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Should multiple characters be the new standard for GTA Games?

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notsoslimshady14
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#1

Posted 27 October 2013 - 12:58 AM

Do you think RockStar will make every future GTA have multiple protagonists or will they go back to only one? 

 

I think they should 


Zodape
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#2

Posted 27 October 2013 - 01:01 AM

They should keep the system and heavily improve it. Maybe make it 4 characters.


nuer
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#3

Posted 27 October 2013 - 01:03 AM

Make it 2 characters.


notsoslimshady14
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#4

Posted 27 October 2013 - 01:06 AM

They should keep the system and heavily improve it. Maybe make it 4 characters.

Yeah, and change it up and make it different, I dont it to be just a rehash of GTA 5


RowanSane
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#5

Posted 27 October 2013 - 01:10 AM

I think it worked and its likely they'll do it again but it really depends on the story they want to tell next time.

thugzmansion
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#6

Posted 27 October 2013 - 01:12 AM

Make it 1000 characters.


Grand Theft Savage
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#7

Posted 27 October 2013 - 01:14 AM

9 Protagonists or GTFO


GtaIvFanboy
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#8

Posted 27 October 2013 - 01:16 AM

if they do decide to do it agian they should do it like EFLC with all the Characters lives Interconnecting with Each Other.


keeronv
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#9

Posted 27 October 2013 - 02:45 AM

I prefer just 1 Character, with an In-Depth Story.

 

Although 3 characters in GTA V  was awesome, i dont think they should keep doing it.

If there was just 1 character in GTA V it would of been way more In-Depth and You would of become more involved in just that 1 character.

 

They should do what they did with GTA IV, they should release seperate stories after the game.

Like Ballad Of Gay Tony etc.


Stockton209What
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#10

Posted 27 October 2013 - 02:51 AM

Make it 2 characters.

Two brothers. One cop, one criminal. 


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#11

Posted 27 October 2013 - 02:52 AM

They should do a Bonnie and Clyde kind of story.

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#12

Posted 27 October 2013 - 02:52 AM

 

Make it 2 characters.

Two brothers. One cop, one criminal. 

 

 

This.

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Zodape
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#13

Posted 27 October 2013 - 02:54 AM Edited by Zodape, 27 October 2013 - 02:55 AM.

The multiple characters idea is excellent. The thing is that it was made very poorly in V, but Rockstar will (hopefully) learn and do it right the next time.

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#14

Posted 27 October 2013 - 03:00 AM

Yes, methinks the idea is here to stay and I kinda like it. They shouldn't include more than 4 protags, imo. It would become so convoluted, you wouldn't be able to comprehend the story and never get in depth with the characters much less care about them.


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#15

Posted 27 October 2013 - 04:59 AM

Hell NO. GTA V feels disjointed and it ruined the immersion. Even more so with the switching between characters during missions. It makes you, the player, feel like a Godlike fourth outside character instead of being the one and only protagonist. You are surviving an exciting gunfight as Michael? Let's switch to Trevor who has a bazooka or a sniper rifle to help him out which is an anti climax. LAME.

 

If there would be multiple characters it should be like GTA IV and EFLC. With seperate but sometimes intertwining stories and protagonists which each have their own group of friends and family.

 

Obviously, a cop character could be great. I actually really hoped at the time that the then secret fourth character slot in GTA V would be a cop but it turned out to be the disappointing mute multiplayer character without any personality.  I don't understand why Rockstar Games didn't hire multiple voice actors for the same lines for different genders and races just like Saints Row. It feels cheap and dated to be honest.

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Osho
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#16

Posted 27 October 2013 - 05:39 AM

Problematic part about multiple heroes is the switching, randomness, not a quick event outside missions and most importantly scripted in missions denying proper strategy to play them.
Solution ( or Improvement ) .. ?
F=Franky, M=Micky, T=Trevor ( in short )

1. Randomness is fine? For me not, we should direct F to a location of our choice, switch to M supposedly left in similar way earlier. This opens up interesting or unlimited options to decide where F/M stays or found. Planning Heists or Strategy in missions for advance tactics becomes less hectic
2. Add Offensive - Defensive real time options to control all 3 easily rather limited to scripted events. In detailed and short example is to follow 'Freedom Fighters' game approach well executed and very easy to control fighters in the missions
3. Removing super power distinct to all 3 and introduce skill tree for three making more interesting. F, M and T's skill progress takes account character traits in making each unique when skills are decided.
4. F, M and T hardly allowed to involve in any activity together. Fun in SA with CJ alone becomes more interesting with 3
5. F can train chop but M and T are missing special activities unique to them. Missions don't account here but a separate fun element. Ex. M taking his wife out on dinner, involved in sorting out personal issues, caring to make things right by allowing more control. T on having other stuff busy for his daily life and schedule for players to mess around.

Lastly introducing a Character wheel also to include more directions, control and interactions very closely tied to game world.

This shows how much fun 3 characters bring rather 1, if properly fleshed out

Stockton209What
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#17

Posted 27 October 2013 - 05:42 AM

How about a Siamese twin character? With multiple personalities. 

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Dale Nixon
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#18

Posted 27 October 2013 - 05:43 AM

How about a Siamese twin character? With multiple personalities. 

a schizoid


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#19

Posted 27 October 2013 - 05:49 AM

All this time and no female characters.... Even with 3 different characters they didnt make one of them a chick. Odd really, I wouldnt mind playing a sexy, badass, crazy or even professional female GTA character. They have gone everywhere in the male realm with even a gay dude as a main character. Why not add a girl to the mix?


rampage08
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#20

Posted 27 October 2013 - 05:50 AM

 

 

Make it 2 characters.

Two brothers. One cop, one criminal. 

 

 

This.

 

i like this idea, you play as two characters who fights each other but at the end the 2 characters might work together


ExtremoMania
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#21

Posted 27 October 2013 - 06:05 AM

Well I like the idea of having multiple characters in one game not just because we wanted to switch between them and see what they're doing, sometimes it creates new meaning and perhaps creates much more untold stories in their personal view point. Other than that, I like GTA IV and EFLC protagonists in which three of them have interconnection to the plot of their respective games, creates a much bolder way of thinking. The only problem with GTA V is that is lacks some more story from the three protagonists and much less focus on other characters of the game, that's the letdown problem why I can't consider V on par with IV's story. Perhaps R* should rather improve their characters with more depth and perhaps deeper background story in their next GTA titles. But of course we're already used to the one protagonist so maybe they shouldn't make multiple protagonists as standard, it's up to them to create a concept.


JumpingKentFlash
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#22

Posted 27 October 2013 - 06:47 AM

Make it 2 characters.


Yes. Two characters. Like in the movie Casino with Pesci and de Niro. Building an empire together. I love GTA V. It's their best yet IMO. But if there's one thing I didn't like was that with 3 characters you get too little with all the guys. I almost never use Franklin, even though he has the best special skill. It's just that Michael seems like the main guy, with Trevor being his alter ego. Then you have Franklin as a support actor. That's what it seems like to me. With 2 guys and a long story they could really build up the needed tension and such. I hope for this for the next GTA game. Set in LV and the 2 east coast street thugs is sent to LV to be skim a casino. Ok, LV as a location is not the best choice. The desert is done perfect in V. But something along the lines of that would be great.

Miamivicecity
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#23

Posted 27 October 2013 - 07:04 AM

It should be more like GTA IV/EFLC IMO. Literally three games in one. The switching mechanic in GTA V was cool, but I agree it made me feel disjointed.

 

Also Trevor seemed to get the most in gameplay in terms of sides missions, Franklin in the middle and Michael had f*ck all. Atleast GTA IV/EFLC felt balanced. I also think it made some of the missions particularly the heists where you could switch lose their intensity. Moreso when you were forced to.

 

I think the GTA IV/EFLC method is superior for replay value and connection. You can choose to play through each story or play each one as they play out chronologically. R* shouldn't ditch the idea of multiple protagonists, but I'd rather see the switching stay in GTA V to be honest. It wasn't quite as good as I'd hoped for.

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ludvigR
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#24

Posted 27 October 2013 - 10:11 AM

It worked pretty well and it's something that sticks out a bit so i guess yeah, they should use this in the upcoming gta games. Though they should Not use it in the next RDR, then i'm out.


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#25

Posted 27 October 2013 - 10:36 AM

I think there is some good ideas on how to make it even more interesting. A husband/wife duo (I really want a female protagonist, for variety's sake if nothing else), a corrupt cop and two criminals (so people can sated on their desire for a cop themed GTA), three random strangers who never meet but somehow influence each other's lives. So many interesting ways to take it but I could never go back to the single character structure.


ExtremoMania
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#26

Posted 27 October 2013 - 12:16 PM Edited by ExtremeLimitations, 27 October 2013 - 12:18 PM.

It should be more like GTA IV/EFLC IMO. Literally three games in one. The switching mechanic in GTA V was cool, but I agree it made me feel disjointed.

 

Also Trevor seemed to get the most in gameplay in terms of sides missions, Franklin in the middle and Michael had f*ck all. Atleast GTA IV/EFLC felt balanced. I also think it made some of the missions particularly the heists where you could switch lose their intensity. Moreso when you were forced to.

 

I think the GTA IV/EFLC method is superior for replay value and connection. You can choose to play through each story or play each one as they play out chronologically. R* shouldn't ditch the idea of multiple protagonists, but I'd rather see the switching stay in GTA V to be honest. It wasn't quite as good as I'd hoped for.

I agree with you dude; the problem with GTA V is that the story of each protagonist has been letdown and too small, as oppose to the previous GTA protagonists, most especially GTA IV and EFLC. But I do hope that if R* really played out the story very well in the next GTA, hopefully, the idea of multiple-switching protagonist would likely become more innovative and in-depth.


jamieleng
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#27

Posted 27 October 2013 - 12:22 PM Edited by jamieleng, 27 October 2013 - 12:23 PM.

Without a doubt. This feature is the best since they implemented Euphoria into all their games & they pretty much got it perfect on their first attempt, just like San Diego did with horses in RDR. In fact, I wouldn't mind seeing it in the next RDR.


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#28

Posted 27 October 2013 - 12:35 PM

I don't mind if Rockstar keep multiple protagonists, as long as they don't repeat what they did in GTA V with Franklin and Michael. Franklin quickly faded into the background in the second half of the game, there was no real development or depth to character and story. Michael was the central focus of the main storyline, but that was it - he barely had any side missions/activities outside of the main storyline apart from tennis, f**king yoga and two or three very weak Strangers and Freaks missions. And don't give us a protagonist like Trevor again too. 

 

If Rockstar can fix this, then I have no issue with the trend continuing. 


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#29

Posted 27 October 2013 - 01:15 PM

If they keep going with multiple characters in a single game, they should put a lot more missions for each of them.


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#30

Posted 27 October 2013 - 01:21 PM

If they keep going with multiple characters in a single game, they should put a lot more missions for each of them.

 

I know

 

GTAV - 3 characters - 69 missions

SA - 1 character - 105 missions

 

Dafuq





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