restaurant. The food tasted good, but I had to go to McDonalds afterward. V is beautiful, the characters great, but the story is so brief and rushed. In one mission, about two thirds through the story, Trevor says "yesterday" in reference to something early on - implying the storyline takes place over a week or so. It felt that way to me.
The whole game felt constricted and i blame the map for that, as well as the "OMG i want SA v2" people. Rockstar felt they had to do that, so what we got was a GTA game stripped of all the slower moments where you can appreciate it.
Apart from one or two missions, i never went to the top of the map. Why? There's no point.
Having completed the story, I too was like "that it?" It was good, but short, and i praise R* for giving us the world during it. Unfortunately, we got 20M+ only at the end, when the story's done. I don't know about you, but once the credits roll, the games over. all the outfits are given to us then - like "Here you go, have the scuba outfit, that you'll now never use". I'd much rather unlock them as you progress through the game.
Then for those of us who invested wisely in the stock market, resulting in our characters having over 200 million each, there's little to spend it on. No fancy toys in my eyes. Mod a car up - COOL, but then... oh that it?
THIS is the point where R* should have looked at saints row and put in some crazy stuff. Remote controlled vehicles, airstrikes, laserguided bombs, flamethrower etc. Adding guns to your car, ejector seat, oil out the back like james bond - all these things would have been sh*t loads of fun. Instead we get businesses to buy that have no benefit in buying, and a few cool cars
Also the lack of interiors (tequila la outside of that one mission for eg) - this is another thing that makes me feel empty. LS is stunning, but hollow. There is nothing behind the doors. There are no apartments to run in when the cops are after you, no shops to cut through and out the back. The police system is cool, but the cops still have "homing devices" on you.
Out side of the missions, there's not much to do - you have races (in previous GTAs) parachuting (in previous gtas) etc, but call up another character and hang out, you have tennis, the same 2 movies, or drinking. Where's bowling? Where's pool, where's poker or gambling (rdr), air hockey, comedy clubs.... V is a great game but i feel it's stripped so bare, and thrown in a few things to make us forget it.
For me is has not lived up to its own hype. And that makes me want episodic DLC that is unlikely.
I want the story to continue after the endgame. I want Michael's life to carry on from that, and Franklin's climb out of gangs to continue, and trevor to destroy more.
I want to see more of Franklin being pulled under by the gangs - more of that SA "gang" feel, but also more of his climb out of it. More of Lemar being a bitch, more double crossing and shootouts, gang attacks and drug wars
Michael i want more professional stuff - heists and assassinations,
Trevor i want a use for his insanity,
All that money, i want to put it toward something.
For the very few of you that have read my fanfics (see my sig), which unofficially continue IV's story; that's what i want for V.
I also want the stealth system to work, and be useful.
I love V dearly, but it has left me DEEPLY unsatisfied. For a game that's taken 5 years to make, i am disappointed. I think i enjoyed IV more tbh