This is a very nice idea Elijin
I'm adding it to the OP !
Having coloured blips depending on the player being active/passive sounds really cool and useful.
im not sure if this counts as an improvement. child support for getting a hooker knocked up.
then you can play a mini-game dna test. if you pass the test its not your baby but if you fail you get a choice of making payments or having a wanted star appear for not making payments.
we have all been using the hookers all these years. I just think this would be funny as hell.
Haha, a very cool and fun concept. I like it.
Adding it to the OP !
Hidden blips would just encourage more abuse from the players who camp spawns and kill the same player over and over again as they spawn from previous deaths.
Because of that, it's a terrible idea.
I'm not sure how a no blip setting would encourage more abuse, since it would actually make it much trickier to chase other players. Spawn killing would be much harder to do if you can't actually pinpoint where the player respawned on your radar.
If anything, it would give trigger happy players less incentive to do it, in my opinion :
Let's suppose I'm an intempestive freemode killing type. Within such a system, to do so I'd need to know exactly what the player I'm intending to kill looks like, and then search for them without being able to rely on blips when I'm close to their position. I probably wouldn't bother unless I had a serious grudge, and even then, the amount of work it requires would definitely make me consider it twice before doing it again.
... and that's my point. The idea isn't to forbid player killing in freemode, but make it so it happens a lot less.
Possible problems with Op's suggestion are that players would keep slipping by like ships in the night (i.e. never actually meet) but a worse problem would be that crews could exploit this. One would observe the map, zoomed in, from afar and inform on the close-range partner exactly where they are.
You're making valid points, DaCosta.
I'm not sure it would be that easy to slip by, though. You would still show up on radar when far away. Wouldn't it be more fun to have to ID players by their character model when you're within their vicinity instead ?
About crews exploit - I don't think it would be an issue, as it actually requires teamwork and coordination - something most players bent on gratuitous killing usually aren't capable of. And even if they do, so what ? It's certainly much more interesting than what's being done currently. At least it would give incentive to teamwork and strategies.
The current blip system doesn't encourage intelligent play nor strategy/teamwork. Instead, it gives people tool to make it easier to achieve mindless, intempestive kill ...