While this thread may never be seen by a single r* developer, I hope that many of you who have stuck with this series as long as I have might feel the same way in regards to the current status of GTA Online's economy(or lack thereof).
Firstly, it's impossible to express any desire to want to put money into a game that had quite obviously been pushed on the backburner for years. Where simple things could have been coded by one person in a night, such as the ability to taxi each other or to acquire commodities to sell in game for GTA funbucks; what we were offered instead for our Grand Theft Auto RP experience was simply "sell car" and "rob stores."
The maximum of one night must have been all the effort that Rockstar provided to their "expansive MMO freeroam experience."
So I don't think I can blame anyone for being disappointed for a reiteration of GTAIVs freeroam implimented into GTA V with a lot of big words hyping it up.
What were we expecting? Well let me tell you, because it's really pretty simple to offer game modes that could appease everyone.
1. Deathmatch Freeroam - What we have
2. Roleplay Freeroam - What I expected
Some might say GTA is just not a game for RP, and I disagree. The SA MP/MTA mods offered a vast depth of roleplay opportunities even with the limited skins available. Hundreds of thousands of people enjoyed the opportunity to enter gangland Los Santos and get to know the personalities that made these groups and the parts they played. If that's not for you, that's why deathmatch freeroam should be available; and this is what I'd been hoping Rockstar had anticipated in the development of GTA Online.
Roleplay Freeroam should be expansive to such a degree that it would hold true to the title of MMO, with all of the fixings that you should expect when entering these worlds. There should be gangs to interact with, and do missions for; gaining favor and money to those groups you choose and making enemies of the ones you don't. -This- is Los Santos at its finest, a city rife with gangsters of all levels vying for control for as much money as possible. Gang conflict is where PVP on the streets begins to make sense, and nobody is going to blame you for gunning down somebody flying purple in what is green territory. Something to that likeness would have been a simple enough concept for everybody to enjoy and become immersed in.
I can find enjoyment in this game only in finding the most creative ways to torment my peers, and its unfortunate that a game with this much potential only has that to offer me for lack of Rockstar putting effort into something of real substance. Given Rockstars stance toward working out real issues of the game vs. nerfing missions people had been legitimately completing for money; it's become abundantly apparent that the real focus here is choking off those hard working players from earning cash so that they will begin to spend real money on funbux.
This is like having somebody spit in your face, its such a disgusting put-down. I encourage nobody to put money into this game until Rockstar gives some real effort into providing you, the players, what they'd been promising for so long. I cannot blame anybody who exploited the glitches in Rockstars system, that literally required them to abuse the cash menu they are pushing so hard to cheat their users out of more of their money. This is irony at it's finest folks, and I can't say Rockstar didn't have it coming to them.
Fixing GTA:O would be simple, but it's impossible to address so long as Rockstar's greed stands in the way of true progress. A player based economy would have been the best option for Rockstar to cash in on the money cards without appearing to be pushing it too hard. There is no economy here, aside from inflating Rockstars coffers. If those people who spent 18 hours a day playing GTA could sell their hard earned assets to other players, everybody could get a taste of those benefits, and Rockstar gets some of the money. These are some of the things that define MMO's as being such money-building, time-killing powerhouses. Apparently Rockstar didn't get the memo, and simply thought robbing their customers of time -and- money would be the best way to go.
With that all off my chest, I implore each and every one of you to seriously reconsider putting money into this game. Play it to your hearts content and try to make do with the meager earnings Rockstar has offered you. Giving them money for the easy way out only encourages them to continue to deceive you, and offer you a third-rate product that even private coders could, and have done better.
Some of these missions are so broken and uninspired, I can only be taken back to third-party companies from underdeveloped countries who are overcoming language barriers to make their confusingly interesting games. Where did this mega-budget go Rockstar? Into a 300 million dollar crack party?
Only then could I understand why the infrastructure of this "MMO" is such a joke.