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Sleeping Dogs 2

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Ferocious Banger
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#1

Posted 08 October 2013 - 01:32 PM


 

Hi everyone!  We’ve been a bit tight-lipped about our current projects over here at UFG, but we’re finally able to give you a little something.

So, we’re making a new game! We can’t say a lot about it right now, but you might have read about a trademark registration for something called Triad Wars? Well, we’re super-excited that it’s another game based in the Sleeping Dogs universe, it’s something we’ve wanted to do for ages, and we’re very happy to be working with Square Enix again… but that’s all we can give you for the time being – we’ll have more information about what the game’s going to be in 2014.

As always, we love to hear your thoughts and appreciate your shared interest in the games we make – although to reiterate, we really can’t share any more details until 2014 (despite your best efforts to get them, you sneaky people!)

Love,
UFG

 

http://www.unitedfro.../news-from-ufg/

 

Excited! But, but "Triad Wars"? Really, UFG?

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badboy_zay
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#2

Posted 08 October 2013 - 02:39 PM

it's not Sleeping Dogs 2.

it’s another game based in the Sleeping Dogs universe

 

I just hope it won't end up as a sh*t like Deus Ex The Fall


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#3

Posted 08 October 2013 - 02:43 PM

I am not going to play another sequel of sleeping dogs whether its coming or not. Unless they improve the driving and the gameplay. Until now, Watch Dogs is going to hold my back for a long time


LoneWolfMargaret
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#4

Posted 08 October 2013 - 05:28 PM

Loved Sleeping Dogs, would like to see the universe expanded on but there needs to be a fair few improvements really.


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#5

Posted 08 October 2013 - 05:39 PM

Awesome! I loved Sleeping Dogs 


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#6

Posted 08 October 2013 - 05:45 PM Edited by GtaIvFanboy, 08 October 2013 - 05:46 PM.

it they do make a sequel i hope they get A New Writer i liked the Serious crime drama Like Plot but the corny Dialogue let it down but  the Overall game was decent Enough  and if they do make a sequel i will buy it.

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Hurrikane
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#7

Posted 08 October 2013 - 06:04 PM

MMO style online persistent world....

Still best game of 2012 Driving included....

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#8

Posted 08 October 2013 - 06:10 PM

Sleeping Dogs was waaay better than I expected it to be. Loved it!
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#9

Posted 08 October 2013 - 06:20 PM

Sleeping Dogs was amazing. The story was pretty good and the combat system was fantastic. Also, Hong Kong was great too. Can't wait for this one. Hope they fix the driving and add some more weapons.


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#10

Posted 08 October 2013 - 10:24 PM

I'm happy with this news.

I hope they have a really mature and brutal story, still taking influence from Hong Kong cinema.

I think it should still be set in Hong Kong, but during the 1970s-80s when the Kowloon Walled City was still there, this would be an extremely unique and interesting environment to explore.

It needs an improved combat system; the last was good, but it needs more variety, there should be lots of moves and martial art styles to learn.

You should play as an actual Triad member, not a police man again.

More guns and an improved shooting system.

A bigger map, with some shanty towns and wilderness surrounding it.

More side missions, I'd love to see San Andreas style gang wars and maybe even drug dealing. 

A longer and more in depth story, I want to truly explore Hong Kong and it's people, I don't feel it really did last time.

A more living city, GTA V set the bar for this, it adds so much to the game. I want to see people fighting and shooting in the street, this would be a good way to add nods to Hong Kongs film industry.


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#11

Posted 08 October 2013 - 11:15 PM

Sleeping Dogs was pretty cool, ain't gonna lie.

 

Hopefully they put it in Mainland China this time, preferably in Beijing. I'd love to reenact this:

 

Tianasquare.jpg

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DJ Arrt
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#12

Posted 09 October 2013 - 06:16 AM

Sleeping Dogs was a great game. I can't wait to see where they go with this product :)


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#13

Posted 09 October 2013 - 06:59 AM

The first one wasn't that great tbh, it was pretty basic. Awful driving, hardly any missions, game was milked to death with microtransactions. SD didn't sell well at all so no idea why they're trying it again.

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#14

Posted 09 October 2013 - 09:55 AM

I am not going to play another sequel of sleeping dogs whether its coming or not. Unless they improve the driving and the gameplay. Until now, Watch Dogs is going to hold my back for a long time

 

I hope that just improve the awful controls fullstop.


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#15

Posted 18 December 2013 - 10:13 PM

Best we can hope for is a game that's made with the gamers in mind.  That doesn't take good things out of series to make room for stupid ones.  Not saying any names though *cough*GTA 5*cough*


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#16

Posted 18 December 2013 - 10:39 PM

^But Sleeping Dogs didn't even have any good things.


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#17

Posted 18 December 2013 - 11:58 PM Edited by Vic 2.0, 18 December 2013 - 11:59 PM.

^But Sleeping Dogs didn't even have any good things.

 

IMO,

 

  • The missions alone were a world of fun (and you could replay them to try and better your score or just watch the story unfold again, but with all your new stats)
  • Stomping the s*** out of the gangs was fun.
  • Cruising around in the boats was great because they handled a lot like the cars and motorcycles.
  • Hijacking those big trucks and turning them in was okay, not great.
  • Performing the drug busts (minus that little part where you had to identify the dealer on camera) was AWESOME!
  • The races were fun.  Just the right amount of challenge in most of them.
  • Chasing down people who owed Roland money was a blast.
  • Chasing down people who had robbed stores or swiped ladies' purses was fun too.
  • Finding all the collectibles was satisfying, since there were better rewards for doing so than in GTA.
  • Hacking into the cameras was neat, also just the right degree of challenge.
  • Buying clothes, cars, and in general interacting with civilians was pretty cool.
  • It was fun to throw a guy in the trunk of your car and then drive around looking for the best way to kill him, hehe.
  • Getting the cops to chase you and then putting them out of commission by ramming into them never got old.
  • Heck I even enjoyed karaoke a whole lot better than I did friggin' YOGA!

 

It's all subjective, because it's defined by how much fun you personally have with any given feature.  But, in my view, GTA has been mostly about shoving a bunch of mediocre stuff into one package and not really making any of it a whole lotta fun.  Not mastering any of it, just having it there so you don't have to change discs to play a better version of whatever activity you like.  Conversely, as you can see, I enjoyed almost everything there is to do in Sleeping Dogs.  That's because they seemed to really spend more time in polishing each activity before releasing the game.

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TaviColen123
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#18

Posted 19 December 2013 - 12:54 AM Edited by TaviColen123, 19 December 2013 - 12:56 AM.

GtaIvFanboy, on 08 Oct 2013 - 7:45 PM, said:GtaIvFanboy, on 08 Oct 2013 - 7:45 PM, said:

it they do make a sequel i hope they get A New Writer i liked the Serious crime drama Like Plot but the corny Dialogue let it down but  the Overall game was decent Enough  and if they do make a sequel i will buy it.

I think the corny dialogue was done on purpose since it suppossed to copy the old hong kong movies with its bad dubbing and sh*t dialogue .


Vic 2.0, on 19 Dec 2013 - 01:58 AM, said:

 

Zancudo, on 19 Dec 2013 - 12:39 AM, said:

^But Sleeping Dogs didn't even have any good things.

 

IMO,

 

  • The missions alone were a world of fun (and you could replay them to try and better your score or just watch the story unfold again, but with all your new stats)
  • Stomping the s*** out of the gangs was fun.
  • Cruising around in the boats was great because they handled a lot like the cars and motorcycles.
  • Hijacking those big trucks and turning them in was okay, not great.
  • Performing the drug busts (minus that little part where you had to identify the dealer on camera) was AWESOME!
  • The races were fun.  Just the right amount of challenge in most of them.
  • Chasing down people who owed Roland money was a blast.
  • Chasing down people who had robbed stores or swiped ladies' purses was fun too.
  • Finding all the collectibles was satisfying, since there were better rewards for doing so than in GTA.
  • Hacking into the cameras was neat, also just the right degree of challenge.
  • Buying clothes, cars, and in general interacting with civilians was pretty cool.
  • It was fun to throw a guy in the trunk of your car and then drive around looking for the best way to kill him, hehe.
  • Getting the cops to chase you and then putting them out of commission by ramming into them never got old.
  • Heck I even enjoyed karaoke a whole lot better than I did friggin' YOGA!

 

It's all subjective, because it's defined by how much fun you personally have with any given feature.  But, in my view, GTA has been mostly about shoving a bunch of mediocre stuff into one package and not really making any of it a whole lotta fun.  Not mastering any of it, just having it there so you don't have to change discs to play a better version of whatever activity you like.  Conversely, as you can see, I enjoyed almost everything there is to do in Sleeping Dogs.  That's because they seemed to really spend more time in polishing each activity before releasing the game.

 

Well thats your opinion but GTA V destroys Sleeping Dogs in every element in my book . And Sleeping Dogs was anything but polished sorry to trump your post .


Vic 2.0
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#19

Posted 19 December 2013 - 02:07 AM Edited by Vic 2.0, 19 December 2013 - 02:11 AM.

Well thats your opinion but GTA V destroys Sleeping Dogs in every element in my book . And Sleeping Dogs was anything but polished sorry to trump your post .

 

 

Well, to trump any post of mine you'd have to get a lot more specific than "Ehh, it wasn't polished", lol.  In any case, I think someone implying that GTA 5 shows more attention to detail than Sleeping Dogs in anything that can actually be manipulated in-game is just being dishonest.  There are only two things I see about GTA 5 that suggest Rockstar spent more time on than UFG did with Sleeping Dogs, and that's graphics and map size.  Perhaps you can come up with a few, but I doubt they will outnumber the features SD has over 5...

 

"Every element"?  Really?  I think that's going a bit far.  You can't admit SD does just a few things better?  Hmmm.... Would you like a list?

 

Oh yeah, I remembered another awesome thing in SD that isn't in GTA 5, and that's the gym and independent martial arts club (Okay, that's two, sorry!)


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#20

Posted 19 December 2013 - 03:36 PM Edited by UtricularEwe001, 19 December 2013 - 03:38 PM.

Well thats your opinion but GTA V destroys Sleeping Dogs in every element in my book . And Sleeping Dogs was anything but polished sorry to trump your post .

 
Well, to trump any post of mine you'd have to get a lot more specific than "Ehh, it wasn't polished", lol.  In any case, I think someone implying that GTA 5 shows more attention to detail than Sleeping Dogs in anything that can actually be manipulated in-game is just being dishonest.  There are only two things I see about GTA 5 that suggest Rockstar spent more time on than UFG did with Sleeping Dogs, and that's graphics and map size.  Perhaps you can come up with a few, but I doubt they will outnumber the features SD has over 5...
 
"Every element"?  Really?  I think that's going a bit far.  You can't admit SD does just a few things better?  Hmmm.... Would you like a list?
 
Oh yeah, I remembered another awesome thing in SD that isn't in GTA 5, and that's the gym and independent martial arts club (Okay, that's two, sorry!)
Wat?

http://m.youtube.com...h?v=MmIgFtLa00Y

Is any of that in SD?

Oh, I also remember the things that are in GTA V that is'n in SD. Jets, submarine's, guns, an air force base, helicopters, a beautifully crafted ocean floor, scuba diving, parachuting, tanks, etc....( I could go on)

Okay, I can't even count, sorry!

Oh, btw this is not an opinion, this is a fact.

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#21

Posted 19 December 2013 - 04:22 PM Edited by Vic 2.0, 19 December 2013 - 07:03 PM.

 

Wat?

http://m.youtube.com...h?v=MmIgFtLa00Y

Is any of that in SD?

Oh, I also remember the things that are in GTA V that is'n in SD. Jets, submarine's, guns, an air force base, helicopters, a beautifully crafted ocean floor, scuba diving, parachuting, tanks, etc....( I could go on)

Okay, I can't even count, sorry!

Oh, btw this is not an opinion, this is a fact.

 

 

The vast majority of the things in that video only emphasize my point.  Rockstar was concerned primarily about graphical detail and image and the only quasi-important standard of realism in video games.  When it comes right down to it, I can get all of this in real life and/or in a movie.  I'm not saying it shouldn't be in video games, but not at the expense of innovations in the gameplay itself (sometimes it diminishes enjoyment of the gameplay directly, as is the case with the feature that makes your GPS lose its signal when you enter a tunnel, and the idea that driving through certain areas should make your radio go out).

 

And no, "How many diferent things can you do?" is not the be all end all of the discussion on what makes a game fun.  It's more a matter of how much enjoyment you can derive FROM the number of available activities (big or small), once you get used to the graphics.  Again, just like real life.  No one's saying there is more to do in Sleeping Dogs.  What I'm telling you is that no activity in GTA 5 seems to have been given half as much thought as the graphics and map size.  And it shows.

 

Now, the things not related to image that are in GTA 5 but not in SD (that you supposedly "can't count") may very well be more fun to you personally; I'm not here to argue that "fun" is a quality that can be measured objectively.  But I will say that between Sleeping Dogs, Just Cause 2, and GTA: San Andreas; I had everything I could possibly want or need.  Few activities were added, and even fewer were mastered.  Playing 5 turned out to be a consolidation of all these games with a lack of soooooo many of the things that made them fun for me.  Consider the things they dropped in favor of making the game more realistic and pretty, and adding just a few new activities, some of which weren't even fun:

 

Lack of vehicle damage (way too forgiving!)  You can flip your car back on its wheels by moving the analog, WTF?  No hydraulics... except on the roof of the car, I'm guessing.  Tennis instead of basketball.  Nice.  Mundane stock market instead of gambling in (or even seeing) a beautiful casino.  No gym.  No jetpack (Sky-diving, but no jetpack.  Aaaaalrighty.)  No emergency vehicle missions (police, firefighter, ambulance).  This one's just unforgivable.  No pizza delivery or ice cream truck missions.  No gang wars/acquisition of territory.  No dating, though I figure this is just Rockstar's way of admitting they couldn't figure out how to do it right!  Can't buy a safe house.  Can't crouch.  Can't free aim while in your car unless you start firing first?  Face it, it's a mess.

 

That's in addition to subjective judgment calls like thinking these are pathetic and despicable protagonists compared to what we've seen in previous GTAs, and the soundtrack was poor by comparison as well.


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#22

Posted 19 December 2013 - 09:05 PM Edited by UtricularEwe001, 19 December 2013 - 09:07 PM.


 




 


The vast majority of the things in that video only emphasize my point.  Rockstar was concerned primarily about graphical detail and image and the only quasi-important standard of realism in video games

 

 

.  

   No, it's not. That was the whole point of the video. Quantity and Quality. R* did not compromise one for another.

 


 When it comes right down to it, I can get all of this in real life and/or in a movie.  I'm not saying it shouldn't be in video games, but not at the expense of innovations in the gameplay itself (sometimes it diminishes enjoyment of the gameplay directly, as is the case with the feature that makes your GPS lose its signal when you enter a tunnel, and the idea that driving through certain areas should make your radio go out).

 

 

 

  It's know as "Immersive" and "Realism" in video games. and no it doesn't diminishes any enjoyment. Are you going to get lost in a tunnel? (It was Just like in real life, you lose GPS when you are in a  tunnel)

 

 


And no, "How many diferent things can you do?" is not the be all end all of the discussion on what makes a game fun.  It's more a matter of how much enjoyment you can derive FROM the number of available activities (big or small), once you get used to the graphics.  Again, just like real life.  No one's saying there is more to do in Sleeping Dogs.  What I'm telling you is that no activity in GTA 5 seems to have been given half as much thought as the graphics and map size.  And it shows.

 

 

 

Wat? What does graphics have anything to do with the number of activities?

 

 


Now, the things not related to image that are in GTA 5 but not in SD (that you supposedly "can't count") may very well be more fun to you personally; I'm not here to argue that "fun" is a quality that can be measured objectively.  But I will say that between Sleeping Dogs, Just Cause 2, and GTA: San Andreas; I had everything I could possibly want or need.  Few activities were added, and even fewer were mastered.  Playing 5 turned out to be a consolidation of all these games with a lack of soooooo many of the things that made them fun for me.  Consider the things they dropped in favor of making the game more realistic and pretty, and adding just a few new activities, some of which weren't even fun:

 

 

 

Okay, that's your OPINION.

 

 


Lack of vehicle damage (way too forgiving!)  You can flip your car back on its wheels by moving the analog, WTF?

 

 

 

HAHAHAH

 

http://techau.com.au.../09/image60.png

 

http://prod.cloud.ro...Am7jhww/0_0.jpg

 

http://prod.cloud.ro...P_zyH2w/0_0.jpg

 

  Flipping the car was one of the most requested improvements that fans wanted and R* delivered it. I'm not sure what was wrong about that? It was a major frustration in previous GTA titles, that you can't save your car once is upside down.


 Mundane stock market instead of gambling in (or even seeing) a beautiful casino.

 

 

.  

Not really, there was a 32 page threads in neogaf, ign and gamespot boards. it shows how popular it was. People were actively trying to manipulate the market.

 


No hydraulics... except on the roof of the car, I'm guessing.  Tennis instead of basketball.  Nice. No gym.  No jetpack (Sky-diving, but no jetpack.  Aaaaalrighty.)  No emergency vehicle missions (police, firefighter, ambulance).  This one's just unforgivable.  No pizza delivery or ice cream truck missions.  No gang wars/acquisition of territory.  No dating, though I figure this is just Rockstar's way of admitting they couldn't figure out how to do it right!  Can't buy a safe house.  Can't crouch.  Can't free aim while in your car unless you start firing first?  Face it, it's a mess.

 

 

 

Adding a basketball is complex and doesn't fit the single player elements. you have to control at least 10 people. It's not going to work when you can control only one player which is the protagonist. And for the emergency missions, Who cares? They are going to be repetitive anyway. same with pizza or ice cream missions. Dating has little to do with doing it right. they didn't add because michael already has a family, franklin  had a girlfriend and i don't think trevor would like to date! So, it's not a mess like you said. 

 


That's in addition to subjective judgment calls like thinking these are pathetic and despicable protagonists compared to what we've seen in previous GTAs, and the soundtrack was poor by comparison as well.

 

 

 


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#23

Posted 20 December 2013 - 12:56 AM

No, it's not. That was the whole point of the video. Quantity and Quality. R* did not compromise one for another.

 

 

"No, it's not"?  What isn't what?  Lol.

 

Anyway, of course they did.  And I gave tons of examples of how.  The video you sent me to was practically all about graphics and image.  Not gameplay, because the gameplay itself cannot compete with Sleeping Dogs.  Better to aspire for something great and master just one than be a jack of all trades and master of none.

 

C'mon, don't hate :)

 

It's know as "Immersive" and "Realism" in video games. and no it doesn't diminishes any enjoyment. Are you going to get lost in a tunnel? (It was Just like in real life, you lose GPS when you are in a  tunnel) 

 

I already addressed the value of realism in video games, in saying that it's all fine and good so long as you don't spend the vast majority of your time working on just that, which Rockstar so obviously did.  And this shouldn't come as a surprise to you, one defending a game in which you can flip a wrecked car back onto its wheels without even getting out of it, or hit several vehicles head-on driving full speed before totaling your car.  "Realism", indeed.  And "immersion"?  In a game where total strangers start mouthing off at you (and only you) for walking on the same sidewalk as they are?  How believable is such an environment, really, since you don't see them picking fights with everybody else anywhere near as often?  All you really care about is the graphics and the image, admit it.

 

Flipping the car was one of the most requested improvements that fans wanted and R* delivered it. I'm not sure what was wrong about that? It was a major frustration in previous GTA titles, that you can't save your car once is upside down.

 

 

Nothing wrong with it (this is hardly a moral issue), except that you specifically were trying to claim Rockstar was aiming for realism just seconds ago.  Which one is it?

 

Not really, there was a 32 page threads in neogaf, ign and gamespot boards. it shows how popular it was. People were actively trying to manipulate the market. 

 

And you can find tons of threads online in which people bemoan the fact that you can't also gamble in a casino, which would've been ideal (or are we as GTA fans suddenly against having options?) because there were so many different ways to gamble in the first place.  Variety.  I thought even you would agree that would be better...

 

Adding a basketball is complex and doesn't fit the single player elements. you have to control at least 10 people. It's not going to work when you can control only one player which is the protagonist. And for the emergency missions, Who cares? They are going to be repetitive anyway. same with pizza or ice cream missions. Dating has little to do with doing it right. they didn't add because michael already has a family, franklin  had a girlfriend and i don't think trevor would like to date! So, it's not a mess like you said. 

 

 

Never minding for a moment that you addressed less than half of the points I made,

 

The basketball excuse is weak.  You're basically telling us that Rockstar simply couldn't make it work, and even I'm not buying that one.  Besides, if nothing else, shooting hoops one on one should've been entirely doable.  Second, you directed me someplace else online; it's time you take a look online yourself and realize lots of people are wondering where the emergency vehicle missions went!  Many of us found them very fun, and we've yet to get an explanation as to why they were taken out.  Same for the pizza bike and ice cream truck missions.  Where are they?  You lose points for adding "extra" content when really you're just substituting one activity for another.  Your explaining away the curious disappearance of dating is also odd.  I said I thought it was because Rockstar couldn't get the dating concept right, but you are talking as if you know... How?  How do you know they weren't just sitting around saying, "Well, people have been complaining that the dating feature shouldn't have had annoying reminders and obligations attached to it... So we'll just take it all out."?  So you say the dating doesn't fit with the protagonists' life situations. The GTA series has never been known for limiting available activities to what the protagonist's personality calls for, so Idk why you'd assume this game is any different along those lines.

 

Rest assured, I am not trying to make you dislike the game, and I'm not trying to make you agree that Sleeping Dogs is better.  But at this point, I'm curious as to why you refuse to even admit GTA 5 had its flaws.


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#24

Posted 20 December 2013 - 03:48 AM

I wonder if this is that new Shanghai game that was supposed to be like LA Noire but based in China and they bought the rights to it? That would be pretty sweet.

 

Either way, Sleeping Dogs was pretty fun, I'm down for another edition, whether it is SD or based on the same ideas.


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#25

Posted 20 December 2013 - 06:56 AM Edited by UtricularEwe001, 20 December 2013 - 07:08 AM.

Anyway, of course they did.  And I gave tons of examples of how.  The video you sent me to was practically all about graphics and image.  Not gameplay, because the gameplay itself cannot compete with Sleeping Dogs.  Better to aspire for something great and master just one than be a jack of all trades and master of none.


I also gave you a sh*tload of examples on how V obliterates other games. The whole video was gameplay. WTF are you talking about? You were talking as if this was like a fact, which is not. This is your personal opinion. IMO You can't even compare SD to GTA.(and I'm very glad nearly 24 million people agree with me :p)


I already addressed the value of realism in video games, in saying that it's all fine and good so long as you don't spend the vast majority of your time working on just that, which Rockstar so obviously did.  And this shouldn't come as a surprise to you, one defending a game in which you can flip a wrecked car back onto its wheels without even getting out of it, or hit several vehicles head-on driving full speed before totaling your car.  "Realism", indeed.  And "immersion"?  In a game where total strangers start mouthing off at you (and only you) for walking on the same sidewalk as they are?  How believable is such an environment, really, since you don't see them picking fights with everybody else anywhere near as often?  All you really care about is the graphics and the image, admit it.

Wat? I already showed you photos of vechile damage. It's clear that you don't understand what immersive and realism in a game is.


Nothing wrong with it (this is hardly a moral issue), except that you specifically were trying to claim Rockstar was aiming for realism just seconds ago.  Which one is it?

As I said, that what gamers wanted (which goes back to your original post). R* nailed it with right balance of Fun and Realism.
 

And you can find tons of threads online in which people bemoan

Oh, please do post.
 

The basketball excuse is weak.  You're basically telling us that Rockstar simply couldn't make it work, and even I'm not buying that one.  Besides, if nothing else, shooting hoops one on one should've been entirely doable.  Second, you directed me someplace else online; it's time you take a look online yourself and realize lots of people are wondering where the emergency vehicle missions went!  Many of us found them very fun, and we've yet to get an explanation as to why they were taken out.  Same for the pizza bike and ice cream truck missions.  Where are they?  You lose points for adding "extra" content when really you're just substituting one activity for another.  Your explaining away the curious disappearance of dating is also odd.  I said I thought it was because Rockstar couldn't get the dating concept right, but you are talking as if you know... How?  How do you know they weren't just sitting around saying, "Well, people have been complaining that the dating feature shouldn't have had annoying reminders and obligations attached to it... So we'll just take it all out."?  So you say the dating doesn't fit with the protagonists' life situations. The GTA series has never been known for limiting available activities to what the protagonist's personality calls for, so Idk why you'd assume this game is any different along those lines.

Again as I said you control 10 different players in basketball. It's not going to work when you can control only one protagonists. As for the emergency mission. It's subjective. As for for dating: Because R* said themselves why they removed dating. That was not my opinion.

What activities was in SD? Just a stupid cock fighting.
 

Rest assured, I am not trying to make you dislike the game, and I'm not trying to make you agree that Sleeping Dogs is better.  But at this point, I'm curious as to why you refuse to even admit GTA 5 had its flaws.

Lol good luck with that. Oh, When Did I said that GTA V has no flaws? Of course it does, just like all other games. No game is perfect.

I don't know why you are trying to compare SD with GTA V, when the developers themselves has said that they are not competing with GTA.

Rest assured, SD is never going to beat GTA.

Vic 2.0
  • Vic 2.0

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#26

Posted 20 December 2013 - 11:39 AM

I also gave you a sh*tload of examples on how V obliterates other games. The whole video was gameplay. WTF are you talking about? You were talking as if this was like a fact, which is not. This is your personal opinion. IMO You can't even compare SD to GTA.(and I'm very glad nearly 24 million people agree with me :p)

 

 

So the problem is you don't know the difference between graphics, presentation, and gameplay.  Got it.  The things I said Sleeping Dogs has over GTA 5 in terms of gameplay are not opinions; they are facts.  Same as the the things you pointed out GTA 5 had over SD in terms of graphics and presentation.

 

Wat? I already showed you photos of vechile damage. It's clear that you don't understand what immersive and realism in a game is.

 

 

Now you're not even addressing my points at all.  I mentioned specifically how the fact that you can wreck the vehicle so badly while driving it, that you can flip it back onto its wheels with the analog, and that people inexplicably antagonize you (and only you) for walking on the same sidewalk as they are crush your argument that Rockstar was aiming for realism and immersion, rather than graphics/presentation.

 

I already listed the activities in Sleeping Dogs, and made my argument that the activities (though fewer) were at least new and improved upon vs other games, whereas Rockstar's activities are mediocre and have been done better elsewhere.

 

Even if you could show where Rockstar gave their excuse why dating wasn't in GTA 5, it doesn't address my point.  That it's odd they would choose to start limiting the player to what the protagonists' personality fits with all of a sudden with this game when they haven't done so in the past.  Still very suspect.

 

Again, I don't buy that Rockstar couldn't make basketball possible.  It's not unheard of for a video game to have 9 players controlled by AI and one player controlled by the player of the video game.


UtricularEwe001
  • UtricularEwe001

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#27

Posted 20 December 2013 - 12:17 PM

So the problem is you don't know the difference between graphics, presentation, and gameplay.  Got it.  The things I said Sleeping Dogs has over GTA 5 in terms of gameplay are not opinions; they are facts.  Same as the the things you pointed out GTA 5 had over SD in terms of graphics and presentation.

 

 

Do you even know the difference between a Fact and Opinion?

 

I am assuming these are things that you gave as an example:

 

 

  •  
  • The missions alone were a world of fun (and you could replay them to try and better your score or just watch the story unfold again, but with all your new stats)
  • Stomping the s*** out of the gangs was fun.
  • Cruising around in the boats was great because they handled a lot like the cars and motorcycles.
  • Hijacking those big trucks and turning them in was okay, not great.
  • Performing the drug busts (minus that little part where you had to identify the dealer on camera) was AWESOME!
  • The races were fun.  Just the right amount of challenge in most of them.
  • Chasing down people who owed Roland money was a blast.
  • Chasing down people who had robbed stores or swiped ladies' purses was fun too.
  • Finding all the collectibles was satisfying, since there were better rewards for doing so than in GTA.
  • Hacking into the cameras was neat, also just the right degree of challenge.
  • Buying clothes, cars, and in general interacting with civilians was pretty cool.
  • It was fun to throw a guy in the trunk of your car and then drive around looking for the best way to kill him, hehe.
  • Getting the cops to chase you and then putting them out of commission by ramming into them never got old.
  • Heck I even enjoyed karaoke a whole lot better than I did friggin' YOGA!

 

 

 

These are all your "OPINIONS" not "FACTS"

 

Now you're not even addressing my points at all.  I mentioned specifically how the fact that you can wreck the vehicle so badly while driving it, that you can flip it back onto its wheels with the analog, and that people inexplicably antagonize you (and only you) for walking on the same sidewalk as they are crush your argument that Rockstar was aiming for realism and immersion, rather than graphics/presentation.

 

 

As i said this is what gamers wanted and R* found a perfect balance between Fun and Realism. Immersion has nothing to do with it (Think before you post)

 

 

I already listed the activities in Sleeping Dogs, and made my argument that the activities (though fewer) were at least new and improved upon vs other games, whereas Rockstar's activities are mediocre and have been done better elsewhere

 

.

 

Again it's your OPINION.

 

Even if you could show where Rockstar gave their excuse why dating wasn't in GTA 5, it doesn't address my point.  That it's odd they would choose to start limiting the player to what the protagonists' personality fits with all of a sudden with this game when they haven't done so in the past.  Still very suspect.

 

 

It's R* Decision. Don't like it, don't buy it.
 

Again, I don't buy that Rockstar couldn't make basketball possible.  It's not unheard of for a video game to have 9 players controlled by AI and one player controlled by the player of the video game.

 

 

 

I already said that and it's very clear that you don't understand what i am trying to say.


FranklinDeRoosevelt
  • FranklinDeRoosevelt

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#28

Posted 20 December 2013 - 02:48 PM

Still waiting for a game that can actually legit compete with GTA. Oh wait...that's never going to happen.


Vic 2.0
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#29

Posted 21 December 2013 - 01:32 AM Edited by Vic 2.0, 21 December 2013 - 01:37 AM.

 
Do you even know the difference between a Fact and Opinion?
 
I am assuming these are things that you gave as an example:

 

 

 

Again, I was the one who said it first, that the value of those things were subjective.  How you think you're schooling me on the difference between fact and opinion is beyond me.
 
I'm surprised you even think this is debatable, that Sleeping Dogs had more thought put into its gameplay than GTA 5, that one is about innovation and the other is about graphics and image. Very well.  Here is a list of examples of what I mean when I say that.  These are factual differences between the two games.  Let's see how much of it you can bring yourself to admit is true:
 
More advanced hand to hand and melee combat.  More advanced skill/perk progression system.  You can access your vehicles from garages in any area of the map right from the start.  And before long, you can get a valet service by which someone actually brings your favorite car to you.  You can hijack moving vehicles by leaping onto them from your own.  You can ram enemy vehicles off the road with the press of a button and analog stick.  You can save outfits in your wardrobe, making it easy to choose what to wear.  Food/drinks give temporary boosts to stats such as the damage you can do, the damage you take from enemy attacks, and health regeneration.  You can shoot while jumping over objects and out of a moving vehicle, with the option to slip into a sort of "bullet time" no less.  You can buy a vehicle, lose/destroy it, and return to your garage for another one.  You can gamble in more than just one way.  There are better rewards for collectibles, ranging from the acquisition of a new combat move to a health bonus to money and clothing that is then unlocked in stores.  In Sleeping Dogs, the cops aren't psychic.  If you kill someone where they can't see, they don't know about it.  You can change objectives (where your GPS points you to) with the press of a button.  You can take a human shield. You can disarm opponents and use their weapon against them.  You can put people in your trunk and drive around looking for the perfect place to perform what is called an environmental kill.  Your character is capable of better parkour.  You can jump over walls, fences, cars, etc. with ease.  Clothes and accessories can give you experience gain bonuses.  In SD, it takes a considerably shorter time to look at your map and set waypoints manually, partially because you can bring the map itself up by pressing a single button.  And finally, you don’t have to “play the mini-map”, because the GPS puts arrows on the road itself.  This is an incomplete list.
 
As i said this is what gamers wanted and R* found a perfect balance between Fun and Realism. Immersion has nothing to do with it (Think before you post)

 

 

"Perfect balance between fun and realism"?  Now you're the one posting your opinion as if it is fact.  Think before you post.  And the point I made about people antagonizing you (and only you) just for walking on the sidewalk has a great deal to do with immersion (in that it works against it), thank you very much.  Only in a video game do the people around you single you out for no apparent reason.  Therefore this decision by Rockstar is reminding you you're playing a video game.  Therefore, immersion ruined.
 
It's R* Decision. Don't like it, don't buy it.

 

 

...So can you direct me to where Rockstar said that was the reason?  And do you have an explanation as to why they're supposedly limiting the player to activities that fit the protagonists' personality all of a sudden when they didn't do this in any other game?
 
I'll tell you what I see.  I see failed attempts at making the dating and relationship concept work properly without needless aggravation, game after game.  And then, a sudden hiatus from it.  What else can I logically conclude, except that they just weren't up to the challenge of perfecting it?
 
I'm also sticking to my guns on the basketball issue.  Of course Rockstar could've made it happen.  But they didn't, and the only reasonable explanations for that are that they didn't think of it or they didn't care enough to provide that.  Just like with so many other activities they made available, they wanted to slap something simple (mediocre) in and get back to their graphics and map.  It really all comes back down to gameplay and the fact that is was so obviously not a top priority for Rockstar here.  And that shouldn't be so hard for you to swallow, because they haven't concentrated on perfecting their mini-games and such in the past either.

TheFoxRiverFugitive
  • TheFoxRiverFugitive

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#30

Posted 21 December 2013 - 06:33 AM

Decent game that was held back by the poor dialogue and repetitive mission designs. I'll give the sequel a rent as a precaution.





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