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[SPOILERS]The hunt for North Yankton?

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Target13
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#361

Posted 24 October 2013 - 05:53 PM

 

Niko's special ability possibly relating to depression? Hmmm, wonder how that's gonna turn out...

 

*Niko sleeping in an apartment in North Yankton; his phone rings.*

NB: *Answers phone* What is it, Roman?

RB: Cousin, how are things in North Yankton?

NB: Just like the Balkans: snowy, boring, not much to really think about...a good relaxation spot at the least. I haven't seen any crazy gangs out to kill me yet. How are things with Malorie?

RB: Just fine, just fine. Our son's doing just fine; he's a bit of a chubby one though. Anyway, I wish you could find a nice woman like Malorie again. It's bad enough ever since Michelle gave up on you and Kate was killed by Pengorino...

NB: Don't...f***ing...remind me about them. Especially Kate. I was just starting to forget all about it. Even though it's been 5 years. I'm already depressed as it is, so don't speak a word of them.  

RB: Ok, ok... well, we are going to come up and visit you sometime soon, is that okay with you?

NB: Sure, that's fine.

RB: You know what I want to do with you when we get there, cousin?

NB: What would you want?

RB: We'll go........BOWLING!!!

*Niko pauses in shock*

NB: THE ONLY F***ING THING THAT MAKES ME ANGRIER THAN KATE, ROMAN!!!! GRRAAAAAAAAHHHH!!!!!

*Niko jumps out apartment window, only to crush an unsuspecting Triad leader who happens to be alone*

NB: Who the hell did I just kill...?

I didn't complete IV,but from what I heard,Mallorie or Roman dies.

 

Kate Or Roman dies. Either way, Mallorie lives.


jonifun92
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#362

Posted 24 October 2013 - 07:20 PM


Niko's special ability possibly relating to depression? Hmmm, wonder how that's gonna turn out...
 
*Niko sleeping in an apartment in North Yankton; his phone rings.*
NB: *Answers phone* What is it, Roman?
RB: Cousin, how are things in North Yankton?
NB: Just like the Balkans: snowy, boring, not much to really think about...a good relaxation spot at the least. I haven't seen any crazy gangs out to kill me yet. How are things with Malorie?
RB: Just fine, just fine. Our son's doing just fine; he's a bit of a chubby one though. Anyway, I wish you could find a nice woman like Malorie again. It's bad enough ever since Michelle gave up on you and Kate was killed by Pengorino...
NB: Don't...f***ing...remind me about them. Especially Kate. I was just starting to forget all about it. Even though it's been 5 years. I'm already depressed as it is, so don't speak a word of them.  
RB: Ok, ok... well, we are going to come up and visit you sometime soon, is that okay with you?
NB: Sure, that's fine.
RB: You know what I want to do with you when we get there, cousin?
NB: What would you want?
RB: We'll go........BOWLING!!!
*Niko pauses in shock*
NB: THE ONLY F***ING THING THAT MAKES ME ANGRIER THAN KATE, ROMAN!!!! GRRAAAAAAAAHHHH!!!!!
*Niko jumps out apartment window, only to crush an unsuspecting Triad leader who happens to be alone*
NB: Who the hell did I just kill...?

I read that in Niko's voice and Roman's voice.

I did too :)

Raiden雷電
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#363

Posted 24 October 2013 - 07:57 PM

 

 

Niko's special ability possibly relating to depression? Hmmm, wonder how that's gonna turn out...
 
*Niko sleeping in an apartment in North Yankton; his phone rings.*
NB: *Answers phone* What is it, Roman?
RB: Cousin, how are things in North Yankton?
NB: Just like the Balkans: snowy, boring, not much to really think about...a good relaxation spot at the least. I haven't seen any crazy gangs out to kill me yet. How are things with Malorie?
RB: Just fine, just fine. Our son's doing just fine; he's a bit of a chubby one though. Anyway, I wish you could find a nice woman like Malorie again. It's bad enough ever since Michelle gave up on you and Kate was killed by Pengorino...
NB: Don't...f***ing...remind me about them. Especially Kate. I was just starting to forget all about it. Even though it's been 5 years. I'm already depressed as it is, so don't speak a word of them.  
RB: Ok, ok... well, we are going to come up and visit you sometime soon, is that okay with you?
NB: Sure, that's fine.
RB: You know what I want to do with you when we get there, cousin?
NB: What would you want?
RB: We'll go........BOWLING!!!
*Niko pauses in shock*
NB: THE ONLY F***ING THING THAT MAKES ME ANGRIER THAN KATE, ROMAN!!!! GRRAAAAAAAAHHHH!!!!!
*Niko jumps out apartment window, only to crush an unsuspecting Triad leader who happens to be alone*
NB: Who the hell did I just kill...?

I read that in Niko's voice and Roman's voice.

I did too :)

 

Me too.


theNGclan
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#364

Posted 24 October 2013 - 08:04 PM

Lets keep this on track, please.

Backfire6
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#365

Posted 24 October 2013 - 08:12 PM Edited by Backfire6, 24 October 2013 - 08:12 PM.

Is it possible North Yankton is an interior sort of thing, similar to LC in San Andreas?

Perhaps we can access it through blue hell. Has anyone tried this?

I am thinking this is VERY possible. Espeically since we've found buildings that allow us to go INSIDE and go under the map...maybe if we can drive a boat or Heli under the map somehow we could explore it....


epicluca
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#366

Posted 24 October 2013 - 08:17 PM

After reading that Niko is the main character in a North Yankton DLC starring Dead Luis and Tommy Vercettrain i'm finding it hard to believe, sorry.

  • Shah Sam likes this

universetwisters
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#367

Posted 24 October 2013 - 08:21 PM

After reading that Niko is the main character in a North Yankton DLC starring Dead Luis and Tommy Vercettrain i'm finding it hard to believe, sorry.


Tommy Vercetrain isn't a character, it's a placeholder name for a new train, it seems.

13 pages, though! Woah, didn't know there were many yanktonphiles around here!

theNGclan
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#368

Posted 24 October 2013 - 08:25 PM

 

Is it possible North Yankton is an interior sort of thing, similar to LC in San Andreas?

Perhaps we can access it through blue hell. Has anyone tried this?

I am thinking this is VERY possible. Espeically since we've found buildings that allow us to go INSIDE and go under the map...maybe if we can drive a boat or Heli under the map somehow we could explore it....

 

http://gtaforums.com...n/?p=1063839953


GTAV112
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#369

Posted 24 October 2013 - 08:30 PM

Guys, why you think Niko or Luis are dead or going to be dead in the dlc?

when im right, the dlc will starring in the time befor the coup of the poststation (2004 or something like that)

so gta4 is played in 2008, so niko or luis or some one elese cant died, in the dlc, when they eventually starring in the dlc.

but first lets see of we will get a dlc of north yankton, but when i readed the lines of the script, i think they will give us a nort yankton dlc.^^

 

btw nice topic


Nick Testbranch
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#370

Posted 24 October 2013 - 08:38 PM

Guys, why you think Niko or Luis are dead or going to be dead in the dlc?

when im right, the dlc will starring in the time befor the coup of the poststation (2004 or something like that)

so gta4 is played in 2008, so niko or luis or some one elese cant died, in the dlc, when they eventually starring in the dlc.

but first lets see of we will get a dlc of north yankton, but when i readed the lines of the script, i think they will give us a nort yankton dlc.^^

 

btw nice topic

It would be modern North Yankton, mate. Remember the Bury the Hatchet mission?


GTAV112
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#371

Posted 24 October 2013 - 08:49 PM

 

Guys, why you think Niko or Luis are dead or going to be dead in the dlc?

when im right, the dlc will starring in the time befor the coup of the poststation (2004 or something like that)

so gta4 is played in 2008, so niko or luis or some one elese cant died, in the dlc, when they eventually starring in the dlc.

but first lets see of we will get a dlc of north yankton, but when i readed the lines of the script, i think they will give us a nort yankton dlc.^^

 

btw nice topic

It would be modern North Yankton, mate. Remember the Bury the Hatchet mission?

 

 

and why should be michael or someone be again in north yankton after bury mission?

they living in los santos lol and i dont think they will move again to north yankton

 

i


theNGclan
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#372

Posted 24 October 2013 - 08:51 PM Edited by theNGclan, 24 October 2013 - 08:51 PM.

A simple reason why we don't understand why Michael is back is because we have barely any more information at the moment. I'm still looking for any data that'd be useful.


GTAV112
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#373

Posted 24 October 2013 - 08:54 PM

i hope the dlc will be set in 2004, to see the things before the poststation robbery, that will be really better then north yankton now.^^

because the things that, was in 2004, are much more interessing.^^


theNGclan
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#374

Posted 24 October 2013 - 08:55 PM

Doesn't look like we'll be getting anything regarding 2004 unless there is a flashback mission.


theNGclan
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#375

Posted 24 October 2013 - 09:00 PM Edited by theNGclan, 24 October 2013 - 09:13 PM.

Found another file. Has something to do with GTA Online!

		<Item type="rage__MP">
			<name>CTaskUnused</name>
			<description>Connects player to Social Club servers</description>
			<taskMessage value="true" />
			<params>
				<Item type="rage__MPNorthYankton">
					<name>Story_MANAG</name>
					<description>New Online missions</description>
					<type>Not applicable</type>
					<init>0, 0, 0</init>
					<IP>65.118.245.110</IP>
					<min value="0.0"/>
					<max value="10.0"/>
					<description>Unused value</description>
				</Item>

EDIT: Fixed my typo. I said ILNINE instead of ONLINE.


theNGclan
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#376

Posted 24 October 2013 - 09:07 PM

		<Item>
			<modelName>W_AR_50</modelName>
			<txdName>W_AR_50</txdName>
			<ptfxAssetName>null</ptfxAssetName>
			<lodDist value="50"/>
		</Item>
		<Item>
			<modelName>W_AR_GALIL</modelName>
			<txdName>W_AR_GALIL</txdName>
			<ptfxAssetName>null</ptfxAssetName>
			<lodDist value="50"/>
		</Item>
		<Item>
			<modelName>W_AR_ACR</modelName>
			<txdName>W_AR_ACR</txdName>
			<ptfxAssetName>null</ptfxAssetName>
			<lodDist value="50"/>
		</Item>

More weapon data.


B Dawg
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#377

Posted 24 October 2013 - 09:08 PM

They're bringing back Niko? C'mon R*, you already f*cked up with bringing back

Spoiler
. On top of that, they're going to torture Niko with the new and dumbed down driving physics?


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#378

Posted 24 October 2013 - 09:14 PM

They're bringing back Niko? C'mon R*, you already f*cked up with bringing back

Spoiler
. On top of that, they're going to torture Niko with the new and dumbed down driving physics?

Maybe Niko

Spoiler
in North Yankton? Think about it, he is depressed...


theNGclan
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#379

Posted 24 October 2013 - 09:16 PM

Found another line of data for weapons!

		<Item>
			<modelName>W_SB_MP40</modelName>
			<txdName>W_SB_MP40</txdName>
			<ptfxAssetName>wpn_NorthY</ptfxAssetName>
			<lodDist value="30"/>
		</Item>

B Dawg
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#380

Posted 24 October 2013 - 09:18 PM

 

They're bringing back Niko? C'mon R*, you already f*cked up with bringing back

Spoiler
. On top of that, they're going to torture Niko with the new and dumbed down driving physics?

Maybe Niko

Spoiler
in North Yankton? Think about it, he is depressed...

 

I don't see a good reason for it. He loses one of his close friends, but ends up living happily ever in a penthouse with constant money from the Cab Debot! I just hope

Spoiler
.


universetwisters
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#381

Posted 24 October 2013 - 09:20 PM

 

 

They're bringing back Niko? C'mon R*, you already f*cked up with bringing back

Spoiler
. On top of that, they're going to torture Niko with the new and dumbed down driving physics?

Maybe Niko

Spoiler
in North Yankton? Think about it, he is depressed...

 

I don't see a good reason for it. He loses one of his close friends, but ends up living happily ever in a penthouse with constant money from the Cab Debot! I just hope

Spoiler
.

 

I don't think it is cannon,

Spoiler
. Then again, it might just be a cheeky reference, as opposed to anything useful.


universetwisters
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#382

Posted 24 October 2013 - 09:54 PM

I also updated the main page with new information, some thank-you's, and some swell headers!


theNGclan
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#383

Posted 24 October 2013 - 09:56 PM

DLC_Roman,	0
#COMPNAME	GEOM	BULK	JOB	SUNNY	WET	MAT1	RES1A	RES1B	RES2A	RES2B	AUDIOID	
head,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
head,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
uppr,		0,	0,	0,	0,	0,	0,	4,	1,	-1,	-1,	0
uppr,		1,	0,	0,	0,	0,	0,	4,	0,	-1,	-1,	0
lowr,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
lowr,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
end
DLC_Tony,	0
#COMPNAME	GEOM	BULK	JOB	SUNNY	WET	MAT1	RES1A	RES1B	RES2A	RES2B	AUDIOID	
head,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
head,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
uppr,		0,	0,	0,	0,	0,	0,	4,	1,	-1,	-1,	0
uppr,		1,	0,	0,	0,	0,	0,	4,	0,	-1,	-1,	0
lowr,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
lowr,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
end
DLC_Henry,	0
#COMPNAME	GEOM	BULK	JOB	SUNNY	WET	MAT1	RES1A	RES1B	RES2A	RES2B	AUDIOID	
head,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
head,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
uppr,		0,	0,	0,	0,	0,	0,	4,	1,	-1,	-1,	0
uppr,		1,	0,	0,	0,	0,	0,	4,	0,	-1,	-1,	0
lowr,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
lowr,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
end

Ped variation data?


universetwisters
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#384

Posted 24 October 2013 - 10:02 PM

DLC_Roman,	0
#COMPNAME	GEOM	BULK	JOB	SUNNY	WET	MAT1	RES1A	RES1B	RES2A	RES2B	AUDIOID	
head,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
head,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
uppr,		0,	0,	0,	0,	0,	0,	4,	1,	-1,	-1,	0
uppr,		1,	0,	0,	0,	0,	0,	4,	0,	-1,	-1,	0
lowr,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
lowr,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
end
DLC_Tony,	0
#COMPNAME	GEOM	BULK	JOB	SUNNY	WET	MAT1	RES1A	RES1B	RES2A	RES2B	AUDIOID	
head,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
head,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
uppr,		0,	0,	0,	0,	0,	0,	4,	1,	-1,	-1,	0
uppr,		1,	0,	0,	0,	0,	0,	4,	0,	-1,	-1,	0
lowr,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
lowr,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
end
DLC_Henry,	0
#COMPNAME	GEOM	BULK	JOB	SUNNY	WET	MAT1	RES1A	RES1B	RES2A	RES2B	AUDIOID	
head,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
head,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
uppr,		0,	0,	0,	0,	0,	0,	4,	1,	-1,	-1,	0
uppr,		1,	0,	0,	0,	0,	0,	4,	0,	-1,	-1,	0
lowr,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
lowr,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
end

Ped variation data?

 

Possibly. You and I talked about Roman & Tony on skype. I don't know what to make of Henry, though.


Shah Sam
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#385

Posted 24 October 2013 - 10:02 PM

Tony? GAY TONY? YEEEEEEEEEAAAAAA! FINALLY! HE'S BACK! YIIIIIIHAAAAAA HOWDY PARTNER! 

 

It would be awesome if Tony kills Niko. :D


theNGclan
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#386

Posted 24 October 2013 - 10:03 PM Edited by theNGclan, 24 October 2013 - 10:06 PM.

<CPickupDataManager>
  <pickupData>
    <Item type="CPickupDataDLC">
      <Name>PICKUP_DRUG_SPANK</Name>
      <Model>P_SPANK</Model>
      <GenerationRange value="0.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadius value=".000000" />
      <Scale value="0.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.000000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>NONE</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_PICKUP</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_PICKUP_DRUG</Item>
        <Item>REWARD_INVENTORY_DRUG</Item>
        <Item>REWARD_STAT_DRUG</Item>
      </Rewards>
    </Item>

We can do drugs now? The drugs from III and VC are finally returning? f*ck I hope so. Hopefully they have the trippy effects from when Michael and Trevor got high.

 

EDIT: More sh*t! We finally got another character!

DLC_Carlon,	0
#COMPNAME	GEOM	BULK	JOB	SUNNY	WET	MAT1	RES1A	RES1B	RES2A	RES2B	AUDIOID	
head,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
head,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
uppr,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
uppr,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
lowr,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
lowr,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
hair,		0,	0,	0,	0,	0,	0,	100,	0,	-1,	-1,	0
hair,		1,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
p_head,		0,	0,	0,	0,	0,	0,	-1,	-1,	-1,	-1,	0
end

I'll be checking past updates for more unused content!


universetwisters
  • universetwisters

    Traum - Tagtraum - Am Fenster

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#387

Posted 24 October 2013 - 10:06 PM Edited by universetwisters, 24 October 2013 - 10:06 PM.


      <Model>P_SPANK</Model>

Is the glorious SPANK returning?

 

Hiddenpackage-GTA3.jpg

 

I hope to god it isn't for a specific mission.


My name is Bond. James Bon
  • My name is Bond. James Bon

    Player Hater

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#388

Posted 24 October 2013 - 10:09 PM

Does somebody try use buzzard cheat when is in NY and fly up the map?


universetwisters
  • universetwisters

    Traum - Tagtraum - Am Fenster

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#389

Posted 24 October 2013 - 10:12 PM

Does somebody try use buzzard cheat when is in NY and fly up the map?

I tried to do a buzzard cheat in "Bury the Hatchet". It didn't work. None of the cheats really work, aside from weapon cheats.


theNGclan
  • theNGclan

    aesthetic

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#390

Posted 24 October 2013 - 10:17 PM

<Item>
      <Name>BS_RICK</Name>
      <TargetRadius value="2.500000" />
      <KeepMovingWhilePathingDistance value="4.000000" />
      <MaxDistanceMayAdjustPathEndPosition value="1.500000" />
      <SeekModeScanTimeMin value="500" />
      <SeekModeScanTimeMax value="3000" />
      <MeleeMovementMBR value="2.000000" />
      <AttackFrequencyWorstFighterMinInMs value="500" />
      <AttackFrequencyWorstFighterMaxInMs value="2000" />
      <AttackFrequencyBestFighterMinInMs value="100" />
      <AttackFrequencyBestFighterMaxInMs value="1500" />
      <AttackRangeMax value="3.000000" />
      <AttackProbabilityToComboMin value="0.600000" />
      <AttackProbabilityToComboMax value="0.850000" />
      <ProbabilityToBeDazedMin value="0.300000" />
      <ProbabilityToBeDazedMax value="0.100000" />
      <BlockProbabilityMin value="0.050000" />
      <BlockProbabilityMax value="0.350000" />
      <CounterProbabilityMin value="0.050000" />
      <CounterProbabilityMax value="0.350000" />
      <TauntFrequencyMinInMs value="3000" />
      <TauntFrequencyMaxInMs value="5000" />
      <TauntProbability value="0.900000" />
      <TauntFrequencyQueuedMinInMs value="1000" />
      <TauntFrequencyQueuedMaxInMs value="2500" />
      <TauntProbabilityQueued value="0.600000" />
      <PlayTauntBeforeAttacking value="false" />
    </Item>

New character! This seems to be a protag!





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