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How to open the titan door

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Xh0sa_NightMare
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#1

Posted 25 October 2013 - 11:04 PM

For those that don't know, this is how it is done. Personally, I think R* messed up with this, there is no reason why they couldn't have put a simple switch!

 

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Red XIII
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#2

Posted 25 October 2013 - 11:13 PM

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?


Xh0sa_NightMare
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#3

Posted 25 October 2013 - 11:20 PM

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Haha, okay okay maybe I am expecting too much! But I am sure R* are capable of such amazing things as a working door.


Ola441
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#4

Posted 25 October 2013 - 11:29 PM

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Haha, okay okay maybe I am expecting too much! But I am sure R* are capable of such amazing things as a working door.

They should be able to. Idk why they made the doors so useless. The cars slide right out...

Lil ski
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#5

Posted 25 October 2013 - 11:43 PM Edited by Lil ski, 25 October 2013 - 11:45 PM.

What? You never punched the back hatch down of a C-130 with your bare fists before? Man you haven't lived!

One time I caught my ex girlfriend's car on fire once just by stomping on the roof a couple times.
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WizardsSleeve
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#6

Posted 25 October 2013 - 11:52 PM

your able to put up and down car roofs so it should be the same for the titan


United_Stealth
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#7

Posted 26 October 2013 - 12:16 AM

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Yeah, let's program a big game like gta 5, but we can't program a simple, yes simple, door like they already had in bf1942... (And I'm sure in games before that)


JoeB
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#8

Posted 26 October 2013 - 12:57 AM

Yee, defo hope they add it so you can pull down the back door, would love to be able to drive a car in there in the future. Bought it and it seems a little pointless but it can be fun to fly for a while


Slippery Gypsy
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#9

Posted 26 October 2013 - 03:53 AM

these are the small things that made gta v a fail


iKevhawk
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#10

Posted 26 October 2013 - 04:02 AM Edited by iKevhawk, 26 October 2013 - 04:05 AM.

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

The funny thing about your comment is that there's a mission in the story mode where you press a button to close the Titan's hatch. It's the same button for retractable softtops on covertibles in this game. Right on the D-Pad.


Chris CJ Jakobsson
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#11

Posted 26 October 2013 - 04:35 AM

Remember first time playing GTA San Andreas?

 

When you could pull airport-cars (or whatever they are called) with the Bagage Handeler?

 

 

 

When you could drive cars on to the Packer

 

 

 

-When you could controll a train

 

-these where the small things that made San Andreas a great game, it was disipointing that they removed this completly in IV.

 

-I was badly expecting these things in GTA V.. but no.. 

 

 

 

I agreed with the OP, one switch can't be that big of a deal for RockStar, i mean, maybe a hard for EA Games, HAHA, but come on RockStar..


Xh0sa_NightMare
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#12

Posted 26 October 2013 - 09:35 AM

There were so many possibilities, if we could open and close it! When you fly it things in the back tend to fall out :/


Xh0sa_NightMare
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#13

Posted 26 October 2013 - 01:09 PM

What? You never punched the back hatch down of a C-130 with your bare fists before? Man you haven't lived!

One time I caught my ex girlfriend's car on fire once just by stomping on the roof a couple times.

 

Remember first time playing GTA San Andreas?

 

When you could pull airport-cars (or whatever they are called) with the Bagage Handeler?

 

 

 

When you could drive cars on to the Packer

 

 

 

-When you could controll a train

 

-these where the small things that made San Andreas a great game, it was disipointing that they removed this completly in IV.

 

-I was badly expecting these things in GTA V.. but no.. 

 

 

 

I agreed with the OP, one switch can't be that big of a deal for RockStar, i mean, maybe a hard for EA Games, HAHA, but come on RockStar..

I think online we can control trains, I am sure they can be stopped online and the driver killed. The titan would be amazing for playing with friends we could skydive a bunch of people at the same time and many crazy ideas!

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Xh0sa_NightMare
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#14

Posted 26 October 2013 - 02:10 PM

Yee, defo hope they add it so you can pull down the back door, would love to be able to drive a car in there in the future. Bought it and it seems a little pointless but it can be fun to fly for a while

2 million and you have to get out and punch it! It also glitches like the driver will see it open and others closed. Shame really, was really looking forward to using it.


Xh0sa_NightMare
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#15

Posted 26 October 2013 - 05:47 PM

your able to put up and down car roofs so it should be the same for the titan

Yes, that's even more complex! I just don't get why!


killahmatic
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#16

Posted 26 October 2013 - 05:49 PM Edited by killahmatic, 26 October 2013 - 05:50 PM.

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

 

no more difficult that opening a car door, or putting the top down. Thats like adding a fire truck but not adding sirens and lights.


Xh0sa_NightMare
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#17

Posted 26 October 2013 - 07:54 PM

What? You never punched the back hatch down of a C-130 with your bare fists before? Man you haven't lived!

One time I caught my ex girlfriend's car on fire once just by stomping on the roof a couple times.

LMAO! Realism!


Vagos MC
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#18

Posted 26 October 2013 - 08:04 PM

Hahaha. Are you serious? How would anyone possibly know that the back door is accessible by punching the back of the plane. I also don't see why they wouldn't add a door. Jesus.. 

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mariana_dm1989
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#19

Posted 26 October 2013 - 08:15 PM

impossibru

Xh0sa_NightMare
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#20

Posted 26 October 2013 - 11:19 PM

impossibru

Lol!

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Murad96
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#21

Posted 26 October 2013 - 11:41 PM Edited by Murad96, 26 October 2013 - 11:44 PM.

I actually managed to close the Titan door, but then a few seconds later I hear BOOM and the bike in the Titan exploded and I had to pay the insurance for it. My Titan was going down and then it flew into the water and sank.


ILuvRockstarGames
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#22

Posted 27 October 2013 - 04:32 AM

Programming doors are actually one of the easiest things to do ... 


Xh0sa_NightMare
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#23

Posted 27 October 2013 - 10:58 AM

I actually managed to close the Titan door, but then a few seconds later I hear BOOM and the bike in the Titan exploded and I had to pay the insurance for it. My Titan was going down and then it flew into the water and sank.

Lol that happened to me too, it glitches sometimes and just blows up


HitPoint
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#24

Posted 27 October 2013 - 11:07 AM Edited by HitPoint, 27 October 2013 - 11:13 AM.

Pretty sure it wasn't the programming of the door, it's the collision issues with anything that has a fuel tank tends to explode inside of the titan, or sometimes even just driving up the hatch causes sh*t to explode.

 

They obviously had something in mind for the titan to carry vehicles but probably ran into too many issues coding the collision detection with moveable objects inside of it so they left it as is.

 

Collision detection is one of the harder things to code in a video game.

 

Stop acting like you know what it takes to make "simple" contraptions like this to work in a complex environment.

 

Good day sir.


Xh0sa_NightMare
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#25

Posted 27 October 2013 - 11:23 AM

Pretty sure it wasn't the programming of the door, it's the collision issues with anything that has a fuel tank tends to explode inside of the titan, or sometimes even just driving up the hatch causes sh*t to explode.

 

They obviously had something in mind for the titan to carry vehicles but probably ran into too many issues coding the collision detection with moveable objects inside of it so they left it as is.

 

Collision detection is one of the harder things to code in a video game.

 

Stop acting like you know what it takes to make "simple" contraptions like this to work in a complex environment.

 

Good day sir.

One of us is a game designer...good day to you too.


HitPoint
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#26

Posted 27 October 2013 - 11:45 AM Edited by HitPoint, 27 October 2013 - 11:47 AM.

 

 

Pretty sure it wasn't the programming of the door, it's the collision issues with anything that has a fuel tank tends to explode inside of the titan, or sometimes even just driving up the hatch causes sh*t to explode.

 

They obviously had something in mind for the titan to carry vehicles but probably ran into too many issues coding the collision detection with moveable objects inside of it so they left it as is.

 

Collision detection is one of the harder things to code in a video game.

 

Stop acting like you know what it takes to make "simple" contraptions like this to work in a complex environment.

 

Good day sir.

One of us is a game designer...good day to you too.

 

 

 

 Labeling themselves as a game designer sure does make them a magical being who can cure all collision woes even when dealing with 8 year old hardware. ALIENS!

 

Good night sir!


Xh0sa_NightMare
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#27

Posted 27 October 2013 - 11:52 AM

 

 

 

Pretty sure it wasn't the programming of the door, it's the collision issues with anything that has a fuel tank tends to explode inside of the titan, or sometimes even just driving up the hatch causes sh*t to explode.

 

They obviously had something in mind for the titan to carry vehicles but probably ran into too many issues coding the collision detection with moveable objects inside of it so they left it as is.

 

Collision detection is one of the harder things to code in a video game.

 

Stop acting like you know what it takes to make "simple" contraptions like this to work in a complex environment.

 

Good day sir.

One of us is a game designer...good day to you too.

 

 

 

 Labeling themselves as a game designer sure does make them a magical being who can cure all collision woes even when dealing with 8 year old hardware. ALIENS!

 

Good night sir!

 

Hmm? Dude you are full of assumptions! I admit I was just showing my annoyance by saying it is simple, obviously if they could've made it they would've. I don't need to prove myself to you anyway, p.s use some commas that was one messed up sentence.


jamieleng
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#28

Posted 27 October 2013 - 12:08 PM

 

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Yeah, let's program a big game like gta 5, but we can't program a simple, yes simple, door like they already had in bf1942... (And I'm sure in games before that)

 

I've given up trying to understand Rockstar's decision making. They are capable of doing incredible things with game design & programming, yet omit what could've been some really cool features. 

 

As for the door on the cargo plane & the storing of vehicles inside (haven't even done the mission involving this plane). The problem seems to be them moving independently of the plane, causing them to get damaged & explode. In programming terms, would there have been no way to lock them in place, which I'm sure happens in real life? 

 

I understand that what might seem simple to me, could be a technical nightmare for developers & impossible to get working properly. However, as you said, a relatively old game BF1942 (a similar sandbox, open world/map type game) managed something similar. 


Xh0sa_NightMare
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#29

Posted 01 November 2013 - 12:25 AM

 

 

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Yeah, let's program a big game like gta 5, but we can't program a simple, yes simple, door like they already had in bf1942... (And I'm sure in games before that)

 

I've given up trying to understand Rockstar's decision making. They are capable of doing incredible things with game design & programming, yet omit what could've been some really cool features. 

 

As for the door on the cargo plane & the storing of vehicles inside (haven't even done the mission involving this plane). The problem seems to be them moving independently of the plane, causing them to get damaged & explode. In programming terms, would there have been no way to lock them in place, which I'm sure happens in real life? 

 

I understand that what might seem simple to me, could be a technical nightmare for developers & impossible to get working properly. However, as you said, a relatively old game BF1942 (a similar sandbox, open world/map type game) managed something similar. 

 

Well said! The textures inside are pretty rubbish too, but the game is huge I guess, more important things to focus on.





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