Call it a beta. Fix any and all money making glitches. Reset everything / everyone. If the servers don't get a full reset IMO, BAWSAQ will never run properly.
can someone explain this to me please...because I am truly uneducated in this field.
Will the stock market be set up where the volume is affected by the millions of online players.....or will it be set up for every individual player just like single player.
And any links to legit written material explaining this?
my assumption -- and based on how this feature was over hyped--is that it will be based on 2 things: random market fluctuations and player activity on the servers. More specifically, I thought the market would be a dynamic, event driven feature based on the actions of what players were doing online atm.
Example how market could work: your crew buys hundreds of shares in Merryweather securities. Then they go on a crime spree and strategically target all Gruppe 6 trucks in FM. They rob/blow up all of this company's trucks over a certain amount of time.
Technically, if the online market system were as dynamic as R* was proclaiming it to be, then it would reflect a significant drop in Gruppe 6 share price in real game time. Also since Gruppe 6 partners with Bank of Liberty in the game, then you could expect this bank's share prices to drop as well.
So theoretically, your crew would stand to make some serious $$$$ off the misfortunes of both these companies. Because you could expect the share prices of these company competitors (e.g. Merryweather, Maze Bank etc) to rise, as a result of a negative market reaction to the event. Same multi-million dollar payday for any online players who were lucky to invest in these companies BEFORE the heist event occurred---even though they lacked the insider knowledge of what your crew did to game the stock market system.
In SP, changes like these were scripted and happened over a 24-72 hr period like with Lesters Assassination missions. However, since online is supposedly a dynamic event, then stock prices should be 100% random or world event triggered. Also changes in company share prices would need to occur over a shorter period, in order to be a practical enough income making tool for players to use. So your char could make an investment buying say 10,000 shares in Merryweather at $10/share. Then go do a mission/job. At the end of the mission, your char might find that other players actions and/or random market fluctuations have spiked their $10/share investment to $100/share or a sweet $1 million. Which you could then choose to sell at max profit. You could also further exploit the situation and buy depressed shares in Bank of Liberty and/or Gruppe 6 at a minimum price to sell at a later date etc.
If R* sets up the market to work like above, then heists will make the economy even more interesting for investing online.