Quantcast

Jump to content

» «
Photo

Rigging a model to work with a cutscene? (mouth working)

8 replies to this topic
MrPeteyMax
  • MrPeteyMax

    Later, losers.

  • Members
  • Joined: 22 Sep 2013
  • United-Kingdom

#1

Posted 03 November 2013 - 02:24 AM

I've seen some beautiful mods that really make the game look good, but unfortunatly most mods don't come with cutscene alternatives. Is there a way to properly rig the model so the mouth works as well?


MrPeteyMax
  • MrPeteyMax

    Later, losers.

  • Members
  • Joined: 22 Sep 2013
  • United-Kingdom

#2

Posted 04 November 2013 - 12:00 AM Edited by MrPeteyMax, 04 November 2013 - 12:43 AM.

Okay, so playing around with a few programs I've found that CS Models have loads of bones connecting to the mouth, eyes, etc

584Gr.jpg

 

But normal IG models are real basic.

584On.jpg

 

 

 

All I need to find out now is how to get those bones into the new model and give the model a proper mouth. The eyebrows seem to work anyways. Any ideas?


indraCG
  • indraCG

    3d Modeller

  • Feroci
  • Joined: 29 Sep 2009
  • None

#3

Posted 04 November 2013 - 02:42 AM

how?..just rigg it manually..there is no trick or magic..i have some mods with working cutscene..all done manually..


sharpie_eastern
  • sharpie_eastern

    Do it thyself

  • Members
  • Joined: 25 Oct 2008
  • United-States

#4

Posted 04 November 2013 - 03:01 AM

Cutscene facial movements relies more on the weights than bone


MrPeteyMax
  • MrPeteyMax

    Later, losers.

  • Members
  • Joined: 22 Sep 2013
  • United-Kingdom

#5

Posted 05 November 2013 - 12:47 PM

Cutscene facial movements relies more on the weights than bone

 

 

I never assumed it'd be easily done, but I'm sure it's possible to do, right? You wouldn't know anyone I could ask or any tutorials? (Yes, I've tried google!)


ZAZ
  • ZAZ

    Kernlochbohrer

  • Feroci
  • Joined: 10 Jan 2005
  • European-Union
  • Contribution Award [Mods]
    Helpfulness Awards [Mods]

#6

Posted 09 November 2013 - 08:04 AM Edited by ZAZ, 09 November 2013 - 08:36 AM.

you can always "overwrite" the rigging

attach these for the head to the head bone

now attach these for Jaw to the Jaw bone

then your model can speak

 

the rigging tut

goin-god discribes there a methode for faster rigging of models with similar mesh from other gta games

I often do it by old school method as described in Creative_Madman's tut, but this side is down

but i saved it on my hard disc

 

add a skin modifier from the modify panel

acsumsXp.jpg

 

now add all of the bones to this skin modifier

abhun1CY.jpg

 

now edit the envelops (ensuring that the verticles box is ticked)

adrEv9vK.jpg

 

the task now is simple yet can be time consuming when you just begin to learn how to do this process.

 

1. select the verticles which make up the mesh of one of the several bones (for example head)

2. select the head bone in the bones selection box

3. in the weight properties, ensure that the weight is set to 1.0 and the rigid box is ticked

4. press the paint weights button

adwF431B.jpg

 

when (AND ONLY WHEN) you have enveloped every single verticle to one bone (all verticles must be rigged, but it is not necessary for all bones to be used), will you export your model

_____________________

 

My tip:

1. attach every vertices to one bone, to the spline for example, save the file, export the model and test it ingame to see if it works or if something wrong with position (the char will be one fixed object)

2 . continue working with the saved file, if the ingametest was successfull

attach now the vertices to the bones, these for arm mesh to arm bone and so on

you can always "overwrite" the rigging

 

attach these for the head to the head bone

now attach these for Jaw to the Jaw bone

then your model can speak

 

Cutscene models:

Cutscene models have some more bones as the ingame models

Cutscene models can work as ingame models but ingame models not as Cutscene models

Import a cutscene model and an ingame model into 3dmax and compare the skeleton


sharpie_eastern
  • sharpie_eastern

    Do it thyself

  • Members
  • Joined: 25 Oct 2008
  • United-States

#7

Posted 08 December 2013 - 05:54 AM

1 thing to make sure of is that the mouths mesh is detached, most IG models are welded so you may have to detach the lips as element on the model


Cotax
  • Cotax

    Player Hater

  • Members
  • Joined: 02 Jun 2015
  • Netherlands

#8

Posted 09 June 2015 - 08:00 PM Edited by Cotax, 10 June 2015 - 02:12 PM.

Is it possible to add cutscene bones to OGLOC and use that in singleplayer or SA-MP?

 

EDIT: If not is it not even possible to add the jaw bones only?. Its the same skin just need the bones in it


Sweet37746
  • Sweet37746

    YouTuber

  • Members
  • Joined: 29 Oct 2015
  • Chile

#9

Posted 08 April 2016 - 11:45 PM

BUMP, any one could upload a decent tutorial about rigging mouths? thanks





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users