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[SA]GTA V Car names

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RandomStunt
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#1

Posted 23 October 2013 - 02:09 PM Edited by StuntmanDYOM, 23 October 2013 - 07:29 PM.

4Xyjj.png

It's a mod that changes SA Car names into GTA V Styled ones. for example "Ambulance" will now be "Ambulance, Public Service"

 

Download links:

None yet.


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#2

Posted 23 October 2013 - 02:27 PM

Man, Print Screen button does exist.


RandomStunt
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#3

Posted 23 October 2013 - 02:29 PM

Man, Print Screen button does exist.

 

I'll include a real pic once i'm done. now i didn't even start yet.


TJGM
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#4

Posted 23 October 2013 - 02:37 PM

So why did you make a topic for a mod that you haven't even started? :/


RandomStunt
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#5

Posted 23 October 2013 - 02:45 PM Edited by StuntmanDYOM, 23 October 2013 - 02:50 PM.

So why did you make a topic for a mod that you haven't even started? :/

 

Because i'm working on it now.

a mod to make car name text smaller may be useful. some names are as big as the screen.


phoenixShine
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#6

Posted 23 October 2013 - 04:48 PM

Yeah, idea is good, but it must features new font from GTA V, beacuse with original SA font it will looks very ugly.


SilverRST
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#7

Posted 23 October 2013 - 05:13 PM

LOL wtf am I seeing?!


RandomStunt
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#8

Posted 23 October 2013 - 06:29 PM

Yeah, idea is good, but it must features new font from GTA V, beacuse with original SA font it will looks very ugly.

 

I don't know how  to do that, i'm not a professional modder who can rig what he sees, i'm more like an edit-type of modder. 


S Y E D
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#9

Posted 23 October 2013 - 06:43 PM

Lol. Is it Paint or Microsoft Powerpoint? :D

"Names done:
None yet."
It's mean the progress of this mod is: 0% and you've already make a topic for this mod. *facepalm*
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RandomStunt
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#10

Posted 23 October 2013 - 06:46 PM

Lol. Is it Paint or Microsoft Powerpoint? :D

"Names done:
None yet."
It's mean the progress of this mod is: 0% and you've already make a topic for this mod. *facepalm*

 

Wow, you guys sure are dicks here.

Anyway, real pic added.


aStiffSausage
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#11

Posted 23 October 2013 - 06:48 PM

As a little... Suggestion, using FXT-files (CLEO required) you could make the mod work in a way that it works both in regular San Andreas, and also in different Total Conversions which require their own american.gxt.


SilverRST
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#12

Posted 23 October 2013 - 06:49 PM

Also main.scm mods require their own modded american.gxt.

So it's a good idea to make it FXT-files like sausage guy said.


RandomStunt
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#13

Posted 23 October 2013 - 06:57 PM

Also main.scm mods require their own modded american.gxt.

So it's a good idea to make it FXT-files like sausage guy said.

I don't get it, do you want to switch between text modes or not having to backup your text?


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#14

Posted 23 October 2013 - 07:05 PM Edited by methodunderg, 23 October 2013 - 07:06 PM.

Wow, you guys sure are dicks here.

Haha, you heard it here first guys ..

Mod sounds pretty lame, but I'm sure some fanboys will want to use it once completed.

I suggest to put the names into an .fxt inside the CLEO\cleo_text\ folder ("CLEO\cleo_text\VCarNames.fxt" for example)

For example, an entry in the FXT will look something like:
AMBULAN Ambulance, Public Service
This will make it compatible with 'all' mods, rather than replacing the American.gxt which might be required for other mods (TC's and such)
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SilverRST
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#15

Posted 23 October 2013 - 07:13 PM Edited by SilverRST, 23 October 2013 - 07:15 PM.

 

Also main.scm mods require their own modded american.gxt.

So it's a good idea to make it FXT-files like sausage guy said.

I don't get it, do you want to switch between text modes or not having to backup your text?

 

 

Read this old man his post. He said it himself too, some TC mods, main.scm mods and such require their own .gxt files.

So the user cannot use those mods all together without problem.

 

 

Wow, you guys sure are dicks here.

Haha, you heard it here first guys ..

Mod sounds pretty lame, but I'm sure some fanboys will want to use it once completed.

I suggest to put the names into an .fxt inside the CLEO\cleo_text\ folder ("CLEO\cleo_text\VCarNames.fxt" for example)

For example, an entry in the FXT will look something like:
AMBULAN Ambulance, Public Service
This will make it compatible with 'all' mods, rather than replacing the American.gxt which might be required for other mods (TC's and such)

 


RandomStunt
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#16

Posted 23 October 2013 - 07:21 PM Edited by StuntmanDYOM, 23 October 2013 - 07:26 PM.

I found this, maybe this is what you guys are talking about.

http://zazmahall.de/...ame_Display.htm

Hey, this thing looks useful, just gotta figure out how to use it.


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#17

Posted 23 October 2013 - 07:43 PM

You don't need that mod by ZAZ. That just changes the style that its displayed in.

Using a .fxt file to change entries, is basically the same as using the American.gxt file.
But there is no point in using the .gxt file for such a small edit; at risk of making it incompatible with other mods.

RandomStunt
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#18

Posted 23 October 2013 - 07:45 PM Edited by StuntmanDYOM, 23 October 2013 - 08:39 PM.

You don't need that mod by ZAZ. That just changes the style that its displayed in.

Using a .fxt file to change entries, is basically the same as using the American.gxt file.
But there is no point in using the .gxt file for such a small edit; at risk of making it incompatible with other mods.

 

First, i don't know how to make an FXT file with vehicle names.

and second, the styles by him are smaller than default SA.

Yeah, this really is more useful than editing american,gxt.

 

From that thing i just downloaded, I'm doing it much faster now.


aStiffSausage
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#19

Posted 23 October 2013 - 08:43 PM

FXT-files are just regular text files, you can create them with Notepad. Just change the extension from .txt to .fxt, and you have yourself FXT-file!

The advantage of FXT-files instead of editing GXT-files, is that FXT-files can do exactly same as GXT-files can. Difference is, FXT-files REPLACE entries made in GXT-files, meaning that if you create an FXT-file with entry:

BANSHEE Bravado Banshee, Sports

It will then replace entry "BANSHEE" with the text provided. This, in turn, allows the name to be displayed always, no matter if you change your GXT-file to a different one, thus, making the mod work in basically any game. Though it does require CLEO.

The format to use when creating FXT-file is following:

ENTRY Text here

In your case, you can get the entry for each vehicle from vehicles.ide. One space after entry, no space after the text.

If you got something to ask, do so. Hope that helps.


RandomStunt
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#20

Posted 24 October 2013 - 03:02 PM

FXT-files are just regular text files, you can create them with Notepad. Just change the extension from .txt to .fxt, and you have yourself FXT-file!

The advantage of FXT-files instead of editing GXT-files, is that FXT-files can do exactly same as GXT-files can. Difference is, FXT-files REPLACE entries made in GXT-files, meaning that if you create an FXT-file with entry:



BANSHEE Bravado Banshee, Sports

It will then replace entry "BANSHEE" with the text provided. This, in turn, allows the name to be displayed always, no matter if you change your GXT-file to a different one, thus, making the mod work in basically any game. Though it does require CLEO.

The format to use when creating FXT-file is following:



ENTRY Text here

In your case, you can get the entry for each vehicle from vehicles.ide. One space after entry, no space after the text.

If you got something to ask, do so. Hope that helps.

 

does "vID_###" also work? that's what i found.

if it doesn't, do i have to enter the gta3.img name of the vehicle "Peren" or just how it shows "Perennial"?


aStiffSausage
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#21

Posted 24 October 2013 - 07:45 PM

I'm not exactly sure if "vID_###" will work, you could try it out and tell the results. Anyways, you can get correct GXT-entry from vehicles,ide, where it's sixth entry, like this:

# Id,	Model name, 	Txd name,	Type 		HandlingId	Game name, 	Anims	Class		Frq	flags   Comprules
400,	landstal, 	landstal, 	car, 		LANDSTAL, 	LANDSTK, 	null,	normal, 	10,	0,	0,		-1, 0.768, 0.768,	0

Where LANDSTK is the needed entry. Just put that, and the name after it, in an FXT-file.


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#22

Posted 25 October 2013 - 08:33 PM

I could probably do this within a day or so... not too hard, would just need to get the names of the GTA V vehicles (too lazy to do it while playing GTA V)


RandomStunt
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#23

Posted 06 November 2013 - 08:40 PM

I could probably do this within a day or so... not too hard, would just need to get the names of the GTA V vehicles (too lazy to do it while playing GTA V)

 

Well i have much stuff to do like school and stuff so i only work on it on Fridays or sundays.





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