Posted 12 October 2013 - 06:45 AM
I usually find a mountain and use my sniper rifle. Usually, I can eliminate any would-be assassin before they even get in range. I haven't been countersniped yet.
On the contrary, I almost exclusively use my sniper rifle for bounties. I caught one guy on the LS river by posting up on an overpass and shooting him while he drove towards me, he never had the chance to retaliate. If you're going to bounty hunt, please watch the dot on the map for a second so you know what's up. A lot of players are more than aware of the fact they are being hunted, and will be very attentive to any white dots heading their way. Always assume that when a marked player comes within a mile of a random player, it will end in shots fired. I have had marked players randomly come attempt to assist with gang attacks or randomly drive past me. Every time, I dispatch them quickly. For one, that's the rules. Secondly, I don't know why someone wants you dead, so I won't take my chances.
Back to the dots, this is for bounty hunters. Don't just rush towards the red blip with a round in the chamber. Here is my checklist when assessing a target.
1.) Movement. Is the target sedentary? Where are they? They may be in an elevated position or seeking refuge. I consider these to be the deadliest. If they are moving, is it a straight line at a mostly universal speed, or are they randomly slowing and turning? I need to know if the mark is airborne or on the ground. Also, if movement is predictable, can I intercept? If the target is randomly driving circles on the interstate, I would rather find an overpass and snipe them than try and give pursuit.
2.) Location. Where are they? If they are on a skyscraper, a sports car is useless. If they are in a tunnel, a helicopter attack will be ineffective. Note their escape routes. If they have only one way out of an area, I am going to wait there and use the appropriate weapon to execute the bounty.
3. White dots. How many, how close? If all the dots are dancing around and people are dying, there's an obvious gunfight. If the dots stay close and don't move much, that's the mark's friends. A lot of players will retreat to the interstate when an automobile chase ensues, often attempting to change direction. These are the most dangerous, you need to be prepared for the other drivers to open fire. Any car between me and the mark is a guaranteed death. If I can kill them, I will. They are already trying to kill another player, what's wrong with me doing the same? Blowing out the tires of your counterparts while leaving the target car intact is an easy way to distance yourself from the pack and isolate your target.
NOTE: Keep your vehicle at a 45 degree offset when approaching a mark's car. Only approach when you are prepared to fire (i.e. straightaways) as to eliminate the threat of grenades and bombs. Use PIT maneuvers wisely, tapping that rear quarter panel is cool until the front of the car spins around and you eat 30 uzi rounds.