I highly appreciate your reply. SB decompiles flawlessly, and gives off an intact txt file for me to edit. But re-compiling fails even for Vice Mission Builder, (which is in its original format, forged and brewed in this software as you said) seemingly endless sequence syntax and other type of errors pop up, for instance:
00A0: STORE_ACTOR $PLAYER_CHAR POSITION TO 32@ 33@ 34@. Internal variable out of range. Numbers from 0 to 17 can be used.
Irrational issues flooding me, I can't even begin with it, some radical flaw. Is there not a way to simply neglect, override those problems while compiling? In case of working from scratch, VC core (main.scm) how do I align my server with it and other options, tweaks, customizations, in the first place in the correct order so that it is not inconsistent during the process of (re)compilation (not much into scripting as I mentioned), (add server IP address and other stuff) so that it comes online synchronized with the scm file ( which then I consequently, logically rename to mta.scm), that would be a perfect and more thorough solution too instead of tweaking already existent mta.scm to fit a server's purpose, mode, gameplay, style preference, etc.
In SB, even after a successful attempt of conversion, I run into a dead end street of compiling once again, and the first error (of endless, I assume) to pop up is: Unknown directive DEFINE OBJECTS 11.
Don't you happen to have a "intact, and compatible" mta.scm base (maybe you edited for this purpose and have a back-up or default file out of this reason) which I can customize further? I, and others in similar situation, would avoid much fuss and frustration this way.
On another note, CLEO 4 keeps crashing at VC startup screen, right after the menu (as I see there is only one CLEO library version/edition available for VC) although I possess a legitimate copy of 3:VC, any way to fix this issue, is it a version incompatibility?