RTCG:III is a modification for GTA III which, in the spirit of the various instances of so-called 'Chain Games' here on GTAF attempts to have players complete the game to 100% together with other people.
However, what sets this modification apart from the actual Chain Games is that it is fully real-time and code-supported (however, not multiplayer). Let's name some example use case:
- two primary missions from the early game are available - one given by Joey, the other being the optional (however, we force completion of these before the mission locking them to prevent accidental locking of 100%) mission 'The Fuzz Ball'. In addition, two players are signed in to the specific 'instance' of the RTCG modification. Both of them go to the Joey mission - player A arrives first, and the mission starts for him. A minute later, player B arrives and tries to start the mission - he gets a message that player A is already playing, and therefore goes to Luigi's mission.
- a third player joins, and either goes to both missions and sees they're busy (or notes a radar icon being grayed out - that's a possible addition I'm considering), and decided to do a few Taxi mission fares. After 10 fares he decides to stop the mission and find another thing to do; player A on the other hand just completed 'Cipriani's Chauffeur', and both player C and player B (who is also not on a mission for this example's sake) both see the Toni icon appear on the radar.
This, accompanied with real-time statistics tracking per player (and, should the initial trials be successful, nearly-social-networking features like private instances players can get invited to) and interactive logs of gameplay including screenshots (potentially at 'high points' in the mission, even?) is what defines this modification's concept.
I'm currently still developing the modification, and have almost completed the backend of mission completion and synchronized handling; therefore there's not much visual to show yet as it looks almost completely like the original game apart from some additional messages...
... once it's reached a certain milestone, I'll be running a few testing rounds on a single instance on my community to 'playtest' the modification (and introduce some of my community members to the wonders of III); success there will determine further development of multi-instance features and possible expansion to VC/SA.
Anyway, that's pretty much it for now; I'd love to get some more responses than my modifications usually tend to get on here