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[SA] Clothes for your #SPECIAL01

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daniHCF96
  • daniHCF96

    Sanit

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#1

Posted 19 October 2013 - 06:09 PM

In my stipped main i changed CJ to officer Tenpenny with the following script:

 

023C: load_special_actor "TENPEN" as 1
038B: load_requested_models  
09C7: change_player 0 model_to #SPECIAL01  
01B4: set_player $PLAYER_CHAR can_move 1

 

The scripts works well, but then i thought of buying clothes for the special actor, and after entering any wardrobe, the model gets deformed:

 

 

hqdefault.jpg

 

 

I've seen this problem happens to many more, and my question is, ir there any way of setting from default Tenpenny as the main character. Without scripting. That way the problem must be resolved


MrPeteyMax
  • MrPeteyMax

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#2

Posted 19 October 2013 - 06:58 PM

Remoddling CJ's head to look like Tenpenny's


ZAZ
  • ZAZ

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#3

Posted 19 October 2013 - 08:31 PM

The default player model of CJ is a mix of bodypart models, stored in player.img

the peds and special actors are always one single model, stored in gta3.img

opcode 09C7: change the instance of "player model mix" into ped model

ped models can't change bodyparts and can't become fat or muscle

so only MrPeteyMax's suggestion is the way to solve it


daniHCF96
  • daniHCF96

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#4

Posted 20 October 2013 - 12:16 AM

so with IMG TOOL replace CJ's head with Tenpenny's?


ZAZ
  • ZAZ

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#5

Posted 20 October 2013 - 07:18 AM Edited by ZAZ, 20 October 2013 - 07:22 AM.

yes, one of CJ's heads ... there're more head models ... for the haircuts

replace it with tenpeny's head, if you have tenpeny's head as model

it must be a clump of 3 head models, one for thin, one for normal and one for fat state ... 3 head models in one dff file





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