Why are we forced to wear them? In GTA 4, when you got on a bike you had the option of interrupting your character to keep them from putting on a helmet. If you wanted a helmet, you had to get off the bike and then get back on to start the process over. You have that same option in GTA 5 but every time you stop, your character attempts to put on another helmet. My crew is a biker gang. I ride a Western Daemon and for some reason Rockstar has decided that an ugly yellow motocross helmet is what is best for me.... It's not even the right kind of helmet for the bike. Most bikers don't wear helmets, and if they did, it wouldn't be an ugly ass yellow motocross helmet that I'm basically forced to wear. The whole experience has kind of made my whole online experience aesthetically unenjoyable.
I get the feeling like the whole armor system was designed for online. In single player, no one is going to buy the cheap armor when they got 50 mil in the bank, or 15,000 for that matter. I remember when I first saw the armor I thought it was stackable, makign the cheaper armor actually usefull. Like for example lets say you get shot and it takes away like 20% of your armor, I thought I could go and buy the cheap armor to kind of top it off to get it back up to full without having to buy the good stuff. But no, it take all your armor away and gives you the value of the cheap armor. When playing single player those first couple weeks before online I kept wondering why they would make this sh*tty armor system, in single player the cheap armor is only somewhat valuable for the first couple hours you play the game. Then online came out and I realized what they had done... An even worse system where low level characters are gimped against higher level players who can already buy better guns than them by not being allowed to buy full armor. To see the srmor system go from sh*tty to sh*ttier kind of broke my heart.
Crash and fall damage now affect armor? Whose wonderful idea was that? And please don't respond with "it's more realistic" because getting set on fire doesn't affect armor, and its the one thing that probably should affect it. All in all, I feel like there was some lack of vision and laziness when it came to the design of the armor system.
Online Money and ATM's:
The other night I told my friend that i was using the paper map that came with the game to plot out ATM's pop machines, and safe zones like openings to underground railroads and parking garages to get away from the cops. Then he told me that I didn't need to plot ATM's because you can use your phone to deposit money.... I was blown away. It all made sense to me then. The reason why money gets taken out of your bank when you die (even though it pisses lots of people off) is probably because they consider it way too easy to put money into the bank. ATM's are pretty much useless now. And I really thought it was a cool feature. I even plotted out "safe" ATM's. Now I feel like I got tricked into ruining my map because of what I consider to be a design flaw. Do we really need that lazy phone feature?
It's all these little things and more that keep adding up and making me realize that the game really isn't as good as it could be. At least not for me. Sad. I used to be a fanboi and now I don't even want to play it that much.The devil is in the details and I feel they either overlooked or didn't care about these things. I'm not even mad about the glitches and bugs. It's the design flaws that really get to me.
I'm writing this because I actually care about the franchise and have been a fan since back in GTA 2. But I get the feeling they're kind of f*cking things up by putting to much of the game's design focus on cinematics and cut scenes instead of the actual gameplay. I wouldn't be surprised if that's where most of that 250 mil went they used to make the game. Hopefully some of these things get worked out -namely the helmets. But I doubt it. Thanks for reading.