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What does R* do about this inevitable problem?

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  • PsuPepperoni


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Posted 18 October 2013 - 11:39 PM

I want more expensive options for hookers.  $150 for anal, $200 to pull her hair etc

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  • James_Rogers


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Posted 18 October 2013 - 11:46 PM Edited by James_Rogers, 18 October 2013 - 11:46 PM.

I think there would be some legal issues with the Casino since you will be able to purchase cash cards unless R* excludes the use of cash cards for gambling and only in game money can be used to gamble with.  But then I'm sure someone will find a way to glitch the casino too and then R* would take it away or something.

Interesting take but why would that produce any legality problems?


I guess you're getting at the fact that some of the cash in the game would have been purchased with real life money?


I think it would only be a problem if there was a two way conversion system, like Entropia.


GTA money holds no real value because there's no legitimate way to convert it back, I'm not sure anyone would have a case against them.


You could argue on the same basis betting on players to win races is gambling? 

  • weenus

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Posted 19 October 2013 - 12:26 AM

Yeah, the betting on races would be as much of a legal issue as the stuff in the casino would be. In gaming, some states even consider just having prize money for a tournament as "Gambling".

  • xterrorist

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Posted 19 October 2013 - 01:06 AM

Not so sure about owning horses... I could see some dipsh*t just driving up and shooting the crap out of them.

  • James_Rogers


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Posted 19 October 2013 - 01:08 AM

Not so sure about owning horses... I could see some dipsh*t just driving up and shooting the crap out of them.

Obviously R* would prevent this. You hope ;) 

  • Josh_


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Posted 19 October 2013 - 01:15 AM

The one thing that I am surprised they haven't done is made the so called story missions with gerald/martin etc unlock extra clothing or gun mods. At the moment there is a grind but only two rp and cash, they should expand where the rewards come from to stop people repeating the same content to unlock everything/level up.

  • God-eater

    Ah, so that's how you change that.

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Posted 19 October 2013 - 01:20 AM



Could you link me to Rockstar referring to GTA:Online as an MMO?



Quotes from R*'s president





But this is only the beginning for GTA Online. Though it ties into GTA 5 as a multiplayer component, it is separate and The Benz reveals that the ultimate goal is a GTA MMO.

The Benz claimed Rockstar has plans to turn GTA Online into a persistent online world with 'million of people to coexist'. A GTA MMO, says The Benz, is 'where we expect to arrive'.

Though GTA Online is the 'child' of GTA 5, says The Benz, it is nonetheless destined to become a fully-fledged game in its own right.

Rockstar's plan is to keep GTA Online on 'the path to a great MMO'.

Do I really have to remind anyone on the importance of context in statements?

Two and a half weeks and "Ultimate Goal" are two points with a lot of distance between them... also, Rockstar has already confirmed two new weapons and 300+ new items of clothing that will be released for free in the future in just ONE announced content pack. You have to be obtuse on purpose to act like Rockstar won't be adding clothing and other items into Online, I mean, aside from the fact that they have already stated, IN CONTEXT, that they are adding more of these things and will be adding more over time, they have insisted multiple times that they have a lot of planned content that they will revealing eventually, and I believe them.

I don't mean this as an insult, but you aren't very active in a lot of games with progressive multiplayer content, are you? I've been hardcore gaming, mostly PC, since the 90s, and this isn't some kind of new debacle or something. Online games with content plans typically spend the first few months optimizing and improving their servers and clients stability. Once things are stable, they begin making passes on content, adding either missions or item content, be it clothing or weaponry, or even vehicles.

Even to borrow the MMO example, WoW was released in November of 04, it didn't add it's battlegrounds in, which was the first structured PVP gameplay experience in the game, until June of 05. This is a game that was pitched and released as a two faction war game.

The fact of the matter is, this stuff takes time. I know, I want more too, and I wish these companies would just develop the content and then release it rather than release unfinished games and essentially make us beta test them, but this is simply the status quo of the industry, and it is solely the fault of us as consumers. We line up for midnight releases for these unfinished games, we suck up the DLC, and we rant and rave until everyone we know owns the games before there is anything to even play together.

Rockstar is no different than the rest of the industry, outside of the fact that they aren't releasing sh*tty games on an annual cycle and gouging us 60$ every 11 months for what is essentially a content update.


I just had to quote this so I could tell you I love your sig. Cogent argument, tho - can't say I disagree. 

  • James_Rogers


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Posted 19 October 2013 - 11:20 AM

Yeah good suggestions guys

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