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How GTA O Could Have Been Good

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NikosBellend
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#1

Posted 18 October 2013 - 01:59 PM

While this thread may never be seen by a single r* developer, I hope that many of you who have stuck with this series as long as I have might feel the same way in regards to the current status of GTA Online's economy(or lack thereof).

 

Firstly, it's impossible to express any desire to want to put money into a game that had quite obviously been pushed on the backburner for years. Where simple things could have been coded by one person in a night, such as the ability to taxi each other or to acquire commodities to sell in game for GTA funbucks; what we were offered instead for our Grand Theft Auto RP experience was simply "sell car" and "rob stores."

 

The maximum of one night must have been all the effort that Rockstar provided to their "expansive MMO freeroam experience."

So I don't think I can blame anyone for being disappointed for a reiteration of GTAIVs freeroam implimented into GTA V with a lot of big words hyping it up.

 

What were we expecting? Well let me tell you, because it's really pretty simple to offer game modes that could appease everyone.

 

1. Deathmatch Freeroam - What we have

2. Roleplay Freeroam - What I expected

 

Some might say GTA is just not a game for RP, and I disagree. The SA MP/MTA mods offered a vast depth of roleplay opportunities even with the limited skins available. Hundreds of thousands of people enjoyed the opportunity to enter gangland Los Santos and get to know the personalities that made these groups and the parts they played. If that's not for you, that's why deathmatch freeroam should be available; and this is what I'd been hoping Rockstar had anticipated in the development of GTA Online.

 

Roleplay Freeroam should be expansive to such a degree that it would hold true to the title of MMO, with all of the fixings that you should expect when entering these worlds. There should be gangs to interact with, and do missions for; gaining favor and money to those groups you choose and making enemies of the ones you don't. -This- is Los Santos at its finest, a city rife with gangsters of all levels vying for control for as much money as possible. Gang conflict is where PVP on the streets begins to make sense, and nobody is going to blame you for gunning down somebody flying purple in what is green territory. Something to that likeness would have been a simple enough concept for everybody to enjoy and become immersed in.

 

--

 

I can find enjoyment in this game only in finding the most creative ways to torment my peers, and its unfortunate that a game with this much potential only has that to offer me for lack of Rockstar putting effort into something of real substance. Given Rockstars stance toward working out real issues of the game vs. nerfing missions people had been legitimately completing for money; it's become abundantly apparent that the real focus here is choking off those hard working players from earning cash so that they will begin to spend real money on funbux.

 

This is like having somebody spit in your face, its such a disgusting put-down. I encourage nobody to put money into this game until Rockstar gives some real effort into providing you, the players, what they'd been promising for so long. I cannot blame anybody who exploited the glitches in Rockstars system, that literally required them to abuse the cash menu they are pushing so hard to cheat their users out of more of their money. This is irony at it's finest folks, and I can't say Rockstar didn't have it coming to them.

 

--

 

Fixing GTA:O would be simple, but it's impossible to address so long as Rockstar's greed stands in the way of true progress. A player based economy would have been the best option for Rockstar to cash in on the money cards without appearing to be pushing it too hard. There is no economy here, aside from inflating Rockstars coffers. If those people who spent 18 hours a day playing GTA could sell their hard earned assets to other players, everybody could get a taste of those benefits, and Rockstar gets some of the money. These are some of the things that define MMO's as being such money-building, time-killing powerhouses. Apparently Rockstar didn't get the memo, and simply thought robbing their customers of time -and- money would be the best way to go.

 

With that all off my chest, I implore each and every one of you to seriously reconsider putting money into this game. Play it to your hearts content and try to make do with the meager earnings Rockstar has offered you. Giving them money for the easy way out only encourages them to continue to deceive you, and offer you a third-rate product that even private coders could, and have done better.

 

Some of these missions are so broken and uninspired, I can only be taken back to third-party companies from underdeveloped countries who are overcoming language barriers to make their confusingly interesting games. Where did this mega-budget go Rockstar? Into a 300 million dollar crack party?

 

Only then could I understand why the infrastructure of this "MMO" is such a joke.

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Lord_Ant_Warrior
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#2

Posted 18 October 2013 - 02:15 PM

Also, the opportunity to pull off more of those elaborate heists would have been a huge selling point, considering this is a heist-based game.


NikosBellend
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#3

Posted 18 October 2013 - 02:19 PM

Also, the opportunity to pull off more of those elaborate heists would have been a huge selling point, considering this is a heist-based game.

 

Yeah, and don't get me wrong; it's a fun game with a lot of potential to be something bigger. But selling up the heists to be as customizable as they were supposed to be and then only altering the first 30 seconds of it after tons of preparation work is just another slap in the face. What was offered was small change, and we will have to see what Online offers in terms of heists and I really hope they are worth everything else sacrificed along the way.


DrDetroit
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#4

Posted 18 October 2013 - 02:37 PM

I agree with the OP in the fact that there should be a RP lobby and a Deathmatch lobby.  That's what needs to happen.

 

On the other hand; It's been out for less than a month, the other GTA titles were not awesome at first either, but after several patches and DLCs they became the beasts we know and love.  You can't expect perfection with any game version-1.0.

 

With such complexities as in this offering of GTA, these things will be addressed in the weeks that follow.  Give it time...this is nothing new.

 

This is why I always wait like 6-months before making a purchase.  This way all the glitches and bugs are worked out before I pickup the game at a discount.

 

Anyhow, good OP.  


streetx1xracer
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#5

Posted 18 October 2013 - 02:38 PM

Also, the opportunity to pull off more of those elaborate heists would have been a huge selling point, considering this is a heist-based game.


They are going to still add those. Gtao is a growing game and unfinished yet.

Tbones981
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#6

Posted 18 October 2013 - 02:48 PM

First off when has gta o ever been role playing? Second you don't have to buy gta bucks you can make plenty of cash through racing and missions? Sounds like you should be making your own games?

NikosBellend
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#7

Posted 18 October 2013 - 02:52 PM

Wise words

 

 

This has satiated some of my frustrations toward what seems like cash-grabs on Rockstars part, and given me optimism for better change. Things like bucking missions down to such low pay-outs irks me, but I will extend my patience to see if this is all to work toward something better. I know economies are a hard thing to work out, but maybe this is all the growing pains toward getting that right. I've been in SA MP for around 6-7 years now, so it won't be too far fetched that I'll have the time to see how GTAO might grow and prosper into something better. Even if a lot of features should have been in the base game before working in other things, such as the stock market.


NikosBellend
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#8

Posted 18 October 2013 - 03:03 PM

First off when has gta o ever been role playing? Second you don't have to buy gta bucks you can make plenty of cash through racing and missions? Sounds like you should be making your own games?

 

For as long as GTA has been multiplayer people have been role-playing in GTA. This includes every PC version of III, Vice City, San Andreas, and these communities have existed for almost a decade.


DrDetroit
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#9

Posted 18 October 2013 - 03:19 PM

Yea, GTA is role play for sure, if you play it that way.  Look around in-game, looks pretty authentically real to me, so naturally some want to RP the game and not just run-and-gun everything you see...like a damn 10-year old.  Don't get me wrong, you have that right too.

 

Everybody is different and expect different things.  The bottom line is this game could be many things to many peeps, without debasing the other guy whom may not play the game the way you do or the way I do.  

 

You kids need to realize that not everybody is like you and to accept others opinions and wants/needs without the krass and glib BS remarks all the damn time.  Some of us have our mindless fun of run-and-gun techniques and cheating, glitching ect.  Some of us, probably half the game base if I were to guess, don't do things like that and shouldn't have to.  

 

I mean why play the game just to cheat and avoid playing the game?  This I don't understand at all, but I don't have to.  If that's your thing, that's cool, but don't sh*t on my parade.

 

Good day,

 

DrDetroit


Kent_Paul_Jnr
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#10

Posted 18 October 2013 - 03:33 PM

R* is not DMA anymore - neither is it the "same" company who made VC and SA

 

Those days have long gone....  R* = EA, worse, they parody all these other companies such as EA but have become them, themselves.

 

Whenever money cards or microtransactions are implemented into any game

The GAME DESIGN is changed to accomadate real $$$$ 

 

By R* doing this it shows u that the industry is selling out.

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Tbones981
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#11

Posted 18 October 2013 - 03:52 PM

I just don't get the complaints about that cash cards, if people can't invest the time saving money to buy cars and apt and ect why wouldn't rockstar implement it in the game?Any game like this has it now it would be dumb not to have it considering how much they make extra off it. It's no real advantage to have all those I see people as low as 17 have fully modded out cars and still lose to stock. It's not a pay to win game still. Just saying it's all about the money now so any game like this is going to have some real money system. As long as it's not giving people an advantage I say go for it.

jongameslap
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#12

Posted 18 October 2013 - 11:45 PM

Grand Theft Auto Online is a community driven game, although the developers know how to maintain a sensible balance between what the community desires and what's actually the best for the game.


Kent_Paul_Jnr
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#13

Posted 22 October 2013 - 10:39 AM

Grand Theft Auto Online is a community driven game, although the developers know how to maintain a sensible balance between what the community desires and what's actually the best for the game.

Havent laughed so much in ages.

 

GTAO is flawed by design... the glitches and exploits may have killed this game's "community" before it ever took shape - R* were smart to hold of the Multiplayer for 2 weeks, get in the sales then launch the broken piece of sh*t MP is without it effecting the games overall review.

 

That's marketing nothing to do with gameplay or the community - look how they are nerfing missions and money already and the community is paying for it.... suck R* balls like Apple fanbois

 

I defended R* for many years but now they have just become another 21C games company

 

money first - gameplay last





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