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(Question regarding gameplay) ****SPOILER**** Do not read if you haven

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viper300zx
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#1

Posted 03 November 2013 - 04:47 PM

Ok first let me say that i've been a member of this forum since GTA 3 came out - and I think i've only posted maybe one time, so forgive me if this isn't the correct place.  Anywho, I just wanted everyone's opinion on this.  GTA 5 has gotten so much hype, and has set so many records as far as how much money it brought in the first day it was released.  I have to say though, i'm slightly dissapointed.  I guess I just don't feel like there were that many missions.  I mean, I went through the entire game, cheat free, (and I didn't even feel like any of the missions were that difficult) and in the end, I elected to kill Trevor.  So when I play now, I don't feel like I really have anything to do...I dont have anymore 'strangers and freaks' for Michael - and there's one S&F left I believe for Franklin.  I guess maybe I was just expecting more - and I feel like GTA4 had more missions and side missions to do. 

 

I don't know - I don't mean to complain - I loved the game, and the graphics are incredible - I guess I just feel like there was a lot more hype than there was actual delievery.  I dont have XBOX Live, so I haven't explored the online half of this game yet. 

 

On the flip side of this whole post though, I'm sincerely hoping that, like with all the previous GTA games, they make the "side story" games as well.  Maybe then we'll get to play pool!!!

 

The bottom line of what I was trying to say is, I just don't feel "accomplished" like I did in the GTA 4 game.  I was very surprised in GTA5 when the credits started rolling - I was like...seriously, that's it?  LOL. 

 

Did anyone else finish the missions portion of this game feeling a bit...empty?


WhatThe?
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#2

Posted 03 November 2013 - 04:57 PM

Yeah I thought the mission were a bit lousy, they based it around heist but, there was only 4 I think? Anyway, just pointing out use spoiler tags :)

WhatThe?
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#3

Posted 03 November 2013 - 04:58 PM

Also it took me like 14hrs to complete the main missions.. Excluding side missions, etc

Troubadour
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#4

Posted 03 November 2013 - 05:20 PM Edited by AiraCobra, 03 November 2013 - 05:21 PM.

 

Also it took me like 14hrs to complete the main missions

See that is the main problem with people.

 

They are in such a hurry to beat the game that they don't do anything else in between.

 

I bought the game 4 days after it came out and I am only half way though because I goof off more then I do missions.

 

If people would do that instead of going from mission to mission to mission then the game would've been much funner but it was like everybody was racing to see who could beat all the missions first then after you beat the missions there's nothing left to do but free roam you get bored because there's nothing left for you to do except find the hidden packages and kill people.

 

If you play the game like I do you can put in several hundred hours into the game before ever beating it.


Cutter De Blanc
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#5

Posted 03 November 2013 - 07:45 PM

It feels like the first season of a good TV show. Now that the story is finished I feel like I'm waiting for season two. The ending didn't feel very finalistic. It was awesome and I had a big grin on my face as Trevor danced off the screen and the credits started rolling, but it felt like there's still more story to tell, if that makes any sense.  


viper300zx
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#6

Posted 04 November 2013 - 12:31 AM

It feels like the first season of a good TV show. Now that the story is finished I feel like I'm waiting for season two. The ending didn't feel very finalistic. It was awesome and I had a big grin on my face as Trevor danced off the screen and the credits started rolling, but it felt like there's still more story to tell, if that makes any sense.  

 

That's exactly how I feel!!  So, I guess "Season 2" so to speak, will be the Liberty City Stories, which I really hope they do.


Emergency_Room
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#7

Posted 04 November 2013 - 02:42 AM

To me I really think GTA V could have been longer. Someone mentioned not playing through it so fast I did not but still I thought it was kind of short.  Rockstar's reasoning was that few people were actually competing GTA IV's storyline.

 

However the problem with GTA IV's storyline was not so much that it was too long, but instead he problem was what they chose to do with the long storyline. For what it is worth I think GTA IV has a great storyline but the big problem with GTA IV is that there really was not much variety in the missions. It seemed like every other mission was basically "Drive here and kill _____"  and as a result it came off as being lazy. Everyone praises Three Leaf Clover and I will admit it was easily the best mission in the game, but the thing was that it could have been a lot better had the game allowed it to build up to that point.

 

In Vice City when you had the bank job you had to do a lot of preparation missions getting a safe-cracker, a driver, and a gunman. When you actually completed the Bank Job it felt like you had accomplished something big. With San Andreas it was the same story with the Casino heist. Granted Three-Leaf Clover was a bare bones bank heist there still should have been a lot better build-up.

 

With GTA V on the other hand, Rockstar chose to put a lot of variety in the missions but in the process chose a much shorter storyline. A lot of it has to do with the fact that they chose to start the storyline later on rather than at the beginning like with Niko. Problem is that even if Rockstar wanted to do DLC there would be no way it could happen except with Franklin unless Rockstar wants to make one ending the canon ending and the other two alternatives.

 

That being said I would love to see some type of prequel DLC. For instance have Micheal not exactly be as retired as we are led to believe, Franklin's beginnings as being a gang member, and also Trevor's decline into making meth and also how the conflict with the Lost came about.


PineboxFiller
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#8

Posted 04 November 2013 - 06:33 AM

Unfortunately from what I have heard, R* won't be doing any "Episodes from Liberty City" type dlc with V because they supposedly didn't make enough money from them. Which is bullsh*t because it's their own f*cking fault for taking the $$$ from Microsoft to release it on xbox first. I'm sure they lost money in the long run because it didn't come out for Ps3 until probably 6 months later. I can't say this is absolute fact as this is just what I have seen other people say that R* has said but I really hope it isn't the case.


Emergency_Room
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#9

Posted 04 November 2013 - 11:36 AM

Unfortunately from what I have heard, R* won't be doing any "Episodes from Liberty City" type dlc with V because they supposedly didn't make enough money from them. Which is bullsh*t because it's their own f*cking fault for taking the $$$ from Microsoft to release it on xbox first. I'm sure they lost money in the long run because it didn't come out for Ps3 until probably 6 months later. I can't say this is absolute fact as this is just what I have seen other people say that R* has said but I really hope it isn't the case.

 

One reason EFLC did not do that good was because Rockstar made a lot of mistakes with it. The first mistake was the fact that at that point in time DLC was still a rather new concept and I think many people were kind of unsure about it. TBH back then I don't think I ever would have bought EFLC had they not also released it on disc. Second there was the decision to have it Xbox 360 exclusive for a certain period of time. The biggest mistake though was the fact that quite simply Rockstar waited too long after the game came out to release it. GTA IV came out in April 2008 but TLAD did not come out until February 2009. By that point in time people had moved on to other games and a lot of people had already sold GTA IV. With TBoGT the wait was closer to 18 months from GTA IV launch.

 

Rockstar learned from their mistakes the way they handled Undead Nightmare. First of all DLC was more common and people had warmed up to it. Second it came out on both systems. Most importantly Rockstar did not wait about 10 months from RDR to Undead Nightmare. Instead it was about a 5 month waiting period and along those 5 months there was other DLC to keep the game fresh.

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Mokrie Dela
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#10

Posted 04 November 2013 - 11:49 AM

Three Leaf Clover is the sole reason V's heists exist.

Personally, V left me very very hungry. IV filled my appetite fully. Yes, it's repetitive, and yes, its long, but i like that. I grew with Niko, i stood through his trials, and came out the otherside. It went somewhere and at the end, I put the controller down, sighed and went "ah." Like i do after a big meal.
After TLAD and BOGT, that was that. Liberty City was over. It was epic, and imo better than V

 

V was like going to a five star posh restaurant. The food tasted good, but I had to go to McDonalds afterward. V is beautiful, the characters great, but the story is so brief and rushed. In one mission, about two thirds through the story, Trevor says "yesterday" in reference to something early on - implying the storyline takes place over a week or so. It felt that way to me.

 

The whole game felt constricted and i blame the map for that, as well as the "OMG i want SA v2" people. Rockstar felt they had to do that, so what we got was a GTA game stripped of all the slower moments where you can appreciate it.
Apart from one or two missions, i never went to the top of the map. Why? There's no point.

Having completed the story, I too was like "that it?" It was good, but short, and i praise R* for giving us the world during it. Unfortunately, we got 20M+ only at the end, when the story's done. I don't know about you, but once the credits roll, the games over. all the outfits are given to us then - like "Here you go, have the scuba outfit, that you'll now never use". I'd much rather unlock them as you progress through the game.
Then for those of us who invested wisely in the stock market, resulting in our characters having over 200 million each, there's little to spend it on. No fancy toys in my eyes. Mod a car up - COOL, but then... oh that it?
THIS is the point where R* should have looked at saints row and put in some crazy stuff. Remote controlled vehicles, airstrikes, laserguided bombs, flamethrower etc. Adding guns to your car, ejector seat, oil out the back like james bond - all these things would have been sh*t loads of fun. Instead we get businesses to buy that have no benefit in buying, and a few cool cars

Also the lack of interiors (tequila la outside of that one mission for eg) - this is another thing that makes me feel empty. LS is stunning, but hollow. There is nothing behind the doors. There are no apartments to run in when the cops are after you, no shops to cut through and out the back. The police system is cool, but the cops still have "homing devices" on you.
Out side of the missions, there's not much to do - you have races (in previous GTAs) parachuting (in previous gtas) etc, but call up another character and hang out, you have tennis, the same 2 movies, or drinking. Where's bowling? Where's pool, where's poker or gambling (rdr), air hockey, comedy clubs.... V is a great game but i feel it's stripped so bare, and thrown in a few things to make us forget it.
For me is has not lived up to its own hype. And that makes me want episodic DLC that is unlikely.
I want the story to continue after the endgame. I want Michael's life to carry on from that, and Franklin's climb out of gangs to continue, and trevor to destroy more.
I want to see more of Franklin being pulled under by the gangs - more of that SA "gang" feel, but also more of his climb out of it. More of Lemar being a bitch, more double crossing and shootouts, gang attacks and drug wars
Michael i want more professional stuff - heists and assassinations,
Trevor i want a use for his insanity,
All that money, i want to put it toward something.
For the very few of you that have read my fanfics (see my sig), which unofficially continue IV's story; that's what i want for V.
I also want the stealth system to work, and be useful.

I love V dearly, but it has left me DEEPLY unsatisfied. For a game that's taken 5 years to make, i am disappointed. I think i enjoyed IV more tbh

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marco-polo
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#11

Posted 04 November 2013 - 11:59 AM

See that is the main problem with people.

 

They are in such a hurry to beat the game that they don't do anything else in between.

 

You're right in a way and you've said it multiple times, but this game does have pretty big flaws when it comes to holding you in.

 

Things like where the person you're chasing almost seems to slow down if you get too far behind, the jewellery heist mission where you're in the drains hitting cop cars - one hit and they are disabled, the missions that should be called errands..

 

The hand holding and baby steps make the missions go too fast, hence why you keep playing them expecting one to be more than the last. Kinda like grabbing a cat's tail - keeps moving away when you're close to getting it.

 

You take your time, cool, but if missions are there to be played than i expect to finish them.

And if i want to play them again because i rushed it, i would, but there's only like 4-5 that are worth replaying... That's the problem.


thatstupidbug
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#12

Posted 04 November 2013 - 12:15 PM Edited by thatstupidbug, 04 November 2013 - 12:18 PM.

The more I play, the more I have mixed feelings about GTA V.  One minutes it feels like the good old GTA, (like parachuting into Fort zancudo and stealing the jet...it was awesome!), but other times it feels like a different game (forced yoga mission for example).

 

Then, today something "bad" happens: after two hour of gaming, I noticed that I had spendt more than an hour watching stock markets and taking notes. is this GTA? Is this the core of the game? Having the stock market as one OPTION to gain money is great, it makes the game deeper, but the storyline give you around 30 millions, and it's not enough to buy everything... so you're practically FORCED to spend time between BAWSAQ and LCNE.

 

Let me repeat this again: I'm not against stock market. I'm against making stock market almost the only way to buy everything and finish the game. It's not funny, and sometimes it didn't even require some strategy, it's like gambling, without the fun behind it.

 

And now that I think about it... maybe that's the problem of GTA V. it has a lot to do, but part of it it's just NOT FUNNY. Doing a 30 minutes triathlon when the whole race is scripted is not funny. Walking for minutes in the desert to unlock Kifflom is not funny. Doing missions where the only thing you do is drive for miles just for a cut-scene is not funny. Doing yoga is not funny. Maybe I'm too harsh, there are funny activities, it's just that a lot of them are boring or pointless. And for a game that has 5 year of work behind it, it's not a huge improvement.


x0v3rKiLx
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#13

Posted 04 November 2013 - 06:34 PM

While I'll contend that overall, there's a good amount of stuff to do, even in end-game. However, I'll agree there's a drastic lack of STRUCTURED activities to enjoy. There's a desperate need for more passtimes that are more varied and challenging. Golf is fun and challening if you're looking to top the leaderboards, tennis is too bland and easy to master, darts is alright, but practically un-improved from GTA 4, but I say the shooting range is solid as a form of out-of-mission recreation. I'd still like to see paintball become an activity you can engage in to improve your shooting skill without having to engage in the danger of combat.


viper300zx
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#14

Posted 04 November 2013 - 11:41 PM

Thanks guys.  I'm just glad I'm not the only one.  I was afraid people who read my post would think i'm just being whiney.  Honestly, I'm not.  I love the game, but like someone said, for it to have taken 5 years to complete - I guess I just expected more.  But that certainley won't stop me from continuing the side missions!!





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