As of now assist-aim is simply too easy. You just hold the left trigger which locks onto your enemy and shoot. There is no challenge to it other than moving the stick up for a head shot. As for the defender escaping the lock is damn near impossible to escape especially when in a car. You can do the combat roll when on foot to momentarily break the lock but that only goes so far. Anyway, my suggestion to fix assist-aim is...
1. Soften up the lock a lot more. It shouldnt lock directly onto the target. Only in his general location. From here you will need to move the stick the rest of the way to put the dot on the target. Same for locking on targets in a vehicle. We should still lock onto the vehicle but must move the stick to get the dot directly on the target.
2. Make lock accuracy decrease with distance. In other words the closer I am to my target the lesser I'll have to move the stick to put the dot on the target. This means the way it locks onto you currently online should only be possible when very close.
3. We should be able to use the stick while aiming to switch between targets like in IV. Having to let go of the trigger and press it again just to target another enemy is too much. Also, it sux to aim at an enemy who's shooting at you but the game makes you lock onto a ped or cop and no matter how many times you try to unlock and lock again it keeps locking onto them and not the guy you want.
They are entirely too weak. It should take a lot more than a few shots to destroy them. They need to be made a LOT tougher so they last longer. This will make gun battles more drawn out instead of b-d-d-d your dead. It will also force players to try aiming at specific areas like the head, arms and legs to injure you instead of just shooting up you vest in an instant. Injuries are explained below.
Wounds Effecting Play
I was playing last night and was leaning against a wall waiting for a good time to poke around a corner and shoot. The guy I was looking to shoot killed me by sniping my f*cking hand that was sticking out. lol I think you should only lose health and be able to die from head and body shots. If I get shot in the hand it shouldn't take health. It should only lower my aim accuracy and slow down my left/right motion when aiming. The same for getting shot in the foot or leg. It shouldn't take health. It should only slow down my running, climbing and combat roll.
All I see online is ppl blowing each other up with explosives, sniping each other and at the very least using assault rifles. All the smaller weapons are pretty much irrelevant. I think R* made all the bigger weapons too accessible making online just a big bomb/snipe fest. I mean nobody is gonna use the smaller weapons if everyone is using rifles and bombs. Its simply too much firepower to easy. This makes it waaay too easy to kill ppl or be killed. Here is how I think it should be to tone it down a bit to a more challenging level.
1st, R* should make the bigger weapons a lot harder to get and when you do get them harder to maintain. What I mean is this. I think weapon purchase should be split into two. Small weapons from mele to shotguns are purchased at Ammunition. Basically whatever the police have we can buy at Ammunition. That way these will be the most used weapons making gunfights a little more realistic and challenging. The bigger weapons like sniper rifles, miniguns, RPG's and sticky bombs must be purchased from special contacts and crate drops only.
These contacts are certain characters who you must call to meet and buy the weapons from like Lil Jacob from IV. Sometimes they will be available and sometimes they wont. Maybe make them available once or twice every GTA day. The weapons as well as ammo will come with a hefty price and they are not permanently stored on your weapon wheel. If the cops kill you then you lose them. If a player kills you they can take it from your dead body if you died with it equipped. Just the equipped weapon tho.
If it was like this I think ppl would be a lot more concervative with these weapons since you cant just run to Ammunition after wasting all the ammo mindlessly and restock. There is also a threat to lose them. This will make gunplay more realistic as the smaller weapons will get more use and along with the above suggestion for assist-aim will make killing ppl a little harder. Thoughts?