There isnt enough to do, or enough things to buy imo. Actually, not enough things that have variety. I dont mind grinding, just make sure it doesnt feel like it, that aside there is nothing to work towards anyways, nothing im dying to purchase. Thats at level 60 too.
GTAO is basically lacking a soul--aka immersive sandbox, fun mini game features--which its predecessors always had. IMO this is non TDM/non mission stuff like golf and tennis. IMO, the online experience is bound to feel empty with such a big map and a complete lack of interactive buildings and side activities to do. They need to add a ton more sandbox features besides golf, tennis, and parachute jumping competitions. The racing side missions are a good way to spend some mission downtime. But these can get somewhat repetitive, even if they keep adding new courses.
And one of these first features that should be immediately made available should be the purchase of multiple properties. Regardless of what level you're at because that's what you were able to do in past GTA SP. Why should online be any different? In fact, after getting over the dissapointment of SP, I was led to believe all of these sandbox features would be available once GTAO went live. If that's the case, I've yet to see any immersive gaming options in the online menu for:
1. Being able to access more store interiors on the map & interact with more stores. To date, all we have is a beautiful but extremely non-interactive map. It doesn't inspire me to have my char leave the house, because there really aren't many interesting/immersive things to do outside of missions. Why the hell can't you buy pot at Smoke on the Water? Or a taco from one of the several taco shops around the map? Or food from any of the food stores (Burger shot, Cluckin Bell etc) which were always available in past SP titles? Or buy a hot dog from the many hot dog vendor stands on the map? Or work out at muscle beach and make your char more muscular/stronger like back in SA?
2. More individual oriented, skill based activities like the Triathalon, Hunting mini games--R* really needs to revamp these SP activity mini games and base it on pure skill. Based on the limitations of the hunting mini game, and 3 races in SP, I thought they would be providing multiple side missions for these online AND also make decent money while not doing TDM/other shooting style missions. Or at least give us the ability to design our own custom courses. These sorts of races would encourage players to play constructively on an individual basis (i.e. fairly compete in passive mode with NO guns/sabotaging other competitors etc). while building strength/stamina skill sets, earning RP/JP Races like these--especially they're designed sadistic button mash fests like in SP--should earn competitors some serious cash like at least 10k GTA$ for 3rd place.
R* should also consider adding more variety to the triathalon missions. Like something similar to Franklin's random encounter with Dom which unlocked parachute jumping in SP. They should add race segment legs like parachuting, water vehicle, BMX, or even underwater exploration for extra variety in triathalon races. And what's the deal with all those useless fruit/food stands along the highways, desert, and beach areas? Why couldn't competitors use these food stands as pit stops to refresh staminia? Or legally cheat to buy random spawning at the ped vendors of bull testosterone etc. Same goes for the hot dog vendors. This would've gone a long way for immersion.
3. Night Clubs/more nightlife social activity locations where you can participate in fun mini games on the map. Now what ever happened to the ability to do that dance mini game in the clubs like back in SA? And why the hell aren't there more establishments like these on the map? And I'm not referring to the strip joint which has virtually next to nothing to do in terms of interactivity once your char enters the establishment. Is the ability of your char to use the ATM, getting drunk, watching strippers, and getting lap dances how they're supposed to have fun with their partying trait (which you got the chance to assign back in character creation)? Or is there more hidden/locked entertainment content to come at some ridiculously inflated level?
At what level are you able to unlock the ability to have strippers visit your property for lap dances etc? Is this really R* only vision for how your char is supposed to have fun online? I've found other innovative ways to have fun to day. But nightlife is the one feature (next to multiple properties and custom options for clothing/jewelry etc) which would have greatly added to the immersion factor of online game play.
4. Doing voluntary SA side missions like freight car, ambulance, firefighter, police/vigilante, taxicab etc side missions. Need the ability to perform these at least solo. Unfortunately, the only place you can do these to date--AND get paid for it--is with Franklin and the taxi/towing missions in SP. Why the hell couldn't they have transferred these features to online? Would have helped with making legit income at the lower levels. For us casual/immersive sandbox gamers, this would be a decent way to make some cash (say $1k-$2k per game day of your char working). Because these sorts of SA styled missions are what I envisioned when I was first introduced to the new char creation screen.
5. Character creation menu. And speaking of the side missions in #5 there is the char creation menu. What the hell is the point of having to specify how many hours your char does of legal v illegal work? Or being an athletic v couch potato etc? When specifying these skill attributes apparently have very little influence on your style of game play? And what the hell is with the minimum 4 hr restriction on sleeping?? Is that the minimum number of hours your char can sleep/chill out in their apt?
Yes you get better paying random missions on your cell phone. But in order to make real honest $$$ without farming, it's increasingly challenging to play solo. You really need to play in co-op/TDM/Invite Only sessions in order to avoid playing with immature randoms.
But to date, the amount of "legal work" that your char can do (eg races for cash, betting on missions etc) are very limited. The existing side activities like races/jumping challenges, etc pay little monetary value if at all. I created what I thought would be a balanced char who would do 8 hours legal work, 4 hr illegal, 1 hrs partying, 0.5 hr couch potato, and the remainder being athletic. Yet all I've been driven into doing to date (without farming) to make decent money are illegal activities.
Some 90% of my chars time is spent in passive mode doing "illegal activities" Like stealing ped cars and selling them once per day at LS customs. Or from playing the limited number of survival missions v. AI as solo. Or redoing AI missions from my chars phone contact list--100% of which are criminally oriented. Or doing random investigative events solo, which are basically gang war extermination scenarios in free mode etc. What a complete waste of time creating char creation was.
6. Other interactive entertainment locations like movie theaters. This was an excellent immersive feature R* introduced which let you participate solo (or better yet, with friends). But the variety they included from SP is getting stale. Wondering if they're planning on dynamically adding/updating movie theaters with new video clips/content a frequent basis? Or is this new content yet another feature we'll have to grind/farm in order to unlock?
7. Better yet, R* should consider giving us a creation tool where we could add movie clips to this entertainment location. Upload it to social so that other players could download and watch it in their game. That would be my ultimate definition of a sandbox game feature.
I think one of the biggest reasons why online has been such a let down for me to date, is the lack of immersion, backstory, and plot for your char (which existed by default in SP). But these all depend on YOU possessing the innovation to creatively use the existing online activities with your char, and make the game a fun, immersive experience. However, the lack of sand box activities, mini games, and side missions have been lacking since GTAO launch. So IMO, this is why the game appears to be so lackluster to date.
8. A superior, dynamic, and highly interactive economy that R* alluded to with BAWSAQ. I actually thought we'd be able to do side missions like the ones in #4 and indirectly influence the stock market from these. For example, get random calls from business on the map (like Up Atom Burger) to transport cargo/goods by some method (train, semi truck, van, plane, boat etc etc) to points around the map. This would allow lower level players to make a honest living if the lifestyle of crime didn't appeal to them. And by doing these transport missions, companies you're working for (which also appear on LCN/BAWSAQ) would benefit from your side missions. So their stocks would rise/fall based on how well online gamers accomplished these side missions.
9. Encourage more constructive/teamwork style game play for good rep/good sport gamers. One way to do this is to make the dynamic economy very interactive. So this would also involve pedestrian transport (i.e NPC peds as well as other online players). For NPC peds, you'd get random phone missions to use your vehicle (or get some designated vehicle on the map) and transport them and/or personal cargo somewhere. The same deal with other online players. But to be a passenger, other online gamers would have to be good behavior/good sport players. They'd also have to be in passive mode before being able to contact you for a cab ride. They would also have to remain in passive mode for the length of the trip. In both NPC ped and online player cases, passengers would designate where they wanted to go on map. You get to decide the fastest way to get there (or use the suggested yellow route) without trashing the cab/killing the passenger while en route. Then at the destination, the game would automatically deduct the fare from the passengers bank account to yours.
Basically What R* needs to do is to bring back the emotional fun and feel of SA. That's what GTAO is lacking.This means fricking unlocking a good chunk of the custom and gaming content they've restricted to higher levels. As a casual gamer, it's going to take me ages to get to level 50 where the good content is restricted.
Edited by PkUnzipper, 17 October 2013 - 08:28 PM.