Hahaha no, it's still your Opinion and I respect that. If you like SD more than GTA, that's absolutely fine. As you said, it's not even debatable, that GTA V crushes every other game.
Again, I was the one who said it first, that the value of those things were subjective. How you think you're schooling me on the difference between fact and opinion is beyond me.
I'm surprised you even think this is debatable, that Sleeping Dogs had more thought put into its gameplay than GTA 5, that one is about innovation and the other is about graphics and image. Very well. Here is a list of examples of what I mean when I say that. These are factual differences between the two games. Let's see how much of it you can bring yourself to admit is true
No sh*t Sherlock, it was advertised as martial arts game. The combat system entirely revolves around hand-to-hand combat.
More advanced hand to hand and melee combat. More advanced skill/perk progression system
Well, it's pretty clear that you haven't played GTA V and you are just trolling.
You can access your vehicles from garages in any area of the map right from the start. And before long, you can get a valet service by which someone actually brings your favorite car to you
You can hijack moving vehicles by leaping onto them from your own. You can ram enemy vehicles off the road with the press of a button and analog stick
So are saying, you can't ram an enemy of the road in GTA V? You can do this is in V too.
Better in GTA V due to larger variety of clothes.
You can save outfits in your wardrobe, making it easy to choose what to wear.
Food/drinks give temporary boosts to stats such as the damage you can do, the damage you take from enemy attacks, and health regeneration. You can shoot while jumping over objects and out of a moving vehicle, with the option to slip into a sort of "bullet time" no less. You can buy a vehicle, lose/destroy it, and return to your garage for another one. You can gamble in more than just one way. There are better rewards for collectibles, ranging from the acquisition of a new combat move to a health bonus to money and clothing that is then unlocked in stores. In Sleeping Dogs, the cops aren't psychic. If you kill someone where they can't see, they don't know about it. You can change objectives (where your GPS points you to) with the press of a button. You can take a human shield. You can disarm opponents and use their weapon against them. You can put people in your trunk and drive around looking for the perfect place to perform what is called an environmental kill. Your character is capable of better parkour. You can jump over walls, fences, cars, etc. with ease. Clothes and accessories can give you experience gain bonuses. In SD, it takes a considerably shorter time to look at your map and set waypoints manually, partially because you can bring the map itself up by pressing a single button. And finally, you dont have to play the mini-map, because the GPS puts arrows on the road itself. This is an incomplete list.
V literally sh*ts on SD
Police chase NPC's too and if a NPC has a sports car, he will race against you. What does SD offer? Oh wait, it's f*cking nothing.
"Perfect balance between fun and realism"? Now you're the one posting your opinion as if it is fact. Think before you post. And the point I made about people antagonizing you (and only you) just for walking on the sidewalk has a great deal to do with immersion (in that it works against it), thank you very much. Only in a video game do the people around you single you out for no apparent reason. Therefore this decision by Rockstar is reminding you you're playing a video game. Therefore, immersion ruined.
...So can you direct me to where Rockstar said that was the reason? And do you have an explanation as to why they're supposedly limiting the player to activities that fit the protagonists' personality all of a sudden when they didn't do this in any other game?
I'll tell you what I see. I see failed attempts at making the dating and relationship concept work properly without needless aggravation, game after game. And then, a sudden hiatus from it. What else can I logically conclude, except that they just weren't up to the challenge of perfecting it?
Since you haven't even play V, i'm not sure how you come to your sh*tty opinions. Anyway, it clear that you are blind fanboy trolling.
And please do look at other responses other than me. It's apparent that most people didn't like SD too.