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[WIP|III] GTA 3 DE

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universetwisters
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#121

Posted 13 April 2014 - 08:49 PM

I know there's a train yard in Harwood, Portland, so that could probably be converted into an end-of-the-line station. Or maybe that construction site in Staunton Island can be completed, along with a train station built onto it?

 

I think that yard is connected with docks. And there are alot of problems to connect them

 

It's kinda connected to the port, but the other side of it, you can make a bridge going over the water


alex8ball_BRATVA
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#122

Posted 13 April 2014 - 09:06 PM

It's kinda connected to the port, but the other side of it, you can make a bridge going over the water

 

prison is on the way. I understood your idea.remember OmexR version. Just straight rail road. there are no ideas   in my head how to make bridge realistic. It's kinda funny )))- lonely bridge through the water. Maybe later.... Now i want to make train station in Ghost city and locomotives.

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universetwisters
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#123

Posted 13 April 2014 - 09:35 PM

Neato. Do you have any pictures of the ghost city yet or where you want the train station/line to go?


alex8ball_BRATVA
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#124

Posted 13 April 2014 - 09:49 PM Edited by alex8ball_BRATVA, 13 April 2014 - 09:59 PM.

Neato. Do you have any pictures of the ghost city yet or where you want the train station/line to go?

 

Station take place in the south part of Ghost city (beta name) and rails go to east through countryside then turn up to north in tunnel)))) There will be another tunnels))) to Carcer city maybe. There are no 3d screens yet. I'm just drawing on lessons cause of my Diploma. It is timeconsuming thing. 2 month to it and then drink, drink, drink, girls, and drink again. I'm so fed up with study!!!! Cant stand it anymore! BUT I make myself complete it. 


universetwisters
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#125

Posted 13 April 2014 - 10:12 PM

So you have no pictures of the ghost city, or the surrounding parts with you?


alex8ball_BRATVA
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#126

Posted 13 April 2014 - 10:22 PM Edited by alex8ball_BRATVA, 13 April 2014 - 10:29 PM.

So you have no pictures of the ghost city, or the surrounding parts with you?

Only old from playground.ru.  I can scan new pictures only in next weekend. I'm in another town for studying.

http://i.playground....ge.920xauto.jpg

http://i.playground....ge.920xauto.jpg

ancient tunnel from 2012 (was too highpoly)

http://i.playground....age.175x160.jpg

from lost vc project

http://i.playground....ge.920xauto.jpg road to little bogota

http://i.playground....ge.920xauto.jpg

 

the whole gallery - http://pix.playground.ru/786720/25577/

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universetwisters
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#127

Posted 13 April 2014 - 10:26 PM

So as of now, nothing's modeled for the ghost city?


alex8ball_BRATVA
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#128

Posted 13 April 2014 - 10:31 PM

since 76059_1.jpg

and that 61333_alpha9.JPG

nothing

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universetwisters
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#129

Posted 13 April 2014 - 10:39 PM

That's better than nothing. Maybe I help you, you can help me in the future.

Do you have a plan for the train station or where it will go, how the tracks are going to be planned out, etc.?


alex8ball_BRATVA
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#130

Posted 13 April 2014 - 10:50 PM

Do you have a plan for the train station or where it will go, how the tracks are going to be planned out, etc.?

Only in head. Similar to SA style. Station is on the paper

That's better than nothing. Maybe I help you, you can help me in the future.

How can I help you in the future?

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universetwisters
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#131

Posted 13 April 2014 - 11:05 PM

How can I help you in the future?

 

Modelling and the like for a source project I'm working on.

 

Do you mind if I see the station plan? Is it going to be a thru-station or a terminal station? Will it have a yard? Etc.


Kalvin
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#132

Posted 13 April 2014 - 11:08 PM

#1 Tip: Never mention 'trains' in a thread or else Universetwisters will go on and on about it forever.

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universetwisters
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#133

Posted 13 April 2014 - 11:12 PM

#1 Tip: Never mention 'trains' in a thread or else Universetwisters will go on and on about it forever.

 

The same could be said about your minecraft retextures, calving.

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#134

Posted 13 April 2014 - 11:13 PM

#1 Tip: Never mention 'trains' in a thread or else Universetwisters will go on and on about it forever.

I hope this thread doesn't get...derailed.

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alex8ball_BRATVA
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#135

Posted 13 April 2014 - 11:27 PM

Modelling and the like for a source project I'm working on.

 

Do you mind if I see the station plan? Is it going to be a thru-station or a terminal station? Will it have a yard? Etc.

 

Source... never will work with quake family engines. If you mean GoldSource and Source from Valve

I'll make map by myself, only programmers will add to project.

 

#1 Tip: Never mention 'trains' in a thread or else Universetwisters will go on and on about it forever.

)))looks like I'm understood what about you))))

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universetwisters
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#136

Posted 13 April 2014 - 11:30 PM

^ I'm talking about the source engine from Valve. If you wanna know more about it, you could shoot me a PM so this thread doesn't get clogged up.

 

But yeah, you can never have too many references if you're aiming for accuracy.


universetwisters
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#137

Posted 19 April 2014 - 04:45 PM

Any new updates or on hold?


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#138

Posted 18 May 2014 - 11:02 AM

Seems that this mod is kind of sleeping...

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alex8ball_BRATVA
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#139

Posted 15 June 2014 - 04:58 PM Edited by alex8ball_BRATVA, 15 June 2014 - 05:01 PM.

To bring beta atmosphere I decided to build cutted vehicle.(Meteor) Now i'm in last step to my diploma and there more time i can use for mod.

76593_METEOR.PNG7573_Snimok2.PNG

67516_Snimok3.PNG62063_Snimok4.PNG

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#140

Posted 15 June 2014 - 05:09 PM

I helped one guy with http://gtaforums.com...ipshine-o-vice/ (He made real good mods) Try to guess what is that building)))))) It remake of original.

70231_avery_parking.PNG16880_avery_parking3.PNG

61273_avery_parking4.PNG77944_avery_parking5.PNG

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#141

Posted 15 June 2014 - 05:18 PM Edited by SaL_Leone, 15 June 2014 - 05:22 PM.

I helped one guy with http://gtaforums.com...ipshine-o-vice/ (He made real good mods) Try to guess what is that building)))))) It remake of original.

70231_avery_parking.PNG16880_avery_parking3.PNG

61273_avery_parking4.PNG77944_avery_parking5.PNG

Oh you're helping him too,that's awesome :) ?.Great models BTW !


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#142

Posted 15 June 2014 - 05:18 PM

To bring beta atmosphere I decided to build cutted vehicle.(Meteor) Now i'm in last step to my diploma and there more time i can use for mod.

76593_METEOR.PNG7573_Snimok2.PNG

67516_Snimok3.PNG62063_Snimok4.PNGGb

Пиздатая тачка. Awesome car :colgate:

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#143

Posted 28 July 2014 - 10:18 AM

I'm stil celebrating my diploma:) Anyway mod is alive. Ring around town is getting closer. I finished modelling area near observatory and connection between residental and central parts of town. On the east Les County take place. I dont know what is"Les" mean, but R* mentioned that. There will be 2 villages and few farms, forest and rocks are also included. Detail modelling of county has already started.
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#144

Posted 28 July 2014 - 11:07 AM

Awesome progress.

 

Btw: Les County = The Benz = R* member ;)


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#145

Posted 28 July 2014 - 11:24 AM

glad Leslie will like it
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#146

Posted 30 September 2014 - 07:15 PM Edited by alex8ball_BRATVA, 30 September 2014 - 07:26 PM.

Update. mountain, road to observatory. early version. 1 part is in 1 step to finish. observatory is need to be textured and trees are waiting to be moved. 
after positioning trees i'll show you beautiful landscapes ingame. Now its very peaceful, but i want to show you final view.
e9529f7594abt.jpgf5bd4a9f8c35t.jpgacca9dcefeb8t.jpgbdc068a08e08t.jpg990c60f15332t.jpg
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#147

Posted 30 September 2014 - 10:23 PM

Congratulations on your diploma! Very neat work. Enjoy putting together your map while you have the time.
I'll be following this topic :)


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#148

Posted 01 October 2014 - 03:01 AM

Speccy thank you:)

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#149

Posted 01 October 2014 - 08:57 AM

Nice work Alex
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#150

Posted 01 October 2014 - 04:54 PM

Congrats on your diploma!

Looking forward to this mod.
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