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GTA V map out of balance (read)

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initium
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#1

Posted 30 October 2013 - 10:31 PM

For the first time, I think GTA has got a map that is ''out of balance'' with GTA V.
GTA III, Vice City, and IV were one city, without countryside. In San Andreas we got to see countryside and deserts for the first time, and it worked, because every corner of the map you'd see regularly. 

In GTA V however, there's one big massive city in the south of the map, a not so interesting town in the far North, and a lot in between.
There are a lot of ''dead corners'' like the mountain north-east of the map. And the lighthouse area. 
In San Andreas, you were following a road to San Fierro for instance, and you'd come by facilities and farms, while in GTA V, it's a final destination, and once you're there, there's nothing to do really. 

If you look at the GTA V map in online, you'll see most if not all players are always in Los Santos, or around the Airfield in the dessert. and there are many places where you won't spot other players at all!

I think a few changes in the map would have prevented all this.

A  small city or town should have been near Fort Zancudo, maybe south of it instead of the marshes. 
And a long road along the eastern coast of the map that would connect all the individual locations that are now connected with just one road. And a tunnel right through Mount Chilliad from Paleto Bay, to the south of the mountain.
And while I'm at it, why not remove the Alamo Sea, and replace it with a smaller lake and a small town just south of the mountain. 

To me it seems like when they started on GTA V,  they didn't have a basic idea of how the map should look approximately. But instead started with Los Santos, and then went North with the hills, then the desert area, and so on, adding areas one by one, without thinking too far ahead. 

 

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Red XIII
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#2

Posted 30 October 2013 - 10:39 PM

I agree, the whole eastern side of the map is so boring with nothing to offer, same goes with the north east section of the map. I think they f*cked up the map design with this game.

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6.3 AMG
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#3

Posted 30 October 2013 - 11:24 PM

I highly agree.

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initium
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#4

Posted 30 October 2013 - 11:53 PM

Glad I'm not the only one 

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TimeLordDoctor
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#5

Posted 31 October 2013 - 12:49 AM

I respect your opinion, but its too late now to complain. No use in telling us and stuff. Otherwise im fine, though there is this feeling of while im flying i wish there was more, more more more! Cause i love to fly and its a great space to fly, but it just seems so small once your up there and sure it takes awhile to get here and there but i just always have that feeling of more land to flying on, like an open field where i can land and not worry about exploding cause i hit a pebble.

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HeroicFails
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#6

Posted 31 October 2013 - 12:56 AM

I think they should have taken out some of those useless mountains that don't even have trails (The one that is in between Zancudo and Mt Chilliad for example) out of the game completely, add some sort of town or something, and the small town with the tiny little airfield has little purpose, except for maybe online if you are near it to get a heli back to the city, but otherwise its a pointless location.


TheGreenSadler
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#7

Posted 31 October 2013 - 01:05 AM

It looks like there was no planning, especially in the northern section of the map. I think the original idea was to just make a large city with a small country side, but more was added to please the fans.


southparkmayor
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#8

Posted 31 October 2013 - 01:08 AM

I wonder if there are "heat maps" where we have a map and the places players visit the most and spend more time are highlighted and the color gets more intense.


Miamivicecity
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#9

Posted 31 October 2013 - 01:24 AM

I admit it's strange how it has one highway looping all the way around with everything in between. Looking at the map reminds me of an elongated alien skull lol.


redx165
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#10

Posted 31 October 2013 - 01:31 AM Edited by redx165, 31 October 2013 - 01:43 AM.

For the first time, I think GTA has got a map that is ''out of balance'' with GTA V.
GTA III, Vice City, and IV were one city, without countryside. In San Andreas we got to see countryside and deserts for the first time, and it worked, because every corner of the map you'd see regularly. 

In GTA V however, there's one big massive city in the south of the map, a not so interesting town in the far North, and a lot in between.
There are a lot of ''dead corners'' like the mountain north-east of the map. And the lighthouse area. 
In San Andreas, you were following a road to San Fierro for instance, and you'd come by facilities and farms, while in GTA V, it's a final destination, and once you're there, there's nothing to do really. 

If you look at the GTA V map in online, you'll see most if not all players are always in Los Santos, or around the Airfield in the dessert. and there are many places where you won't spot other players at all!

I think a few changes in the map would have prevented all this.

A  small city or town should have been near Fort Zancudo, maybe south of it instead of the marshes. 
And a long road along the eastern coast of the map that would connect all the individual locations that are now connected with just one road. And a tunnel right through Mount Chilliad from Paleto Bay, to the south of the mountain.
And while I'm at it, why not remove the Alamo Sea, and replace it with a smaller lake and a small town just south of the mountain. 

To me it seems like when they started on GTA V,  they didn't have a basic idea of how the map should look approximately. But instead started with Los Santos, and then went North with the hills, then the desert area, and so on, adding areas one by one, without thinking too far ahead. 

 

I felt the same about the map. It feels like Los Santos looks great. Everything from the docks of Los Santos to the hill looks and feels great. Most of the right out the countryside feels USELESS. Sandy Shores is really the only interesting town in the game that's worth driving out to once in a while. Fort Zancudo was a good idea but they could of made it a bigger town to be honest. Paleto Bay has nothing really special by it but a forest that SHOULD of been bigger. Its cool to be out there cause you really do feel away from the city. Grapeseed is too close to Sandy shores and is too commercial then resident. Chumash has nothing special about it. Alamo Sea is too big with NOTHING to do or see in it. They should of atleast shown some boats fishing and some people swimming in it. 


spamtackey
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#11

Posted 31 October 2013 - 02:03 AM Edited by spamtackey, 31 October 2013 - 04:46 AM.

Excuse my awful mapsmanship. 

 

I would have done something like the picture below and not had just an 'endless ocean around an island' thing. Because this is supposed to be part of San Andreas, it would be nice to see the rest of San Andreas from a distance. Have another lake for more water content inland, but some small towns and another airport at the very top of the map. A forest area near the military base, and mountains covering the rest. If you fly above the mountains or drive up them you can see San Fierro and maybe Las Venturas in the distance, but they aren't super detailed or anything. If you try to get too close your vehicle explodes or your helicopter crashes. Kinda like how you die anyway going too far out in the ocean. Any tunnels into the mountain would be accessible but you'd explode/die/whatever before you could exit them. 

 

As it is, I still like the map for GTA V myself. 

 

*edit: You know you have OCD when you go back and redo a stupid map example for something that will never matter in life. 

... Yes that is a Rockstar Logo golf course. 

 

XrTRLp3.png


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#12

Posted 31 October 2013 - 02:12 AM

I wonder if there are "heat maps" where we have a map and the places players visit the most and spend more time are highlighted and the color gets more intense.

Not quite, but this map is based on Snapmatic activity: http://gtaforums.com...u/?hl=snapmatic


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#13

Posted 31 October 2013 - 02:15 AM

I just feel like the map is too big sometimes... I haven't explored a lot tbh..


K1NG CURT1S
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#14

Posted 31 October 2013 - 02:20 AM

I don't agree, I think it opens up different play styles.

 

I wouldn't want overly populated areas with people online, because sometimes you want to just roam and not worry about people stalking you.

 

They accomplished this. Also, if you haven't explored those sides of the map I find the trails (which are not marked on the map) particularly interesting. Also a neat underground cave.


GrandTheftAutomatic
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#15

Posted 31 October 2013 - 03:16 AM

I agree. In tems of free roam, the map is absolutely boring and pointless. I don't enjoy single player free roam, nor multiplayer free roam very much because there is jack sh*t in terms of acutal map content. However the map is well utilized in multiplayer games (jobs) which the game is designed around. That is a very important point I think people are missing, they put minimal effort into SP and majority of it into MP. San Andreas map and free roam MURDERS this game so hard its not even funny. It had such a perfect balance between City, country, and town. This game has too much empty country, gets rather boring to explore. I like the Sandy shores area, it has a uniqueness to it. You got red necks, okies, dogs out and about, 4 x 4 trucks, lifted trucks, atvs, etc. You have a couple of other shore towns and they are okay but overall too few and far between. The only farming community is grapseed, and that place is depressingly empty. Remember the San Andreas small towns and how there were actually farmers and tractors at work? Grapeseed is a like a damn ghost town where people are practically non existent but there are plenty of ..... cows.


ExtremoMania
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#16

Posted 31 October 2013 - 04:07 AM

Apparently it's kinda awkward to make the entire map once more surrounded by useless "endless oceans", kinda destroys the environment of the map that is supposed to be. They should have made the eastern part of the map landlocked with the western side being purely oceans to make it more realistic. Those mountains (Tataviam Mountains and Mount Gordo) could definitely serve as the background to prevent players from exploring the other side of the map to keep the Los Santos feel. 


GrandTheftAutomatic
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#17

Posted 31 October 2013 - 04:32 AM Edited by GrandTheftAutomatic, 31 October 2013 - 04:32 AM.

Apparently it's kinda awkward to make the entire map once more surrounded by useless "endless oceans", kinda destroys the environment of the map that is supposed to be. They should have made the eastern part of the map landlocked with the western side being purely oceans to make it more realistic. Those mountains (Tataviam Mountains and Mount Gordo) could definitely serve as the background to prevent players from exploring the other side of the map to keep the Los Santos feel. 

 

Agree 100%


mariana_dm1989
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#18

Posted 31 October 2013 - 07:19 AM

I don't agree, I think the countryside is nice. They just could have made 1 or 2 amazing towns like blueberry and angel pine of old san andreas.


SCOOBASTEEB
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#19

Posted 31 October 2013 - 10:26 AM

Excuse my awful mapsmanship. 

 

I would have done something like the picture below and not had just an 'endless ocean around an island' thing. Because this is supposed to be part of San Andreas, it would be nice to see the rest of San Andreas from a distance. Have another lake for more water content inland, but some small towns and another airport at the very top of the map. A forest area near the military base, and mountains covering the rest. If you fly above the mountains or drive up them you can see San Fierro and maybe Las Venturas in the distance, but they aren't super detailed or anything. If you try to get too close your vehicle explodes or your helicopter crashes. Kinda like how you die anyway going too far out in the ocean. Any tunnels into the mountain would be accessible but you'd explode/die/whatever before you could exit them. 

 

As it is, I still like the map for GTA V myself. 

 

*edit: You know you have OCD when you go back and redo a stupid map example for something that will never matter in life. 

... Yes that is a Rockstar Logo golf course. 

 

XrTRLp3.png

I think this would have been so much better. Maybe not the look of a border, but to have the ocean above the top if this map would have been so awesome. Like the OP says, there's no enjoyment in going so far up north because there is nothing there, just a little town with a shop...


initium
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#20

Posted 31 October 2013 - 11:01 AM

Excuse my awful mapsmanship. 

 

I would have done something like the picture below and not had just an 'endless ocean around an island' thing. Because this is supposed to be part of San Andreas, it would be nice to see the rest of San Andreas from a distance. Have another lake for more water content inland, but some small towns and another airport at the very top of the map. A forest area near the military base, and mountains covering the rest. If you fly above the mountains or drive up them you can see San Fierro and maybe Las Venturas in the distance, but they aren't super detailed or anything. If you try to get too close your vehicle explodes or your helicopter crashes. Kinda like how you die anyway going too far out in the ocean. Any tunnels into the mountain would be accessible but you'd explode/die/whatever before you could exit them. 

 

As it is, I still like the map for GTA V myself. 

 

*edit: You know you have OCD when you go back and redo a stupid map example for something that will never matter in life. 

... Yes that is a Rockstar Logo golf course. 

 

XrTRLp3.png

Man that would have been awesome.

I think Rockstar should focus more on what they want to do,  and less on creating a map that is ''realistic'' and based on real locations. 
Just make the f*cking map of your dreams!


ShinobiFixer
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#21

Posted 31 October 2013 - 11:23 AM

True, I could give a f*ck about the countryside or paleto bay.  They should have made another bigger desert city with a lot more desert.


Tashan
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#22

Posted 31 October 2013 - 11:36 AM

Map IS getting boring in single player and Everything you do in GTAO feels repetitive except missions.

I think R* should bring more details inside the game with more side stuff once GTAO has been stabilized.

 

Also, game editor should bring some relaxation online.


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#23

Posted 31 October 2013 - 11:44 AM

I just hate how the trains aimlessly circle the map, they dont even stop at any stops.


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#24

Posted 31 October 2013 - 12:02 PM

I just hate how the trains aimlessly circle the map, they dont even stop at any stops.

 

lol .. exactly

my first thoughts, what a joke?


Jack0711
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#25

Posted 31 October 2013 - 12:16 PM

I think the north-east corner would feel a lot more exciting if they made more out of Grapeseed. Unfortunately because the town is boring and doesn't really offer anything, it makes that whole part of the map feel boring. If there was a big town in the place of Grapeseed, there would be more reason to travel there.


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#26

Posted 31 October 2013 - 12:34 PM

I think the north-east corner would feel a lot more exciting if they made more out of Grapeseed. Unfortunately because the town is boring and doesn't really offer anything, it makes that whole part of the map feel boring. If there was a big town in the place of Grapeseed, there would be more reason to travel there.


I think Grapeseed is awkwardly placed. It feels odd being squished in between Sandy Shores and Mt Chiliad. It should've been on the western side where the vineyard is IMO.

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#27

Posted 31 October 2013 - 12:38 PM

I think the map is good the way it is.


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#28

Posted 31 October 2013 - 12:42 PM

Map is fine the problem is there is content that is lacking in these far off places. I actually like the size and scale of the game. Just some areas seem almost pointless. Hopefully (I expect) with DLC a lot of these areas will become more useful like the Casino, etc.


yonatan755
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#29

Posted 31 October 2013 - 12:43 PM

What if they failed on making another city?

initium
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#30

Posted 31 October 2013 - 12:57 PM

DLC, add poker in Sandy Shores, add pool in Paleto Bay, add some farmers in Farmville or what is it called again? anyway problem solved





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