Max r3 plugins
Posted 30 October 2002 - 03:35 PM
Panda X file exporter
dff export plugin
Posted 30 October 2002 - 10:36 PM
the dff plugin is also available here
and the PandaX plugin direct from the maker
There is also a Full version of the dff plugin which is
about 6.5mb and includes a viewer called Stream
Viewer which allows you to see what the dff model
is made up of. This is the hardest version to get
hold of and i don't know any download url currently
for this one
Posted 31 October 2002 - 10:28 AM
Posted 31 October 2002 - 12:41 PM
however i keep getting errors
i use Win98
i have added a Col file successfully with it, one
of illspirits releases, but the program keeps hanging
while i'm working with it
hope you can fix it soon
Posted 01 November 2002 - 11:36 PM
Posted 05 November 2002 - 05:13 AM
Posted 23 November 2002 - 01:38 AM
Posted 02 April 2003 - 03:58 PM
seriously i need it bad! No way i'm gonna use zanoza .....errrr well maybe I will
Posted 27 June 2003 - 12:30 AM
Posted 29 August 2003 - 09:45 PM
Posted 29 August 2003 - 10:39 PM
|QUOTE (INH @ Aug 29 2003, 16:45)|
|I haven't quite kept up with modelling in VC. Do these plug-ins allow editing of dynamic human models, such as peds or the player? The last time I checked, it wasn't possible.|
The original post date was last October. So I doubt they can, otherwise we'd have heard about it.
Posted 01 October 2003 - 08:54 AM
it seems that fullpackage link has died, can anyone post the files or a working link or something?
Ive got the max3 renderware exporter but it seems to mess up the scaling for models i export.
for those with the source for the max3 renderware stuff - it ought to be possible to recompile it for max 4 / 5 but some stuff changed - particularly in the interface area.
- as a side note - max users shouldnt be scared of zmodeller, its not as bad as it first looks, not that im seriously considering building anything in it but i think its probably the best VC export max4&5 users have at the moment. all we need is a sensible way to get models into it without breaking the scaling and object names like the 3ds import does. - is there an ASE import filter for it?
Posted 01 October 2003 - 03:59 PM
One more time
hope you can be of some help. the more ppl we get on this, the better.
Posted 03 January 2004 - 12:07 AM
Is this normal, or is there someway to fix that?
Posted 03 January 2004 - 01:49 AM
I saw here only discussions about exporting dff-models. And how about import?
Sorry for grammar
Posted 03 January 2004 - 02:21 AM
|And how about import?|
How about it?
You go to File, then click 'Import'. You then find your DFF and click 'Open'. Note that you cannot replace pedestrians in Vice City.
Posted 03 January 2004 - 03:58 AM
there's a dff import maxscript for max 4 and higher but it doesnt load materials assigned to the objects.
zmodeler is currently the only software that successfully imports DFF files, usefully.
Posted 03 January 2004 - 07:45 AM
Posted 15 March 2004 - 12:02 AM
Posted 01 April 2004 - 02:27 AM
|QUOTE (dret @ Mar 14 2004, 18:02)|
|Is there a plugin for 3ds max 6, or do I need to use an older version? what about maya 4?|
Older, max 3. there's a maya 2 version in there as well if im not mistaken, but again, its only for maya 2.
Posted 01 April 2004 - 05:46 AM
Posted 01 April 2004 - 06:07 AM
It looks like you're running 6.
Posted 01 April 2004 - 09:52 AM
|Max r3 plugin|
it already tells you what version of max this works for...
Posted 22 June 2004 - 04:50 PM
Posted 25 August 2004 - 11:52 AM
I haven't tested it yet though, I'll install Max soon to test.
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