So, you are in the midst of a great battle, survival. gang attack, police fight, etc. with your buddies. Things are going great, you are keeping your space, covering well and you've got the battle locked down...
Then someone gets a little to close and WHAM! An "Accidental Just Friends Melee" to the face... teammate down and out. Now this could happen from simply forgetting to maintain your intervals (spacing) or an effort to share a little cover. Or when you all turn to move out, or when you are getting into cars and some one is covering... We've all done it. Often funny. But also VERY irritating that there is currently no way to combat this issue.
Yes the quick reflex style CQC response is great when against an enemy. But creates massive complications when literally in a tight spot. Yes it is possible, and obviously advised to try and spread out for a myriad of strategic reasons, yet regardless of effort we all often find ourselves a little to close with friends when your character auto-melees them to death. And in this game the melee is pretty strong and useful. Just not in combat against your own team; at times an unavoidable mistake. Plus often melee combat sets your character in a temporary aggressive stance, which is awesome... just not against your teammates. There is even on occasion the accidental punch on a mountain or roof top which results in making a 2nd punch almost to easy to make contact with.
I really like this melee, love almost all of it. Just...Not against team mates. So I am curious if anyone else would be interested in some sort of minimal solution in a patch of something? Such as:
An addition to the "Select Menu". A category for friendly fire, or friendly melee conditions. Much like the "highlight player" list, except that you select not to auto-melee them. And/or if need be perhaps a reduction in bullet damage? (Honestly I like the fear of friendly fire for actual weapons, more effort put into team battles.) Even if need be, it's a mutual condition, both parties select it as an "alliance" type option. Although it does seem like it would be simpler to have it be an individual player setting, instead of requiring both parties to agree. As you would assume that both parties involved intend to work together anyway.
So basically just interested in ideas for a work around, or if anyone else would like to see a solution to this minor but frustrating issue? Your bumps or comments are needed if so, thanks.
It's be nice to hide behind the same dumpster without beating each other to death.
(If you agree in even the slightest bit, please bump to keep the traffic coming, thanks.)