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[WIP] RTCG:III

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NTAuthority
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#1

Posted 12 October 2013 - 01:57 PM

RTCG:III is a modification for GTA III which, in the spirit of the various instances of so-called 'Chain Games' here on GTAF attempts to have players complete the game to 100% together with other people.

 

However, what sets this modification apart from the actual Chain Games is that it is fully real-time and code-supported (however, not multiplayer). Let's name some example use case:

 

- two primary missions from the early game are available - one given by Joey, the other being the optional (however, we force completion of these before the mission locking them to prevent accidental locking of 100%) mission 'The Fuzz Ball'. In addition, two players are signed in to the specific 'instance' of the RTCG modification. Both of them go to the Joey mission - player A arrives first, and the mission starts for him. A minute later, player B arrives and tries to start the mission - he gets a message that player A is already playing, and therefore goes to Luigi's mission.

- a third player joins, and either goes to both missions and sees they're busy (or notes a radar icon being grayed out - that's a possible addition I'm considering), and decided to do a few Taxi mission fares. After 10 fares he decides to stop the mission and find another thing to do; player A on the other hand just completed 'Cipriani's Chauffeur', and both player C and player B (who is also not on a mission for this example's sake) both see the Toni icon appear on the radar.

 

This, accompanied with real-time statistics tracking per player (and, should the initial trials be successful, nearly-social-networking features like private instances players can get invited to) and interactive logs of gameplay including screenshots (potentially at 'high points' in the mission, even?) is what defines this modification's concept.

 

I'm currently still developing the modification, and have almost completed the backend of mission completion and synchronized handling; therefore there's not much visual to show yet as it looks almost completely like the original game apart from some additional messages...

 

... once it's reached a certain milestone, I'll be running a few testing rounds on a single instance on my community to 'playtest' the modification (and introduce some of my community members to the wonders of III); success there will determine further development of multi-instance features and possible expansion to VC/SA.

 

Anyway, that's pretty much it for now; I'd love to get some more responses than my modifications usually tend to get on here :)

  • Zer0w5, ThirteenAG, ED-E and 4 others like this

ThirteenAG
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#2

Posted 12 October 2013 - 03:16 PM

O_o

The Clansman
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#3

Posted 12 October 2013 - 03:40 PM

What the... is this even possible?

Can you show at least some screens of these "some additional messages" ?


NTAuthority
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#4

Posted 12 October 2013 - 07:35 PM

Random video regarding this modification:
 

  • Silent, ED-E, TJGM and 1 other like this

TJGM
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#5

Posted 12 October 2013 - 07:38 PM

Now that is pretty cool!


NikDelgad
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#6

Posted 13 October 2013 - 03:05 AM

Sounds interesting!


Performer
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#7

Posted 13 October 2013 - 10:39 AM

I actually don't get it?! Is this a CO-OP multiplayer mod or what is it? 


Silent
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#8

Posted 13 October 2013 - 12:16 PM Edited by SilentPL, 13 October 2013 - 12:16 PM.

I actually don't get it?! Is this a CO-OP multiplayer mod or what is it?


However, what sets this modification apart from the actual Chain Games is that it is fully real-time and code-supported (however, not multiplayer).


Did you do tl;dr on the title post?

secarfe
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#9

Posted 13 October 2013 - 03:18 PM

I like this concept, please show more! :)


Zer0w5
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#10

Posted 21 October 2013 - 04:10 PM

I was waiting for this :)


NTAuthority
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#11

Posted 11 December 2013 - 05:57 PM

 
Place it in any GTA:III folder. If you get 'unable to open for writing', run as administrator or move GTA out of Program Files.
 
There's a few bigbugs at this point, also you need an account but the launching window allows creating one using single signon.
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Respect2
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#12

Posted 12 December 2013 - 12:25 AM

Server not working?
fe9101bf6d8ea62816fee8192aa712c9.jpg


Respect2
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#13

Posted 13 November 2014 - 09:57 PM

Project is dead?





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