I'm extremely disappointed about this. I'd rather have GTA IV's mele combat back. What on earth happened here? They claimed it was better but I cant see one way its better. No combos (unless you dodge 1st), you cant choose wether to punch or kick OR who you want to strike. I cant tell you how many times I am aiming towards one person and hit my friend or someone else close by. You also cant even block. Wtf? The KO punches look nice tho but damn that's it.
There is no more fighting aspect at all. Its one strike at a time hoping you land 1st or wait until they strike then dodge and do the same counter over and over. No skill in it period. Big let down for me. This has got to be fixed in the near future. I was really looking forward to this. I suggested a combat system awhile back but its not inline with the new system so here is a suggestion that goes with the current setup.
OK the 1st problem is choosing the strikes. As stated above you cant in V. Here is a way to make it possible that's in accordance with the current control scheme.
When squared off
Left Trigger - puts you in fight mode
Left Stick - flick in any direction to quick step, hold in any direction + strike to aim strikes at particular targets. For example, hold forward to attack the guy in front of me then hold back to attack the guy behind me.
X/Square - tap for quick punches, hold for strong punches (the longer the hold the more powerful the strike).
A/X - tap for quick kicks, hold for strong kicks.
B/Circle - tap to dodge, hold to block.
Right Trigger - tap to push enemies, hold to grab enemies or pick up grounded enemies.
When holding enemies
Left Stick - pulls, drags or guides enemies in different directions.
X/Square - tap for quick punches, hold for strong punches.
A/X - tap for knees to the body, hold for knees to the head.
B/Circle - tap to throw enemies, hold to pick them up and slam them.
Right Trigger - let go to release enemies.
You can block quick strikes but not strong strikes. You can dodge strong strikes but not quick strikes. Basically you cant just sit back and block or dodge everything. You must choose the correct defense. Simple but challenging.
Also, counters need to be one free strike only not a combo. A person shouldnt get 3 free hits for dodging one punch. Now if I continue to punch and my opponent doesn't block then sure I should be able to combo but only the initial strike after the counter should be free.
This uses the same buttons as in V and would of course use the same animations. All that's really being changed is the inputs and a few new animations. I'm no game dev so I may be wrong but this sounds possible to impliment. Come on R*. Don't leave this hole in your game. Am I alone on this?
Edited by BumpyJohnson, 3 weeks ago.