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Driving physics: The final round

45 replies to this topic

Poll: Wich game has the best handling (193 member(s) have cast votes)

For Cars

  1. Grand Theft Auto 4 (62 votes [32.12%])

    Percentage of vote: 32.12%

  2. Grand Theft Auto 5 (131 votes [67.88%])

    Percentage of vote: 67.88%

For Bikes

  1. Grand Theft Auto 4 (109 votes [56.48%])

    Percentage of vote: 56.48%

  2. Grand Theft Auto 5 (84 votes [43.52%])

    Percentage of vote: 43.52%

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Stop hating IV
  • Stop hating IV

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#1

Posted 15 October 2013 - 04:02 AM

In which game you feel more confortable cruising with your beloved vehicle?


Ermac.
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#2

Posted 15 October 2013 - 04:07 AM

There will never be a final round.


fish61324
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#3

Posted 15 October 2013 - 04:11 AM

There will never be a final round.

I agree. What makes the OP think he is 'special' and his post is any different than the many other threads talking about comparing GTA IV to GTA V driving physics.


TIMSTER777
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#4

Posted 15 October 2013 - 04:16 AM


There will never be a final round.

I agree. What makes the OP think he is 'special' and his post is any different than the many other threads talking about comparing GTA IV to GTA V driving physics.

So the only way this can be "official" is if an admin makes this thread...right? Lol
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Ermac.
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#5

Posted 15 October 2013 - 04:28 AM

No one said anything about it being "official". Lol


Stop hating IV
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#6

Posted 15 October 2013 - 04:31 AM

My sincere apologies for the title  :/

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customkingpimp
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#7

Posted 15 October 2013 - 04:40 AM

I like the handling of of both bikes and cars in GTAV more than IV. IV was not realistic Cars float around too much ect. This is a little more "arcadey", but better.


woggleman
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#8

Posted 15 October 2013 - 05:39 AM

V but TLAD had the best bike handling. It was nearly perfect.

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Stewlil
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#9

Posted 15 October 2013 - 07:49 AM

Yeah tlad had the best bike physics by far. V Sucks hard. The driving doesn't feel as real anymore either :(

TheMarkofZollo
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#10

Posted 15 October 2013 - 07:51 AM

Is this just about preference or realism or what? Define 'best handling' please.


JmanBassman
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#11

Posted 15 October 2013 - 08:18 AM

Is this just about preference or realism or what? Define 'best handling' please.

If we're defining realism GTA is pretty far off the mark, but that's not saying I don't enjoy the handling in IV and V which I do but come on guys were R* actually going to put in semi realistic handling? as much as I wanna say yes they should of and I reckon many of you would agree but think of the upset that would cause. GTA has easy to pick up, hard to master arcade like driving physics to be easier on a larger portion of players, we can always hope for the PC version then create / tweak our own handling.


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#12

Posted 15 October 2013 - 08:29 AM Edited by GTAction99, 15 October 2013 - 08:30 AM.

Voted GTA V for both.

if you were to ask me this question a week ago, I would have chosen GTA V for cars and GTA IV for Motorbikes. Motorbike handling took longer to get use to, but now I am alot better at them.


NewGamesTeam
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#13

Posted 15 October 2013 - 08:39 AM

After I played GTA IV in an internet cafe (my laptop couldn't run it, BEX error), I understood GTA IV physics actually sucks. It was hard to drive.

@GTAction99, nice avatra.


woggleman
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#14

Posted 15 October 2013 - 09:27 AM

Voted GTA V for both.

if you were to ask me this question a week ago, I would have chosen GTA V for cars and GTA IV for Motorbikes. Motorbike handling took longer to get use to, but now I am alot better at them.

Me too. I am very much warming to the bikes.


jamieleng
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#15

Posted 15 October 2013 - 09:34 AM

The bike handling in V seems almost identical to Saints Row. It's utter sh*t.

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TheMarkofZollo
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#16

Posted 15 October 2013 - 09:57 AM Edited by TheMarkofZollo, 15 October 2013 - 09:57 AM.

 

Is this just about preference or realism or what? Define 'best handling' please.

If we're defining realism GTA is pretty far off the mark, but that's not saying I don't enjoy the handling in IV and V which I do but come on guys were R* actually going to put in semi realistic handling? as much as I wanna say yes they should of and I reckon many of you would agree but think of the upset that would cause. GTA has easy to pick up, hard to master arcade like driving physics to be easier on a larger portion of players, we can always hope for the PC version then create / tweak our own handling.

 

Just asking because a lot of people seem to prefer V handling perhaps because it is a lot easier, but IV was closer to realism.

I am not saying IV was perfectly realistic (needed to include anti-roll bars in most sporty cars and tighten susp by 5% to prevent older cars bottoming out) but it was one of the most realistic representations in a game to date.

 

I know this isn't a driving 'simulator', but auto has a big part in GTA, and it isn't a shooting simulator but most people wanted that to improve  :turn:


user14
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#17

Posted 15 October 2013 - 10:02 AM

Gta 4 has best driving physics and everyone knows it.

GoldenBlade
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#18

Posted 15 October 2013 - 10:05 AM

GTA V for cars. GTA IV for bikes.

sly1286
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#19

Posted 15 October 2013 - 10:06 AM Edited by sly1286, 15 October 2013 - 10:07 AM.

Yeah GTA 4 Driving was way better... Now we have Grand Theft Saints Row

JmanBassman
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#20

Posted 15 October 2013 - 10:20 AM

 

 

Is this just about preference or realism or what? Define 'best handling' please.

If we're defining realism GTA is pretty far off the mark, but that's not saying I don't enjoy the handling in IV and V which I do but come on guys were R* actually going to put in semi realistic handling? as much as I wanna say yes they should of and I reckon many of you would agree but think of the upset that would cause. GTA has easy to pick up, hard to master arcade like driving physics to be easier on a larger portion of players, we can always hope for the PC version then create / tweak our own handling.

 

Just asking because a lot of people seem to prefer V handling perhaps because it is a lot easier, but IV was closer to realism.

I am not saying IV was perfectly realistic (needed to include anti-roll bars in most sporty cars and tighten susp by 5% to prevent older cars bottoming out) but it was one of the most realistic representations in a game to date.

 

I know this isn't a driving 'simulator', but auto has a big part in GTA, and it isn't a shooting simulator but most people wanted that to improve  :turn:

 

Sorry if my previous comments came across as a *poke* that was not intended. You have a good points because the cars in IV had some awful body roll and they still do too a degree in V but in V its just easier to utilize that to an advantage. On the other hand you can't please everyone because you make the driving better which in theory makes it more difficult and the same principle on shooting. For the record as much as I love shooting games I'm not that great so GTA's shooting and aiming system has always worked in my favor. Maybe people liked the cars with crazy boat like body roll but for me GTA V driving feels more planted.


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#21

Posted 15 October 2013 - 11:18 AM

GTA V is better. But bikes are sh*te in both. Haven't been decent since san andreas/vice city


TheMarkofZollo
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#22

Posted 15 October 2013 - 11:42 AM

Sorry if my previous comments came across as a *poke* that was not intended. You have a good points because the cars in IV had some awful body roll and they still do too a degree in V but in V its just easier to utilize that to an advantage. On the other hand you can't please everyone because you make the driving better which in theory makes it more difficult and the same principle on shooting. For the record as much as I love shooting games I'm not that great so GTA's shooting and aiming system has always worked in my favor. Maybe people liked the cars with crazy boat like body roll but for me GTA V driving feels more planted.

That's OK chap. Glad this (so far) is a more mature discussion than some of the others.

 

As I was trying to get at, I have no gripes in people saying they prefer V, everyone is entitled to their opinion and pursue what they enjoy. I'm getting used to atm but still not loving it as I am a realist, it's just the people who say V is way more realistic than IV - that is just nonsense. Like the people who said before V's release 'ooh I saw different buildings in a screenshot = San Diego CONFIRMED'.

 

I really hoped R* played the middle ground and either allowed both styles of handling (code being already there and all) or made something between IV and V, which would be closest to realism, but like you say I guess most people wouldn't want that...


JmanBassman
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#23

Posted 15 October 2013 - 11:58 AM

That's OK chap. Glad this (so far) is a more mature discussion than some of the others.

 

 

As I was trying to get at, I have no gripes in people saying they prefer V, everyone is entitled to their opinion and pursue what they enjoy. I'm getting used to atm but still not loving it as I am a realist, it's just the people who say V is way more realistic than IV - that is just nonsense. Like the people who said before V's release 'ooh I saw different buildings in a screenshot = San Diego CONFIRMED'.

 

I really hoped R* played the middle ground and either allowed both styles of handling (code being already there and all) or made something between IV and V, which would be closest to realism, but like you say I guess most people wouldn't want that...

 

Exactly everyone has their own opinion and mine is from being an avid sim racer for many years.

 

The original Test Drive Unlimited had a Hardcore mode. Something like this would of been nice, similar to the Free Aim option in GTA V now. You would have the option too turn it on and if you do you'll be in races with racers with this turned on. Like on racing games when you turn all the assists off is the easiest way to explain it.

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Raavi
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#24

Posted 15 October 2013 - 12:10 PM

For driving: GTA IV

For bikes: GTA IV: TLAD

 

GTA V isn't even in the same league as GTA IV.

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TabooV2
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#25

Posted 15 October 2013 - 12:18 PM

Loved the driving in IV, but I enjoy the driving in 5 much more. The bikes in 5 handle is pretty bad..


Revoemag
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#26

Posted 15 October 2013 - 12:23 PM

Those who complain about driving physics being to Arcady in V, are the same people who say helicopter flying is to hard.
How is R* suppose to satisfy you people when you don't even know what you want...

TheMarkofZollo
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#27

Posted 15 October 2013 - 12:28 PM Edited by TheMarkofZollo, 15 October 2013 - 12:29 PM.

Those who complain about driving physics being to Arcady in V, are the same people who say helicopter flying is to hard.
How is R* suppose to satisfy you people when you don't even know what you want...

I think the vehicle handling is too arcady, but have no issues with helicopters. They may be a little more wobbly than in IV but I have easily done all the 'under the bridge' challenges with helis and flew under plenty more that are harder just for fun  :pp


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#28

Posted 15 October 2013 - 12:51 PM

Cars, trucks, airplanes-> GTAV

 

On foot -> GTAV

 

Swimming -> GTAV

 

Parachute -> GTAV

 

Bikes and Helicopters -> GTA IV


jamieleng
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#29

Posted 15 October 2013 - 01:29 PM

 

That's OK chap. Glad this (so far) is a more mature discussion than some of the others.

 

 

As I was trying to get at, I have no gripes in people saying they prefer V, everyone is entitled to their opinion and pursue what they enjoy. I'm getting used to atm but still not loving it as I am a realist, it's just the people who say V is way more realistic than IV - that is just nonsense. Like the people who said before V's release 'ooh I saw different buildings in a screenshot = San Diego CONFIRMED'.

 

I really hoped R* played the middle ground and either allowed both styles of handling (code being already there and all) or made something between IV and V, which would be closest to realism, but like you say I guess most people wouldn't want that...

 

Exactly everyone has their own opinion and mine is from being an avid sim racer for many years.

 

The original Test Drive Unlimited had a Hardcore mode. Something like this would of been nice, similar to the Free Aim option in GTA V now. You would have the option too turn it on and if you do you'll be in races with racers with this turned on. Like on racing games when you turn all the assists off is the easiest way to explain it.

 

Yes, I very much agree with that last sentence & have said almost the exact same thing on here. Driver assist ON/OFF switch would be a great real world explanation for having two different handling styles. Turning driver assists on would be V's handling & switched off would be more like IV, but with less body roll & better grip. As for bikes, I don't know why they changed something nobody complained about after TLAD.

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Buford T Justice
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#30

Posted 15 October 2013 - 04:13 PM

The arcady driving of GTA V is subjective so it is fine, but they need to fix the few odd side issues that they have created, I'm guessing by accident. The inability to push other cars pisses me off the most. My Patriot should be able to shove your sh*tty Voodoo onto the train tracks with ease, but I can't, it just doesn't work.

The cars also seem to react like bumper cars a bit during collisions, they look really unnatural sometimes when the crash. Especially if you do something like sideswipe a car on the interstate, they collide in a strange way, almost like there is an invisible wall going around each car and the invisible walls are colliding instead of the cars bumpers or panels. It's hard to explain, it just like like PS2 era GTA collision detection or something.

On-road cars are far to good off-road. Why even choose an off-road vehicle now when a Comet or Infernus can go off road just fine, probably even faster than a truck or SUV for that matter. The on-road cars need to have some grip taken away from them when they are off-road. If you want your car to have off-roading abilities you can always customize it, but it should not come stock amazing off-road.





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