Quantcast

Jump to content

» «
Photo

GTA Feature Wishlist

374 replies to this topic
Lawmony
  • Lawmony

    Player Hater

  • Members
  • Joined: 23 Feb 2009

#361

Posted 2 weeks ago

Some of these might have already been suggested but here's my small contribution:

 

- As you work your way up the wealth ladder, you get the ability to build your own house from scratck and choose the finishes.

spend your money buying really big mansions with huge yards and not the bachelor pads we've seen.

 

- Ability to throw parties at your mansions - you can invite all contacts on your phone - they in turn, can invite their friends, etc.

 

- Large cruise ship with passengers (the wealthy types) on-board. One of the missions could be to rob the ship of millions of jewellery or something like that. After the mission you are free to explore the ship and even take if for a spin. The ship populace should always be there before and after the mission.

 

- Special mission: Fly to the moon/mars - don't know what happens once you land but Rockstar can think of something I know.

 

- Bring back girlfriends ala GTA: SA

 

- Go back to one protagonist and expand the story, however, maintain the importance of other protagonists in influencing the final outcome.

 

- Bigger, better, explorable airports.

 

- Prison missions - as in like you are in jail and have to do everything to survive.

 

- Now that we have the stock market can we have the ability to manipulate the moeny market, if you get caught you cough up heavily or even have your assets attached.

 

- More usable stadium/areans in the game. ability to watch games such as basketball, base ball, soccer, boxing etc.

 

- Dynamic weather, yes. You have to dress accordingly. If it's snowy and you're under dressed you die, just like you did if you didn't eat in GTA: SA

 

- High profile missions like infiltrate the presidential palace and steal state documents or kidnap the pres's kid.

 

- Malls, malls, malls, explorable ones.

 

- Big-ass submarine with nuclear bomb intended for use in the city approaching... you have to help state/military to prevent this from happening.

 

- Own a recording studio where you sign artists - actual music recorded by your artists is played on the in-game radio stations... the more popular the artists, the more money you make.

  • jay1993 and RyllusWildfire like this

bored_killed
  • bored_killed

    Je suis Drunken Cowboy

  • Members
  • Joined: 07 Dec 2006
  • United-States

#362

Posted 2 weeks ago

I pretty much just agree with everything this guy said ^

 

Also that every ground level can be entered / broken into / smashed into with your car like a store window etc. NO MORE 2D TEXTURES ON WINDOWS PLEASE.

  • jay1993 likes this

Zello
  • Zello

    Hired Gun

  • Members
  • Joined: 20 Oct 2013
  • United-States

#363

Posted A week ago

CRIME!!!

The next GTA needs more crime activities

  • thedriver111 likes this

Cyber-Funk
  • Cyber-Funk

    Player Hater

  • New Members
  • Joined: A week ago
  • United-States

#364

Posted A week ago

Location - Vice City and it's surrounding areas

 

Story - The story should be about the night life of the city, much like TBOGT. It should keep the three character setup of GTA 5.

 

Protagonists - An old alcoholic night club owner (RDJ-esque) with a history of crime

                       A young, douchey character that frequents the nightclub

                       An immigrant from the Caribbean trying to make a name for himself 

 

Map - Since the tech on the current gen consoles will be more much more advanced then now, the map will probably be significantly larger than GTA 5's. The upper half of the map will be Vice City and Biscayne Bay. The Southern half will contain the Everglades and the Keys. Vice City will be an updated version of the map from the original game, it will also be much larger. The Everglades will be a big portion of the south western part of the map, some of it will be accesible by car but if you want to traverse it all you will have to go by airboat. The Florida keys will be at the very south of the map and will be the smallest location in the map.

                    

  • jay1993 likes this

PhillBellic
  • PhillBellic

    Lt Phill Bellic. Law Enforcement Enthusiast.

  • Members
  • Joined: 03 Jul 2012
  • Australia

#365

Posted A week ago

Something I would like to see in the next GTA game (if it can be developed for it).

 

Dynamic NPC model creation. Basically this process would use a modified version of GTA Onlines' player creation and use it for every NPC in the game. Doing so, you would never see the same NPC 'head' twice.

  • Midnight Hitman likes this

Gary Oldman
  • Gary Oldman

    Player Hater

  • New Members
  • Joined: A week ago
  • United-States

#366

Posted A week ago

I wish: Vice city like progression...

 

Feels great when those pink five or six digit numbers begin to appear in the screen. Vice City has the best money system of the series, that makes it the best game.

 

I think every Gta game is good. I’ve played them all, except Gta V (because I’m a pc guy). The cities are the best designed open worlds in any game. But, I think Vice City has the best gameplay and player progression, and rewards your efforts in a much better way. In Vice City you really feel you are earning money, and you really have the need to spend it. You are stimulated to buy assets and complete missions to improve your financial situation. The ‘Vigilante’ missions give you money exponentially, rewarding your effort with more money after every level. You realize that the only safe way to try to get the criminals is by using heavy weapons or sniper rifles. So, you start to look for weapon pickups in the map, or get to the point when you can buy them. Those advanced weapons cost a lot of money (makes sense), so only after a certain level the game will start to give you enough money to cover your gun expenditure. Feels great when those pink five digit numbers begin to appear in the screen. You can start ‘Vigilante’ in a Hunter helicopter (it makes the task easy), but it is impossible to get one before you beat the game storyline. This reward system in Vice City is brilliant, flawless, It is a driving force through the whole game.

All the other games in the series fail in that aspect, their financial side is broken, unbalanced and uninteresting. You don't feel you are gradually growing an empire. For example, the betting and killing drug dealers in San Andreas ruins the game (both activities are highly affected by pure luck, rather than the way you play), and Gta III, and IV are even worse. They fail in give you the financial motivation to do things using your brain, to explore new ways, their money system is boring as hell. No money to earn by intelligent gameplay, and no interesting things to buy or make an investment. The cities in the subsequent games are much more complex and vivid, but I think lack the economical blood, the fair money flow of Vice City. I don't know how the developers didn’t see this, hope they fixed it in Gta V.


Midnight Hitman
  • Midnight Hitman

    can i come in....for a nice hot coffe?

  • Members
  • Joined: 25 Nov 2014
  • Unknown

#367

Posted A week ago Edited by Midnight Hitman, A week ago.

-The ability of hiding in dumpsters or dark places from police.
-being able to jump from great heights into dumpsters full of soft trash and survive.
-creating crackhouses/safehouses in abandoned buildings.
- segways
(Such swag me shooting everyone in that sh*t)
-a vehicle resembling the bagger 288.

bagger_288-2.jpg?itok=UlBNsNqG

(That thing f*cking moves)

-accesible sewers.
-destroyable trees.
-more cuztomizable bikes.

and finally:

being able to listen to the radio in police vehicles!!!

Something I would like to see in the next GTA game (if it can be developed for it).
 
Dynamic NPC model creation. Basically this process would use a modified version of GTA Onlines' player creation and use it for every NPC in the game. Doing so, you would never see the same NPC 'head' twice.

deadrising uses a similar sistem with Zombies,granted that the i.a creating faces in a ramdom way can go awry,i'm sure something can be implemented in the clothes and Accesories of NPCs.
  • bored_killed and jay1993 like this

bored_killed
  • bored_killed

    Je suis Drunken Cowboy

  • Members
  • Joined: 07 Dec 2006
  • United-States

#368

Posted A week ago

-The ability of hiding in dumpsters or dark places from police.
-being able to jump from great heights into dumpsters full of soft trash and survive.
-creating crackhouses/safehouses in abandoned buildings.
- segways
(Such swag me shooting everyone in that sh*t)
-a vehicle resembling the bagger 288.

bagger_288-2.jpg?itok=UlBNsNqG

(That thing f*cking moves)

-accesible sewers.
-destroyable trees.
-more cuztomizable bikes.

and finally:

being able to listen to the radio in police vehicles!!!
 

Something I would like to see in the next GTA game (if it can be developed for it).
 
Dynamic NPC model creation. Basically this process would use a modified version of GTA Onlines' player creation and use it for every NPC in the game. Doing so, you would never see the same NPC 'head' twice.

deadrising uses a similar sistem with Zombies,granted that the i.a creating faces in a ramdom way can go awry,i'm sure something can be implemented in the clothes and Accesories of NPCs.

 

You`ve just described what a modern day Assassin`s Creed would be like, hopefully they`ll release one like that before the next GTA five years from now.

  • jay1993 likes this

RyllusWildfire
  • RyllusWildfire

    Player Hater

  • New Members
  • Joined: A week ago
  • Canada

#369

Posted A week ago Edited by RyllusWildfire, A week ago.

- Being able to do and improve parkour and freerunning in some kind of school in-game. Habilities from this could be like the ones in Assassin's Creed, climbing on buildings like a freaking monkey and sh*t.

- More purchasable safe houses and properties, with improvement options to both. Giving parties at any of your houses with your in-game contacts would be cool too.

- Dating system, like in GTA SA.

- Larger % of enterable buildings, along with a larger variety of pedestrians. I mean, where are the old people? Asians? KIDS???

- An actually useful stealth system, where you can kill people silently in an isolated area without getting a wanted level. Missing the cops by running to the dark would be nice too.

- More side missions/hobbies. For the side missions, possibility of playing as a cop, ambulance driver, fireman and pizza-delivery. For the hobbies, skating, surfing and fishing would be nice.

- More animals you should be careful with. Venomous snakes, bee colonies, bears, aligators, stingrays and jellyfishes (that do ACTUAL harm), more species of sharks and FREAKING GIANT SQUIDS!!! Oh, and not to forget, abyssal fauna would be a great idea too...

- Stupid amount of easter eggs. Yeah, haunted places, pop culture references, serial killers, aliens, motherf*cking bigfoot and other crazy sh*t...




To the most basic things, a stupidly big map, cleaner graphics and a lot more missions. But this is too predictable to put highlighted...


bored_killed
  • bored_killed

    Je suis Drunken Cowboy

  • Members
  • Joined: 07 Dec 2006
  • United-States

#370

Posted A week ago Edited by bored_killed, A week ago.

To the most basic things, a stupidly big map, cleaner graphics and a lot more missions. But this is too predictable to put highlighted...

Unfortunately it is likely to only have the second thing you said there, there`s been a constant veering away from the other two. Fewer missions and a smaller map with both GTA IV and V, and a quicker main story to their detriment. I hope they`ll change that around though. All that focus on graphics makes them leave out the other fun things so I`d rather have the next game focus on the actual gameplay. Hitman has some of the smallest level maps of any game yet it lets you kill each victim in a dozen unique ways. Imagine that many ways to kill people, clean and messy, on a massive map like San Andreas!

 

As for the size of the map, imagine a GTA V sized map only with every building enterable, like in Skyrim! Holy shoot, it`d be hard to get bored of that! Actually, they can put about an hours worth of vast woodland and deserts between cities if they go with a bigger map, and the outback wouldn`t need to be that detailed. They don`t need to place each tree exactly here and there, but just have a filler area for the atmosphere and then when you get to the city you it is so detailed that you can use any backdoor to any house or business. If you don`t want to travel an hour to get to the other city then catch a cab and skip-trip. I never spent much time outside of Los Santos because it`s boring in the country in V.

 

I`d also like car bombs and to see the police shut down an area of a city after you set off a car bomb or sth. and see droves of people evacuating with the police directing them and looking for you with K-9s and a bomb squad, news choppers and all that.

  • RyllusWildfire likes this

RyllusWildfire
  • RyllusWildfire

    Player Hater

  • New Members
  • Joined: A week ago
  • Canada

#371

Posted A week ago Edited by RyllusWildfire, A week ago.

Unfortunately it is likely to only have the second thing you said there, there`s been a constant veering away from the other two. Fewer missions and a smaller map with both GTA IV and V, and a quicker main story to their detriment. I hope they`ll change that around though. All that focus on graphics makes them leave out the other fun things so I`d rather have the next game focus on the actual gameplay. Hitman has some of the smallest level maps of any game yet it lets you kill each victim in a dozen unique ways. Imagine that many ways to kill people, clean and messy, on a massive map like San Andreas!

 

 

 

 

As for the size of the map, imagine a GTA V sized map only with every building enterable, like in Skyrim! Holy shoot, it`d be hard to get bored of that! Actually, they can put about an hours worth of vast woodland and deserts between cities if they go with a bigger map, and the outback wouldn`t need to be that detailed. They don`t need to place each tree exactly here and there, but just have a filler area for the atmosphere and then when you get to the city you it is so detailed that you can use any backdoor to any house or business. If you don`t want to travel an hour to get to the other city then catch a cab and skip-trip. I never spent much time outside of Los Santos because it`s boring in the country in V.

I actually care more about the density of content than size of the map, but a even bigger map with a ton of enterable buildings would be fun! But anyway, there would need to be a point in entering these places. I mean, look at the maze bank building. Now imagine it with thousands of copy and paste rooms inside... I think they only should make enterable the most interesting places. I always wanted to see an accessible pet shop in GTA, for example... where you could go and buy pets that would automatically spawn in your safe house after the purchase. Natural history museums, zoos and especially casinos would be a great idea too.

About the natural environment, they could make it non-boring by detailing it in a way you feel you're in a real forest/desert, adding more interesting areas (large caves (underwater or not), great abandoned mine shafts, etc.) and like I said... animals to be worried with. Imagine the following situations (in first person view): you're entering an abandoned mine shaft lost in the wild, during night time, and then you hear an unsettling roar... you explore the area to check where this came from and after a while you notice a standing bear in the door you used to access the local, growling at you, threatening to attack you at any moment... or even this: you're exploring deep, dark marine trenches in a small submersible, when suddenly something shakes the vehicle... you wait for a while and suddenly a giant tentacle shows up in the submersible's glass... another ones begin to appear as the submersible gets slowly being crushed and you have to escape the giant squid behind you by scuba diving to the surface before it gets you and drags you for your doom... scary (but FREAKING AWESOME)


bored_killed
  • bored_killed

    Je suis Drunken Cowboy

  • Members
  • Joined: 07 Dec 2006
  • United-States

#372

Posted A week ago Edited by bored_killed, A week ago.

 

Unfortunately it is likely to only have the second thing you said there, there`s been a constant veering away from the other two. Fewer missions and a smaller map with both GTA IV and V, and a quicker main story to their detriment. I hope they`ll change that around though. All that focus on graphics makes them leave out the other fun things so I`d rather have the next game focus on the actual gameplay. Hitman has some of the smallest level maps of any game yet it lets you kill each victim in a dozen unique ways. Imagine that many ways to kill people, clean and messy, on a massive map like San Andreas!

 

 

 

 

As for the size of the map, imagine a GTA V sized map only with every building enterable, like in Skyrim! Holy shoot, it`d be hard to get bored of that! Actually, they can put about an hours worth of vast woodland and deserts between cities if they go with a bigger map, and the outback wouldn`t need to be that detailed. They don`t need to place each tree exactly here and there, but just have a filler area for the atmosphere and then when you get to the city you it is so detailed that you can use any backdoor to any house or business. If you don`t want to travel an hour to get to the other city then catch a cab and skip-trip. I never spent much time outside of Los Santos because it`s boring in the country in V.

I actually care more about the density of content than size of the map, but a even bigger map with a ton of enterable buildings would be fun! But anyway, there would need to be a point in entering these places. I mean, look at the maze bank building. Now imagine it with thousands of copy and paste rooms inside... I think they only should make enterable the most interesting places. I always wanted to see an accessible pet shop in GTA, for example... where you could go and buy pets that would automatically spawn in your safe house after the purchase. Natural history museums, zoos and especially casinos would be a great idea too.

About the natural environment, they could make it non-boring by detailing it in a way you feel you're in a real forest/desert, adding more interesting areas (large caves (underwater or not), great abandoned mine shafts, etc.) and like I said... animals to be worried with. Imagine the following situations (in first person view): you're entering an abandoned mine shaft lost in the wild, during night time, and then you hear an unsettling roar... you explore the area to check where this came from and after a while you notice a standing bear in the door you used to access the local, growling at you, threatening to attack you at any moment... or even this: you're exploring deep, dark marine trenches in a small submersible, when suddenly something shakes the vehicle... you wait for a while and suddenly a giant tentacle shows up in the submersible's glass... another ones begin to appear as the submersible gets slowly being crushed and you have to escape the giant squid behind you by scuba diving to the surface before it gets you and drags you for your doom... scary (but FREAKING AWESOME)

 

All good ideas. As for what buildings should be enterable, I say all of them (the first and top floors anyway.) Just add people in there too, shooting up the office tower in VC was fun. Add casinos, stadiums, full of mini games like SA had, which I still think is the best GTA ever.


RyllusWildfire
  • RyllusWildfire

    Player Hater

  • New Members
  • Joined: A week ago
  • Canada

#373

Posted A week ago

All good ideas. As for what buildings should be enterable, I say all of them (the first and top floors anyway.) Just add people in there too, shooting up the office tower in VC was fun. Add casinos, stadiums, full of mini games like SA had, which I still think is the best GTA ever.


Yeah, that would be fun, as long as it doesn't start lagging the game, which I think would happen if you'd enter shooting up a fully-detailed and populated large building... anyway, that's why I said I would be glad with only the interesting areas enterable... few rooms miscellaneous places would be nice too, like supermarkets and banks (if you'd be able to interact with these places, even better), but large buildings... that would be a bit hard.


bored_killed
  • bored_killed

    Je suis Drunken Cowboy

  • Members
  • Joined: 07 Dec 2006
  • United-States

#374

Posted A week ago

 

All good ideas. As for what buildings should be enterable, I say all of them (the first and top floors anyway.) Just add people in there too, shooting up the office tower in VC was fun. Add casinos, stadiums, full of mini games like SA had, which I still think is the best GTA ever.

Yeah, that would be fun, as long as it doesn't start lagging the game, which I think would happen if you'd enter shooting up a fully-detailed and populated large building... anyway, that's why I said I would be glad with only the interesting areas enterable... few rooms miscellaneous places would be nice too, like supermarkets and banks (if you'd be able to interact with these places, even better), but large buildings... that would be a bit hard.

 

The way I feel about any game now that I`ve had my fair share of open world gameplay is that it gets boring real quick unless you can interact with the environment. In real life, I hardly ever leave the few blocks around my house because there`s plenty of things to do. They should focus more on the interactive indoors than on vast, lifeless, look but don`t touch outdoors. Imagine a busy gaming arcade with a dozen games to play, and when you get frustrated you can shoot up the whole place and destroy the machines. More than that, breaking into random rooms to find safes from which you can steal gems and stuff that you can then sell on the black market, and unique items would add a whole nother level to the game. This would be even better if you could stealth people to get there, without getting a wanted level.


RyllusWildfire
  • RyllusWildfire

    Player Hater

  • New Members
  • Joined: A week ago
  • Canada

#375

Posted 4 days ago

The way I feel about any game now that I`ve had my fair share of open world gameplay is that it gets boring real quick unless you can interact with the environment. In real life, I hardly ever leave the few blocks around my house because there`s plenty of things to do. They should focus more on the interactive indoors than on vast, lifeless, look but don`t touch outdoors. Imagine a busy gaming arcade with a dozen games to play, and when you get frustrated you can shoot up the whole place and destroy the machines. More than that, breaking into random rooms to find safes from which you can steal gems and stuff that you can then sell on the black market, and unique items would add a whole nother level to the game. This would be even better if you could stealth people to get there, without getting a wanted level.


Yeah, this is actually a very good point of view! Increased NPCs AI would be significant in raising the game to another level too. All of them in V feels like simple robots added there in an attempt of placing realism on the game. It's always like:
*stay near a normal guy/girl...* - runs away from you screaming like a crazy sanatorium fugitive
*stay near a worker...* - beats the sh*t out of you
*stay near a cop/ghetto dude/hillbilly...* - tries to kill you just for standing near them





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users