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Throw 5 grenades at once? Also shoot rockets from car?

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beaches13
  • beaches13

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#1

Posted 29 October 2013 - 01:09 PM Edited by beaches13, 29 October 2013 - 04:24 PM.

Any way to throw multiple grenades at once in a slight scatter pattern?  Also how to increase the damage radius?


leftas
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#2

Posted 30 October 2013 - 05:20 PM

You can increase damage in weaponsinfo.xml and about granades I think too you can do this in weaponsinfo.xml but I don't know exacly...

There for Rockets for car
Thanks @JulioNIB


beaches13
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#3

Posted 31 October 2013 - 04:48 AM Edited by beaches13, 31 October 2013 - 04:48 PM.

Thanks I'll check out the rocket video.  I found a car rocket mod that I've been using for now.

 

I previously tried editing the weapons.xml file but none of them seem to affect the radius of the grenade or how many you can throw at once.  I thought it would be "force" like all the other weapons but all it seems to do is increase how far the grenade is thrown.  While intensity and duration are visual effects not pertaining to actual damage.  I want to increase the radius.  Or even better I'd rather just be able to drop 5 grenades at a time.

 

 

 

<weapon type="GRENADE">
        <data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="125.0" clipsize="1" ammomax="1000">
            <damage networkplayermod="2.0" networkpedmod="1.0"/>

            <aiming accuracy="1.0">
                <offset         x="0.0" y="1.0" z="0.0"/>
                <crouchedoffset x="0.0" y="1.0" z="0.0"/>
            </aiming>

            <pickup regentime="1000" ammoonstreet="8"/>

            <controller>
                <rumble duration="50" intensity="15"/>
            </controller>

            <flags>
                <flag>THROWN</flag>
                <flag>CAN_AIM</flag>
                <flag>CAN_FREE_AIM</flag>
                <flag>ANIM_RELOAD</flag>
                <flag>ANIM_CROUCH_FIRE</flag>
                <flag>ADD_SMOKE_ON_EXPLOSION</flag>
                <flag>SILENCED</flag>
            </flags>

            <projectile type="FUSE" fusetime="2500">
                <explosion type="GRENADE"/>
                <physics force="128.0" vehiclevelocity="3.5"/>
            </projectile>
        </data>

        <assets model="w_grenade">
            <anim group="grenade"/>
        </assets>
    </weapon>


leftas
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#4

Posted 31 October 2013 - 10:18 AM Edited by leftas, 31 October 2013 - 12:03 PM.

Try changing this to larger number, maybe this will increase radius ?

targetrange="125.0" 

And this change to 5 I think then you can throw 5 ;)

clipsize="1"

beaches13
  • beaches13

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#5

Posted 31 October 2013 - 04:48 PM Edited by beaches13, 31 October 2013 - 04:48 PM.

neither of those settings seem to have any effect either


leftas
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#6

Posted 31 October 2013 - 05:30 PM

Open explosionFx.dat and you will find radius...
I don't know about 5 granades then :/


beaches13
  • beaches13

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#7

Posted 31 October 2013 - 09:39 PM Edited by beaches13, 01 November 2013 - 06:36 PM.

You the man!  It works, I increased "damage at edge" and "end radius"





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