A couple days ago I've played Driver SF and saw a lot of nice cars which would looks good in our loved GTA Series. So I decided to make 3ds max script which helps us to convert them.
For now loading geometry is done. But I still need to find UV data (UPD: I found it, but needs to convert UV coords because it's crypted and applied to model texture looks a bit messy, also I found shading or VCol data) and (maybe) some values which defines level of detail (now all levels of detail loaded by default)
UPD: After small additions into script I able to load city geometry (but buggy)
Edited by MAJEST1C_R3, 08 October 2013 - 07:51 AM.