The whole nature of MMO progression has to be farming - no company can come up with enough new, original content perpetually to enable you top play without repeating everything at least once. I like to repeat the missions that are fun and ignore those that bore me - so what!
It is well known that the hatred some have for 'farmers' in MMOs is a euphemism for jealousy of said farmers bank balance, gear score, w/e.
It will never change.
I have said it elsewhere, what we are playing atm is a beta. R* are tuning, not nerfing, they have to get the right balance between rewards vs incentive to shell out real cash for fake GTA$. They really did need an economist and expert in Micro$ on the dev team but it seems that was an afterthought doh!!
Really, at this point R* should stop 'chasing the dials' and monitor things then make appropriate changes once they have nailed it. ATM no one knows where they are and worse, ppl don't even really KNOW if they are actually exploiting or not
ps. Farming <> Exploiting. The former is maximising effort/return and the latter is cheating.
I agree, but I am not sure they should have thought about getting an economist on their team. EVE Online has an economist who every day can get an accurate estimate on the in game currency to real money value. Ships in that game worth over 9000 USD (I am not kidding btw, the 9000 just happens ot also be a pun but here it is the real value. There was an article about the guy who lost it, due to a player in his clan that backstabbed him). The economist is constantly monitoring the economy and how EVE's economy evolves and changes daily.
In GTAO we do not have an economy like that, we have a players buy sh*t from NPCs economy, not a completely player driven economy like EVE (In EVE you can not but like literally anything from an NPC only players). I think they should have though more about the return on investment though, there are mission that are quite difficult and pay sh*t (escaping 3 stars with a god damn oil tanker lol for like 3k I think it was) and then you have missions that require you to steal two cars, drive away from the cops and make 5k, or missions that you kill 13 people at a drug deal and you get 9k (now 3k, appropriate for its "investment" imo). These are all low level missions, and because when you start getting higher up you will be getting 3.5k RP and 16k GTA$ missions on the norm. But getting there is tough without replaying missions every once and a while (I usually replay the good ones once or twice, even if the pay is sh*t. If it is fun I will enjoy it again.), so the early game players feel like they just wont ever earn anything. They need to balance the reward for what you have to do for the mission and also give low level missions good payouts every once and a while. They shouldn't be rolling in cash at sub 20, but they should feel like they have been getting something done. ATM it is pretty tough to feel good about your day from level 1-20 because you still have weak ass guns, you keep getting the same weak ass missions (I find some of those low level missions fun, but they began to get really lame after I played some higher level ones) and it seems like you are never going to even get to your first assault rifle (and of course you think it will solve all your problems, which it kind of does but not really).
Luckily for me and my friend when I rolled back 13 levels and he lost his character we still had friends high enough to run the good missions to make the lower levels seem like nothing more than just playing the game. There needs to be a bit more reward for the missions early on, because a lot of them do not reward you for the sh*t you wade through and with hardly anything to get you out of the sh*t.
More reward for our investment into the missions for early game (1-25ish, at 25 you start getting the really good stuff though and after that you hardly notice your pockets being low if you keep doing missions regularly) because the players doing them don't have much to look forward to when they know the next mission is going to take a decent amount of time and only pay them maybe a bit more than a grand because they died once. Plus low leveled players seem to get picked on by the higher levels lately and that costs the low level player way more money than the higher level guy who's taking a 2k hit every death from his 50k+ at all times stack.
Oh and true about farming, it has always been like that. The players who are too lazy and/or jealous of those with good stuff just shift blame and point fingers. This is with all things, ever play any PvP game and hear some guy going 3-15 blaming his team for never getting his back, that the enemy is hacking, or they are using some exploit spot, etc., etc.? Yeah, that is just how the human brain becomes OK with failure or underachieving. Instead of owning up and taking responsibility for their mistakes, they blame others for their shortcomings.
i can see where you're coming from, and i would actually agree with you, but the payouts from missions are absolutely garbage. i understand at low levels you get scraps as rewards, but even in the level 50's you only get like 10k rewards for missions...
There is no way because at level 25 I was getting a mission rewarding 10k, at level 45 my friend is getting a mission from Martin constantly that rewards 16k, and he has invited us to others that all pay out 10k or more, and more often than not its more.
That is a large sum of cash man, a f*cking lot. More than most things in this game cost outside of cars and housing. You said it yourself in your post, you know Rockstar wants you to play the game for a long time so if you are getting 25k payouts constantly at 50, imagine what you will be getting at 100+ in a couple of weeks. You will be sitting on so much cash that you won't know what to buy and will be joining random rooms sending cash to everyone for "sh*ts and giggles".
Edited by DymeDef, 10 October 2013 - 03:06 PM.