CS, win the first round buy the best stuff plus armor in the second
gta 4, all unlocks were purely cosmetical any weapons or cars had to be picked up in game
Sh*tty logic if I've ever seen it.
All games do the same thing, which you now admit. You're just nitpicking over how much is available to be earned.
Here's a clue for you, none of these unlocks were available in GTA4. Are you suggesting the game would be worse if they added the unlocks with some arbitrary conditions attached to them, rather than having them out of the game completely? That's ridiculous. With that comparison, GTA4 is the one that comes out looking worse.
And "all unlocks were purely cosmetical" is not something I want to hear from someone bitching about not having access to lemon green paint.
hmm you're getting awefully confused here
no all the games do not do the same thing
this whole persistent upgrading perk buisiness ONLY started to become popular with games such as cod
before that it only really happened in true RPG's
take CS for example, no matter how much you play that game the weapons that are available to you never change
and the money you earn gets reset every game
in gta 4 any advantage in gear would have to be aquired during the course of a game and would not be saved
start a new game and you'd have to start from scratch
the only persistent progress was the amount of money you had which also directly dictated your level and which clothes you had acces too
in no way are any of these systems identical or even similar to the one in gta online
the system in place in gta online is more like COD than any of the other games you mentioned
ow and btw I never said anything about green paint, you must have me confused with some1 else
that will be all
Edited by Zwenkwiel, 27 October 2013 - 05:31 PM.