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Exploration - SKYRIM vs GTA 5

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  • Osho

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Posted 23 October 2013 - 11:41 AM

You usually have to  come to a conclusion after you state 2 un-verified personally made facts...


what are you saying? leave it to the players to decide both the games have released, equations change on perception no need to verify any thing!


if you are relating "un-verified" to PC then clearly it has no "number" of sessions nor "limited" or "unlimited" tag in the equation. Once game is released on PC, needless to say further! 

  • PkUnzipper


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Posted 23 October 2013 - 05:04 PM

Hey, another cave!  I bet this one is filled with Draugr/Falmer/Bandits/Spiders/Bears and maybe has a word wall but will definitely have a levelled chest.


Hey, another house! It looks very pretty outside, shame I can't go into it or even walk near it without the police being called by a random pedestrian. Time to lose my wanted level again!



Both games are great, both games are also not perfect. If GTA V allowed you to unlock locations in the manner of Skyrim, there would be even less difference.


I'm not understanding the point you were trying to make here.  Are you saying that if GTA had interiors in 100% of map buildings like Skyrim, that the boredom factor would be about the same? If so, then I'd say no. Because again, it's all about the gamer's mindset and resulting approach to how they play the game.  An achievement gamer will approach either game with the goal oriented mindset of


"Hey, found another X!  I bet this one is filled with Y and maybe has a Z but will definitely have a Q.  Now how many times am I going to need to keep finding X to get achievement B? Or what is the fastest way to make $$$ so I can level faster? Get the best, most overpowered weapon? become invincible as fast as possible?"   etc. etc.  This is a continuous grinding mindset.


Whereas an immersion/sandbox gamer like myself would approach either game with  "Hey, another X!  Wonder if this one is filled with Y? Perhaps Z?  Doesn't matter though.  Will check this out at a more conveient time later since I've got some other pressing things to do atm." 


Unlike the achievement/goal oriented gamer, the immersion gamer doesn't really give a flying f*ck about achievements or how fast they can improve their char.  They're most likely going to make a  mental note/book mark the map discovery for future exploration/inspection sometime later in game. Then go off to plant some crops (Skyrim) or play a round of golf (GTA).   And when they're ready to revisit this map game/feature the immersion gamer is likely going to end up pissed that they can't enter an interior as previously thought.  Or find there are extreme PvE limitations so the game isn't like what was advertised on the tin.


In which case, Skyrim would end up being the far superior game by default.  Because it's developer conscientiously chose to stick with the formula that worked and which made SP such a phenomenal success.  Unlike the path R* chose to take in jumping the bandwagon. And transform the sandbox game mechanics which has made GTA so famous into the 100% goal oriented, social media online experience it's degenerated into IMO.  >,<

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  • PkUnzipper


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Posted 23 October 2013 - 05:19 PM Edited by PkUnzipper, 23 October 2013 - 05:30 PM.



But if what you meant was that adding interiors to SP/online would've made for a better gaming experience, then I'm in total agreement. This will always be one of my biggest beefs with R* radical (and highly secretive) departure from the sandbox RPG GTA used to be. Take V predecessor for example.  One of the biggest gaming features which made SA so addicitive were the home invasion stealth missions CJ could do on properties around the map. You could do these whenever you wanted, provided the game time was in the correct hours of the game day. Very simple mini game with minimal scripting involved.  Which meant the outcome of success had the flexibility to be more random and uncertain.  So CJ could fail at the burglary, which could result in him getting killed by the home owners and/or police if alerted.


Besides this, the home invasion mini game not only had the practical purpose of improving CJ's stealth stat, but greatly added to the game immersion as well. Because in the non existent economy of SA, it was a means for the main protagonist to make a decent income between missions.  And it was sandbox enough to allow CJ dress the part as a burglar (face mask, beanie etc) do a non violent (gun with silencer) vs. violent home invasion etc.  You even had the choice of which homes and hood you wanted to scope out and rob.  Obviously robbing rival gang member homes were not as financially rewarding as the rich homes. But they were definitely more gratifying, because rival gang bangers like the ballas were always packing heat :lol:  Can't say the same for V or defend V in either SP or online. Because such a sandbox feature doesn't exist to break the repetitous monotony in SP (created by the heavy scripting in both missions and side activities). Adding interiors --preferably interactive interiors like the SA indoor casino, horse betting race machines would've gone a LONG way


Hell add a Mafia II style herion den where both SP and online chars could go and get high. GTA V comes with bongs, but your char can't buy medicinal Mary Jane at Smoke on the Water, the only store which legally sells this in the game environment? Or from a ballas or independent street corner dealer?  The game is focused on acquiring wealth through criminal activities, yet we don't have SP/online access to a SA style indoor casino where players can do interactive PvP gambling/betting -- both SA and RDR style?


Or have fun in an indoor Skyrim style bordatello/public bath house complete with prostitutes etc. We don't have interiors where your GTA SP/online chars could do some R&R, workout, shower/change clothes and buy food to get in shape etc?  I mean what's the point of including a muscle beach with workout equipment at the pier, if your char can't use any of these props?? So much for the "immersive world" which R* was advertising before game launch  :/


How important were interiors to game play back in SA?  Well even after CJ became extremely weathly running missons in San Fierro and Las Venturas, I'd still send him back to the hood at random times to go rob enemy gang member homes after dark. Just for the challenge of it! :lol:  Then I'd have him take his crazy gang banging gf Denise to the dance hall and do the dance mini game.  Or for a drive by the Ballas style date in his low rider. Then return to her house for some hot coffee. :lol:   Nope. Can't say the same for V which is supposed to be the superior game. :/


It's small mini games like that which made SA so highly addicting  :cool: And which unfortunately, both SP and online are still so sadly lacking to date. :/

  • GregorAngus

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Posted 23 October 2013 - 05:24 PM


Skyrim is almost too overwhelming to explore. I've been meaning to go back to it for a while now as I never really got too far, again because the game just feels so overwhelmingly massive.

Most Elder Scrolls games feel that way. And it's not generally a bad thing.



I've been playing Skyrim since its launch.. its been years now.. I still don't find it boring or anything.. its still got that magic that wonder and amazement.. so beautiful and just the world's so organic.. feel's like you are really in control.. gta 5 seems.. like ..just open land with great draw distance... just isn't there for me.. frustrating that i keep trying to like the game map post the story mode but i end up shutting down the game or even the online for that matter in a matter of minutes.. online takes a huge long time to get started and hobbies etc are boring..tennis yoga...just boring stuff..


Couldn't have said it any better myself.

  • AtomicPunk

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Posted 23 October 2013 - 05:29 PM Edited by AtomicPunk, 23 October 2013 - 05:30 PM.

I think Skyrim takes the cake on this one.

Even though Skyrim was a buggy piece of idiot sh*t, I still have to agree that as far as exploration goes, it beats the hell outta V in that department. But both worlds were fun to explore as long as it didn't freeze or glitch out in either case. But Skyrim is no Oblivion. Not even close to that kind of magic. Oblivion>Skyrim

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  • woggleman


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Posted 23 October 2013 - 09:10 PM

I just can't get into stuff like this. Wizards, Warlocks, Dragons and Hobbits and all that stuff does not appeal to me.

  • Stewlil

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Posted 23 October 2013 - 11:04 PM

Apples and Oranges, this has been discussed before too.

IMO, skyrims level of intricate detail is one of the best in any game ive ever played, the intricately placed items and enemies everywhere, with sooo much to explore, it may not be as big as V but it takes alot longer than 5 minutes to get around the map, which is what matters. Sure Gta has the random events and an ever increasing realistic city.

but in terms of exploration, come on.. Skyrim takes the cake there.

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  • Lock n' Stock

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Posted 23 October 2013 - 11:17 PM Edited by Gst0395, 23 October 2013 - 11:21 PM.

I have to say, Skyrim's fantasy world is beautiful. The explorable caves, forests, snowy mountains, rivers and towns. Feels very alive. I just hate it when some creature attacks you while you just want to stroll around.


I also love GTA V's world. A fair-sized urban environment surrounded by countryside, desert, forest and mountains, as well as the rural towns, bridges and military base in between.


I love both maps. They're both very detailed and diverse with plenty to discover. However, I think Skyrim wins for me, just because of the large amount of interiors, and going in Blackreach for the first time blew my mind.

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Posted 23 October 2013 - 11:34 PM

They're different, and both great on their own
however, it's much easier to create a immersive gameworld in a fantasy environment like tes
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  • PkUnzipper


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Posted 25 October 2013 - 04:57 PM Edited by PkUnzipper, 25 October 2013 - 04:58 PM.

@Cicero The Great: Rodrigo Borgia aka his Holy Eminence the Pope aka Supreme Pontiff Alexander the VI is THE f*ckING MAN.


PERIOD. :cool:


Just had to pay the proper homage and respect to your Avvie bro  :lol:

  • ajrunke

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Posted 25 October 2013 - 05:39 PM

I just can't get into stuff like this. Wizards, Warlocks, Dragons and Hobbits and all that stuff does not appeal to me.

Dude, I was the same exact way until I actually played it. My character is an archer / hand to hand combat. You don't have to use magic.

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  • IDAS Leader

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Posted 30 January 2014 - 03:21 PM

Why does every open world game compete with Grand theft Auto, and lose?

  • matajuegos01


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Posted 30 January 2014 - 05:18 PM

Why does every open world game compete with Grand theft Auto, and lose?

It doesn't, Skyrim is a RPG which is very different than GTA, so you can't really compare both.

  • WorldWideFM


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Posted 30 January 2014 - 05:46 PM

To be honest, I think the fact that you can only walk in Skyrim helps it feel like that big explorable world that it is. In V you miss a lot of the detail by the fact that you're speeding through it at 200 miles per hour. But ultimately, V is a much more interesting world to me, it's so beautiful and the art direction is perfect. It's not a particularly realistic looking world, but it's so beautiful and carries off that SoCal vibe perfectly. To think that every inch, every corner has been hand crafted and yet still managed to feel so special is truly amazing I think. Besides Skyrim's world was a little bit of a downer to me, Cyrodil was much more magical. 


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Posted 30 January 2014 - 05:56 PM

Raavi where are you ? Lol i hope it doesnt get locked but what the point of this thread,huh? Comparing an Legendary RPG Franchise-Installment,Skyrim (TES) to an Legendary Openworld Franchise-Installment,GTA 5 (GTA)? That pointless.

  • BMW1992

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Posted 30 January 2014 - 06:05 PM

Exploration = Skyrim


Fun all the time = GTAV


I want more DLCs for Skyrim 

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  • Detective Phelps

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Posted 30 January 2014 - 07:12 PM Edited by Los Santos Police Department, 30 January 2014 - 07:15 PM.

Exploration = Skyrim
Fun all the time = GTAV
I want more DLCs for Skyrim

Bethesda moved on to a new project (fallout 4?).

I had to wait 6 months for dawnguard, and 4 for hearthfire. I don't want a wait like that for a DLC again.

Anyway, both games are great, but one is an RPG, the other is an action-adventure openworld game.
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  • jatiger13

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Posted 30 January 2014 - 07:25 PM

Skyrim, skyrim, skyrim. That is all I have to say on this topic. And its enough.

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