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GTA Feature Wishlist

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jay1993
  • jay1993

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#181

Posted 04 July 2014 - 07:18 AM Edited by jay1993, 14 July 2014 - 05:51 AM.

GTA VI

 

Modern Day Setting

Set in Florida-Georgia-South Carolina-Alabama

Realistic Gas

Realistic Health and Hunger Bar

Travel Between Cities by Inter-City Rail

3 Protagonists with One of Them Female

50 Radio Stations

 

GTA VII

 

 

50s Setting

Set in New Austin-West Elizabeth-Nuevo Paraiso

4 Protagonists With 2 of Them Female

100 Radio Stations

20s, 30s, 40s, and 50s Vehicles

Lots of Crime, Hillbillies, and Rednecks

 

GTA VIII

 

Modern Day Setting

Set in a Whole State of San Andreas

5 Protagonists with 3 of Them Male

150 Radio Stations

Every Building Enterable

Better Fighting System

 

GTA IX

 

2000s Setting

Set in the Northeast USA

6 Protagonists with 3 of Them Female

Realistic Shopping

200 Radio Stations

Realistic Blood

 

GTA X

 

70s Setting

Set in Northwest USA

Realistic Vehicle Wrecks

7 Protagonists with 4 of Them Female

250 Radio Stations

20s, 30s, 40s, 50s, 60s, and 70s Vehicles

 

GTA XI

 

Modern Day Setting

Set in All of the USA, Canada, Mexico, Peru, and Chile

1,000 Radio Stations

15 Protagonists with 5 of Them Female, and 5 Other of Them Child

Cruise Control

Purchase Properties like Apartments, Land, Mansions, Estates, and More

 

GTA XII

 

Modern Day Setting

Set in the Entire World

75 Million Radio Stations

20 Protagonists with 10 of Them Male, and 5 of Them Child

All Realistic Features and GTA Features

All Landscapes


CatsWontDance
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#182

Posted 06 July 2014 - 12:40 PM

Persistent reticle, video editor, and GTA Online II. I'd love to see the content creator expanded on, and also more single player activities.

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SirGerwain
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#183

Posted 06 July 2014 - 02:24 PM

I'd really like to re visit vice city also, but have the map include the Everglades area, with swamps, it would be a great contrast between the city and the wilderness and I like the diversity between florida's tourist areas and the people in the heartland

CatsWontDance
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#184

Posted 06 July 2014 - 07:50 PM

I'd really like to re visit vice city also, but have the map include the Everglades area, with swamps, it would be a great contrast between the city and the wilderness and I like the diversity between florida's tourist areas and the people in the heartland

This, I'm dying to see a contemporary Vice City. But I also wouldn't mind seeing Las Venturas, and a return to Liberty.


evd
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#185

Posted 06 July 2014 - 08:45 PM Edited by evd, 06 July 2014 - 10:20 PM.

I'd really like to re visit vice city also, but have the map include the Everglades area, with swamps, it would be a great contrast between the city and the wilderness and I like the diversity between florida's tourist areas and the people in the heartland

Yeah, its a similar situation as we have now with Los Santos and wild Blaine County. I hope Vicy City will get swamps, Last Venturas big desert and hidden military base (I mean really hidden), and North Yankton propper taiga.

 

Amd for the swamps I want airboat.

 

Air_boat.jpg

 

yep.

 

With such diverse options, what kind of mysteries would you like to have? 

I have one, and its a werewolf in North Yankton's woods. I know Rockstar wanted to put them/him into Red Dead Redemption  but in the end they decided to not. Mayby the want to bring them into more modern world of GTAs. They would fit nicely, causing chills on neck with howling in the forested mountains. Imagine going with trevor to the woods with a carbine and a flashlight, searching for missing girl and seeing her being eaten by huge beast. Probably this is kind of weirdness which Rockstar likes and thinking of. 

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waymuu
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#186

Posted 06 July 2014 - 11:37 PM

A great big bushy beard!

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Maro Hannover
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#187

Posted 07 July 2014 - 01:01 AM

The Houser brothers said that they don't want to expand to the HD universe instead they prefer making more DLC's to GTAV. DLC's are better than a new gta. if rockstar starts making a new gta they will be in the Madness Hospital within a week. They already got tired for 5 years developing GTA V. Time to rest now i think? in DLC's we may get

Niko Bellic

Carcer CIty

sh*tpacks

Jetpacks

serving vendors

enterable restaurants

las venturas

san fierro

Vice City

North Yankton

Liberty city

Yeah DLCS are best except if it costs Money!

 

So My Reaction to 874985.png

 

Will Be

 

1008-tazidevil-up-yours.jpg


CatsWontDance
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#188

Posted 07 July 2014 - 07:34 AM

What about Dallas-Fort Worth, Texas?


evd
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#189

Posted 07 July 2014 - 11:12 AM Edited by evd, 07 July 2014 - 11:55 AM.

The Houser brothers said that they don't want to expand to the HD universe instead they prefer making more DLC's to GTAV. DLC's are better than a new gta. if rockstar starts making a new gta they will be in the Madness Hospital within a week. They already got tired for 5 years developing GTA V. Time to rest now i think? in DLC's we may get

Niko Bellic

Carcer CIty

sh*tpacks

Jetpacks

serving vendors

enterable restaurants

las venturas

san fierro

Vice City

North Yankton

Liberty city

Yeah DLCS are best except if it costs Money!

 

 

 

In the first sentence you mentioned that Rockstar doesnt want to expand universe, but want to ... expand it by DLC's?

It doesnt matter if it is another number. The recipe which V holds is sufficient. We just want to have interconnected maps with some parallelity between them. I would allow to load those new areas and content in the background while flying in real time over the ocean for few minutes. Mayby with new weather effect will come huge storm so every journey between those maps could be different and challenging ;)


return-to-innocence
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#190

Posted 08 July 2014 - 10:20 AM

I'd like to see GTA VI go to Atlantic City, Vice City(would be nice to see in HD) or Las Venturas(cause seeing that in HD would be amazing)

 

but what I really want to do in GTA VI is gamble again and play basketball.

Atlantic City:r4liJYu.jpg

 

u74Or5l.jpg


SirGerwain
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#191

Posted 08 July 2014 - 03:01 PM

 

I'd really like to re visit vice city also, but have the map include the Everglades area, with swamps, it would be a great contrast between the city and the wilderness and I like the diversity between florida's tourist areas and the people in the heartland

Yeah, its a similar situation as we have now with Los Santos and wild Blaine County. I hope Vicy City will get swamps, Last Venturas big desert and hidden military base (I mean really hidden), and North Yankton propper taiga.

 

Amd for the swamps I want airboat.

 

Air_boat.jpg

 

yep.

 

With such diverse options, what kind of mysteries would you like to have? 

I have one, and its a werewolf in North Yankton's woods. I know Rockstar wanted to put them/him into Red Dead Redemption  but in the end they decided to not. Mayby the want to bring them into more modern world of GTAs. They would fit nicely, causing chills on neck with howling in the forested mountains. Imagine going with trevor to the woods with a carbine and a flashlight, searching for missing girl and seeing her being eaten by huge beast. Probably this is kind of weirdness which Rockstar likes and thinking of. 

 

I like the idea of an airboat/hovercraft kinda thing too, i hope they make north yankton an accesible area in dlc 


The_Anti-tragedy
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#192

Posted 08 July 2014 - 08:14 PM Edited by The_Anti-tragedy, 08 July 2014 - 08:14 PM.

I was thinking that maybe after purchasing properties, not only we do missions for them but also plan and perform heists for them.

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patrickm28
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#193

Posted 08 July 2014 - 11:37 PM Edited by patrickm28, 11 July 2014 - 05:00 AM.

Personally, I think that Rockstar Games should add all of these modern cities to GTA V as DLC, and then only load the information into memory for your current city, and feature a loading screen between each city that shows a cinematic view of your character(s) as they travel on an airplane to the next city. During that loading screen cut scene, the game loads the information for the next city into memory (maybe even allow the player to explore the plane while you wait). For GTA VI (6), I think that the game should go back to Vice City in the 80's, but with GTA V's graphics (obviously). Then Rockstar could add all of the cities featured in GTA V, but take the city back to the 80s with different older vehicle models, and building styles. It would be awesome to drive through Los Santos from the 80's, and know your way around, but see "new" (older) building that you don't recognize while using new characters, and seeing the city have a new atmosphere (imagine seeing the desert in the 80s where it was either a newer settlement, or didn't exist at all.)

 

It would be awesome to see a single rotating beacon on a police car with GTA V's graphics,


HazzardX
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#194

Posted 12 July 2014 - 02:04 AM Edited by HazzardX, 12 July 2014 - 02:05 AM.

-1970/80
-Carcer City
-Dark atmosphere,cloudy weather
-Classic Rock
-More Cars
-Being able to go to LC,or,at least,Upstate Liberty and/or Alderney
-Remove the 3d era-HD era thing..it's just annoying
-Swamps,Countryside
-Returning characters from other gta games and from manhunt (being younger,as the action will take place in the 70s)
-Secret Cars (Not talking about different paintjobs, i am saying that somethig unique,as Borgnine,shall return)
-Side-Missions
-Different radios for every area (like in gta2)
-Biker Gangs
-More Customization
-Being able to break into houses
-Buying assets,like in vc
-City more realistic
-6 stars
-Being able to see the game in topdown view
-Three protags,one per chapter (30% of the game with a character,30% with another and so.)
-Friend and Dating missions (like in SA or IV)
-Easter eggs from older games (for example:gouranga)
-Gang respect meter,like in gta2
-Modding tools

jay1993
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#195

Posted 14 July 2014 - 06:04 AM

Previous GTAs to My GTAs in the Future

 

GTA I

 

Set in Liberty City, Vice City, and San Andreas

Less Features

90s Setting

 

GTA II

 

Set in Anywhere City

Much More Features

Modern Day Setting

 

GTA III

 

Set in Liberty City

3D View

2000s Setting

 

GTA IV

 

Set in Liberty City and Alderney

RAGE

2000s Setting

 

GTA V

 

Set in Los Santos and Blaine County

Multiple Protagonists

Modern Day Setting


evd
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#196

Posted 14 July 2014 - 02:21 PM Edited by evd, 14 July 2014 - 02:44 PM.

I think I was writing this before here, but mayby someone 'll catch up (probably someone already did)  this idea

 

As far as We should consider things like Carcer City, Modern VC, LC, LV or SF as DLC's for GTA V, next game I want to be cyberpunkish. with totally different universum, not kinda Mass Effect style, but pure cyberpunk like Ghost in the Shell or Akira beside the super powers. Although I would like to implement some weird stuff like biopunk themes, with psychological horror atmosphere (F.E.A.R. 1). I know something like this could be hard seen as normal Grand Theft Auto. Mayby it would be just another IP from Rockstar with typicall to them open world and sidequests. This could allow R* to tell very metaphysical message. Just imagine this dirty neon city, biker gangs, mercs, corporations, Philip K. Dick's atmoshpere and W.Gibson's appereance protoganists.

 

Probably there is topic on such idea, but i couldnt find it. Can someone help with with finding it? 

If there is no such, can I feel obligated to create one?

 

uh, ok I've found a bunch of them ;)


Phoenix_Poop
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#197

Posted 14 July 2014 - 07:46 PM Edited by Phoenix_Shit, 14 July 2014 - 07:46 PM.

GTA VI

 

Modern Day Setting

Set in Florida-Georgia-South Carolina-Alabama

Realistic Gas

Realistic Health and Hunger Bar

Travel Between Cities by Inter-City Rail

3 Protagonists with One of Them Female

50 Radio Stations

 

GTA VII

 

 

50s Setting

Set in New Austin-West Elizabeth-Nuevo Paraiso

4 Protagonists With 2 of Them Female

100 Radio Stations

20s, 30s, 40s, and 50s Vehicles

Lots of Crime, Hillbillies, and Rednecks

 

GTA VIII

 

Modern Day Setting

Set in a Whole State of San Andreas

5 Protagonists with 3 of Them Male

150 Radio Stations

Every Building Enterable

Better Fighting System

 

GTA IX

 

2000s Setting

Set in the Northeast USA

6 Protagonists with 3 of Them Female

Realistic Shopping

200 Radio Stations

Realistic Blood

 

GTA X

 

70s Setting

Set in Northwest USA

Realistic Vehicle Wrecks

7 Protagonists with 4 of Them Female

250 Radio Stations

20s, 30s, 40s, 50s, 60s, and 70s Vehicles

 

GTA XI

 

Modern Day Setting

Set in All of the USA, Canada, Mexico, Peru, and Chile

1,000 Radio Stations

15 Protagonists with 5 of Them Female, and 5 Other of Them Child

Cruise Control

Purchase Properties like Apartments, Land, Mansions, Estates, and More

 

GTA XII

 

Modern Day Setting

Set in the Entire World

75 Million Radio Stations

20 Protagonists with 10 of Them Male, and 5 of Them Child

All Realistic Features and GTA Features

All Landscapes

That's one strange way of looking at things... 


evd
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#198

Posted 14 July 2014 - 10:13 PM

 

GTA VI

 

Modern Day Setting

Set in Florida-Georgia-South Carolina-Alabama

Realistic Gas

Realistic Health and Hunger Bar

Travel Between Cities by Inter-City Rail

3 Protagonists with One of Them Female

50 Radio Stations

 

GTA VII

 

 

50s Setting

Set in New Austin-West Elizabeth-Nuevo Paraiso

4 Protagonists With 2 of Them Female

100 Radio Stations

20s, 30s, 40s, and 50s Vehicles

Lots of Crime, Hillbillies, and Rednecks

 

GTA VIII

 

Modern Day Setting

Set in a Whole State of San Andreas

5 Protagonists with 3 of Them Male

150 Radio Stations

Every Building Enterable

Better Fighting System

 

GTA IX

 

2000s Setting

Set in the Northeast USA

6 Protagonists with 3 of Them Female

Realistic Shopping

200 Radio Stations

Realistic Blood

 

GTA X

 

70s Setting

Set in Northwest USA

Realistic Vehicle Wrecks

7 Protagonists with 4 of Them Female

250 Radio Stations

20s, 30s, 40s, 50s, 60s, and 70s Vehicles

 

GTA XI

 

Modern Day Setting

Set in All of the USA, Canada, Mexico, Peru, and Chile

1,000 Radio Stations

15 Protagonists with 5 of Them Female, and 5 Other of Them Child

Cruise Control

Purchase Properties like Apartments, Land, Mansions, Estates, and More

 

GTA XII

 

Modern Day Setting

Set in the Entire World

75 Million Radio Stations

20 Protagonists with 10 of Them Male, and 5 of Them Child

All Realistic Features and GTA Features

All Landscapes

That's one strange way of looking at things... 

 

Its like GTAs made by Activision.


Raza2000
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#199

Posted 15 July 2014 - 06:47 PM

I would like to see GTA 6 be set in about 6/7 cities & you could fly to different cities. This will never happen it's my idea.  (them cities would be Detroit- all of it's abandoned buildings and the ghettos would be cool, Miami (vice city) Las Vegas (las venturas) London (where the first GTA game was set)  possibly somewhere like Rio de Janiero (the favelas, copacabana beach etc). Also Los Santos could be one of the cities and Liberty City could be the other. Or maybe Carcer City. Also, I would like to see the main protagonists out of previous GTA games to do one huge heist or something at the end of the game. Can you imagine CJ, (I was going to say Frank Tenpenny but he died), Sweet Johnson out of GTA SA In GTA 6, Out of Vice City you could have Tommy Vercetti, Phil Cassidy or maybe Mercedes Cortez (some females doing the heists as well) out of GTA IV: you could have: Niko, Roman & Elizabeta. Out of GTA 5 you could have Michael, Franklin & Trevor. So all them characters I said, CJ, Sweet, Tommy Vercetti, Phil Cassidy, Mercedes Cortez, Niko Belic, Roman, Elizabeta Michaeal, Trevor & Franklin all doing one heist and then end of GTA 6. I think that would be cool.


The7thOne
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#200

Posted 15 July 2014 - 06:57 PM

Sorry for the double post, but I'm thinking that Italy would be a great place as well, with all the culture it would be something completely different!
3 cities and countryside in between them, including mountains and many hills

THIS


Krysalis
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#201

Posted 15 July 2014 - 09:45 PM

Its up to Rockstar, but id like to see San Fierro and Las Venturas. Vice City would be awesome too. I wouldnt mind other locations but as far as gameplay and graphics are awesome i dont mind location that much.

gtaluva
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#202

Posted 15 July 2014 - 10:09 PM Edited by gtaluva, 15 July 2014 - 10:12 PM.

I have to put my vote in for Las Vegas (Las Venturas of course) as the main city in GTA VI. Vegas is a beautiful city and area that I would love to see on modern systems. Along with that there is not only the city, but plenty of desert and mountains to include missions, activities, and towns. Vegas also is very versatile on what it can offer for a story. All different levels of wealth from the super rich, to the super poor, to everywhere in between. You also could have gangsters, mafia, sophisticated crime and heists, and simple petty criminals along the strip. Also Vegas offers every type of vice you could want from alcohol, to drugs, to gambling.

 

There's a lot you could do with a game primarily set in Vegas. Just thinking about it makes me wish I could play it right now!


Spacelord2012
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#203

Posted 16 July 2014 - 10:31 AM

So there should be the three main characters (I will use the stuff in GTA 5 for example) and in every part of heist missions the forth slot should have a memeber of the heist there (GTA Online should be a start menu thing anyways) So say you have Chef with you in the Big Score where you attack the front of the bank. Then you could switch between Franklin, Mike and Chef. They would be given weapons to use depending on their "weapon choice" skill. Hackers would not be effected by thins and would remain un playable. This idea could be improved but any thoughts?


Kalerney
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#204

Posted 16 July 2014 - 02:38 PM

I Have 3 ideas concerning the next installment of the franchise :

 

1) San Fierro 60's

 

The game would take place in Northern San Andreas (mainly San Fierro) during the summer of love era (end of the 60's). It could be a very interesting setting, because it was not done in any GTA Like (it could have been, but that game was canceled years ago). Just imagine hippies, LSD, insane police chase on the famous sloped SF Streets ...

 

2) Two faced San Andreas

 

The game would features two protagonists. The first one lives in modern day Northern San Andreas (with San Fierro, and the surrounding countryside, including snowy mountains).

The second lives in Eastern San Andreas, featuring a breathtaking Las Venturas (with stunning light works), and the surrounding desert (including small towns, why not even a Reno parody). L..V. would be smaller than S.F, but interiors would be absolutely fantastic, casinos such as the Luxor parody (Camel Toe in SA) would be fully enterable. The storylines of the two characters would be barely connected, (the first one is about the crime life in S.F, the seconde one is about the gambling life). The two region (N SA and E SA) are in no way linked, you'd have to switch between the two characters to play in the region you want to. You begin the game in SF, and you'd have to progress about 30 % of the character 1 storyline in order to access the second region and its character.  

 

The second idea is, by far, what excite me the most !

 

3) Viva Las Venturas

 

The game would be focused on East San Andreas, and its modern day Las Venturas. The map itself would be big, with the surrounding desert and its tons of secrets, but not bigger than the GTA V map. In fact, all the console power would be used to create the most astonishing recreation of Las Vegas ever depicted in an entertainment product. All casinos would be fully enterable; more mini games than San Andreas and Bully combined, all of them fun and entertaining (farewell yoga) ... You would have so much things to do in Las Venturas, that you could easily free roam for about 80-90 hours before even pulling the 10th mission.

 

I really like Las Vegas, and I know that this city has an enormous potential in a game like GTA.


jeanrjm
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#205

Posted 17 July 2014 - 03:32 AM

Las Venturas
All features of GTA SA
Weapon selection wheel of V
IV's driving
IV's style wanted system
IV's cheats saved on phone
IV's story quality
Build a crime empire such as in GTAVCS

EM_JAY_86
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#206

Posted 17 July 2014 - 08:43 AM

San Diego and Tijuana! With 2 protags, 1 from each side of the border. An American protag who's been discharged from the marines, and a Mexican protag from a cartel family, who's got out of jail and is looking to climb the ladder in the drug trade. We could have battles to control territory and smuggling routes. A dark story based around deceit and treachery, with money and drugs being the driving force behind it all. The protags could be in business together for part of the story, with the marine using his military connections to supply the other with weapons in exchange for drugs or money. A real vie for power kind of story, with interesting characters who you're never sure you can trust. Go back to the rags to riches structure, with one or both protags starting of as bodyguards and hitmen, then climbing the ranks to low level runners, and eventually becoming filthy rich smugglers, with enemies always challenging for their position. I have so many ideas for a game like this, I'll have to put together a concept when I have the time. 


roif456
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#207

Posted 19 July 2014 - 07:17 AM Edited by roif456, 19 July 2014 - 07:19 AM.

My GTA VI or further wishlist:

1. Have 2 gay protagonists that love each other or one female protagonist that is feminist, sexy, blonde, straight and smart but aggresive and cold hearted but good and kindful to friends or good/neutral affiliates.

2. Las Venturas or San Fierro or Chicago (city name for me: Micalago or any) or Detroit (for me: Detrit or any)or Vice City or Seattle (for me: Teattle or any)!

3. Medical surgery job! Optional.

4. GTA III, VC, SA, IV and V or further best things and GTA IV driving back.

5. More neon lights. Optional.

6. Make a suitable sized countryside, not just big or small, it suits anything.

7. Destructible/Imploded-able large buildings, just some who is ready imploded or destroyed. Optional.

8. More actions to other characters, even other protagonists or antagonists.

9. More storyline.

10. Able to be in reality competition show like The Amazing Race (takes place in France, Brazil, Australia, Hawaii (finish), Liberty City (start), Canada, Indonesia, Japan, Antarctica, China and Russia, a good route for 11 or 12 legs), Survivor (takes place in 3 different isolated islands, one every game), The Voice (if your protag can sing well), Top Model (if your protag is hot enough) and Big Brother (take place in a house in Los Santos or any city). Optional.

11. Able to design and build buildings/safehouses/casinos/hotels in empty/unused lot that bought or given by other characters. Optional.

12. More interiors, offices interior up 64 to 120 floors. Optional.

13. Crowded streets, sidewalk, walkways, and shops or interiors!

14. More commercial airplanes! B777, B787, B747, B757, B767, B737 and A380, A340, A330, A320!

15. Able to board commercial airplanes as passenger. Optional.

16. Able to change as transgender. Optional.

17. Storms, hurricanes, cyclones, fires, meteor crashes, ship sinking and more! As random events.

18. Realistic airplane crashes, explosions and collisions and add JAL123, KAL007, MH17, PSA182, PSA1771, SAU163, AA587, PAN103, TWA800, EL1862 and Tenerife airport disaster-esque disaster as random events.

 

Thanks.


thedriver111
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#208

Posted 19 July 2014 - 08:39 AM

heres my ideas
Cities:
Returning
Full HD San Fierro & Countryside and make it resemble San Fransico more closely.
HD Vice City which resembles Miami much closely.
Full State Of North Yankton
New:
Carcer City (i havent played manhunt, but it could be a very dark & dangerous place with lots of crime & corruption.)
Chigaco
Detroit
San Diego
WashingTon DC

Characters:
They should bring back characters from IV (but make them survive) imo , these characters have potential to return in a future game:
Gay Tony
Yusuf Amir
Thomas Stubbs III
Brucie Kibbutz (he was also meant to be in GTA V)
Kenny Petrovic (mentioned a few times in IV and appeared in the multiplayer, could be an antagonist role.)
From V
All i got is Soloman Richards because of the various endings in V.

There should also be a variety of new characters, ranging from small time theives , to mob bosses.
Protagonist
I was thinking 2 protagonists. One who likes 'going in loud, phycopath, lots of killing , property damage etc. Whereas the other is a stealthy hitman who doesnt like to leave trails behind. This would add variety to the missions in the game.

Other:
Modern Day Setting
More Weapons
More Radio Stations
More Vehicles
IVs physics (imo i think they r better than Vs)
More Missions
More & Realistic Heists
Better Police Chases (spike strips etc.)
Just Cause 2 size map.
Buy Properties
Better Fighting (like sleeping dogs)
More Military Weapons/Vehicles.
Go Gym
Play Basketball
Boxing minigame
Fight Clubs (From TBOGT)
S.W.A.T. Tank
Jetpack
No instant death (like being bitten)
More wildlife
IV style realism (they had every single detail)
More stunt jumps
destructable environments
Better NPC / Ped physics
More interiors
Explore the sewers ( Dont know why)
Another Dirtbike
Dual Weild
Have an MP3 Player
Skateboards

Josh410
  • Josh410

    Li'l G Loc

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  • Joined: 31 Dec 2012
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#209

Posted 21 July 2014 - 02:58 AM

I wouldn't mind a DC, Baltimore and Philly map.

Maryland would be the best IMO. (I live in Maryland currently)

Maryland is so diverse. From the ghettos of Baltimore to the farmlands of the north. To the beaches of the ocean to the mountains in western Maryland. Philly is just about a 1 1/2 drive from north Baltimore. DC is around a 1 1/2 drive from northern Baltimore. DC is somewhat nice but still ghetto. Philly is the same. It would fit the setting. Everything would be included. Mountains, beaches, farmland, city. And don't forget the bay,

The main thing I get out of this is ghetto. Baltimore is extremely poor and unsafe. It's very hard to walk the streets in Baltimore and to not get robbed. You're chance of getting robbed here is 1 in 6.

I know Baltimore since I live just north of it,

Anyways, I would love to see LV and SF as DLC.



Another city I wouldn't mind is Denver, Colorado. So much to do and mountains are amazing.
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The_Anti-tragedy
  • The_Anti-tragedy

    Raging in the plague age

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  • Joined: 04 Dec 2011
  • Canada

#210

Posted 21 July 2014 - 05:56 PM Edited by The_Anti-tragedy, 22 July 2014 - 02:17 AM.

Purchasable safehouses and garages around the map that let you store at least 50 vehicles altogether. Marinas, helipads, hangars, I want parking spaces to return. If there's multiple protagonists, that'd just up the car count. I want them to go all out on this.

 

More ways to make money, maybe a map marked with places you can pull heists off that you will plan with a variety of choices. How to get in, what guns your crew will use, the getaway.

The Entrance

In order to get in, I have a couple ideas. You and your crew walk through the front door, put everyone on their knees, and get the manager to get staff to open the safe. You get to the safe, crack it with a sticky bomb, now you have the money.

Or, you get the hacker to turn the lights off, you go through the maintenance entrance wearing night-vision goggles, and find the manager that way. Either way, you can choose to subdue the manager and some civilians with tear gas.

The Getaway

For the getaway, you may escape in a convoy of sports cars, bikes, muscle cars; or get picked up in a chopper piloted by your crew's pilot, and choose to land to a designated area, or jump out of the chopper with supplied parachutes to a set location. Maybe you want boats waiting for you at the nearest dock. Or maybe you won't escape, maybe take down as many cops head-on as possible, maybe even throw in an APC.

The Attire

You pick the masks or helmets, the 'style' of the outfits your crew's going to wear. Snazzy pink and blue suited robbers, a biker entourage, hell, maybe even the YMCA.

The Cut

If there's multiple protagonists, you choose the cut they take between them only. One gets 20%, another gets 29%, and the last gets 11%. Or they all get 20%. The choice is yours. The percentage you're left to cut depends on the rest of the crew's cut.

The Crew

The heist personnel have more variety, different assortments of stats with at least three drivers, hackers, gunmen, maybe even safe crackers to choose from. The usual crew improvements will take place, a cheap hacker becoming the expert hacker in later heists, and certain outcomes of jobs can be completely random in the case of crew members dying, getting arrested, etc. Maybe the crew's pilot was flying too low and a lucky cop managed to kill him from the ground.

 

That's the kind of depth I want for heists. I pretty much came up with this off the top of my head over a few minutes and I got excited about all the ideas I had. If a GTA concept I have in mind ever gets completed, this is how I'd do things.





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