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What choice did you choose at the end? SPOILERS!

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Poll: What choice did you choose? (154 member(s) have cast votes)

What choice did you choose?

  1. Kill Trevor (13 votes [8.44%] - View)

    Percentage of vote: 8.44%

  2. Kill Michael (3 votes [1.95%] - View)

    Percentage of vote: 1.95%

  3. Deathwish (138 votes [89.61%] - View)

    Percentage of vote: 89.61%

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Fallout3
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#31

Posted 14 October 2013 - 03:25 AM

I don't understand why Franklin would kill Michael. Makes no sense. Felt like it was just put in to add choices. 

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Sentrion
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#32

Posted 14 October 2013 - 03:28 AM

I choose Deathwish. I knew there had to be a way other than killing Michael or Trevor.
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Zonegamer
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#33

Posted 14 October 2013 - 04:22 AM

I went ahead with deathwish. I wasn't about to have any of the main three die on me, especially when given a choice. Even though I was still a little disappointed that Trevor killed Johnny, the more I got to know his story and personality the better he became. 

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Dr Kain
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#34

Posted 14 October 2013 - 04:58 AM

I wish I could have killed Franklin. Why did he get to be the star at the end?

 

Franklin was always the main character of the three.  Outside of the tutorial/opening level, who did you start the game as? 

 

I chose C because it made the most sense.  I could see Fanklin maybe killing Trevor but NOT Michael at all.  Either way, I'll do one of the other endings on my next replay next month.

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Ev0d3vil
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#35

Posted 14 October 2013 - 09:48 AM

What happens if you ice Trevor? I heard Lester breaks ties with you? and what other texts or emails do you get?

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TargetPractice
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#36

Posted 14 October 2013 - 09:51 AM

I was so tempted to kill annoying Trevor, but ended up doing Deathwish! :-/


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#37

Posted 14 October 2013 - 12:46 PM

I killed Trevor honesty he was ok I wonder why people would kill Franklin because franklin has way more then Trevor in my opinion Trevor is a complete Duche and Trevor's mission are to dam hard to beat for a hillbilly you give some hard missions
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Djego121
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#38

Posted 14 October 2013 - 12:48 PM

What happens if you ice Trevor? I heard Lester breaks ties with you? and what other texts or emails do you get?

. You get a text from lamer saying was it you who iced Trevor as michal you get a text from don I beloved calling you something the you get 47 million I believe

Corndawg93
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#39

Posted 14 October 2013 - 01:25 PM Edited by Billy james, 14 October 2013 - 01:29 PM.

That scumbag thieving prick Devin Weston don't tell me what to do after making me get all those cars and

Spoiler
for them and on top of that try's to have Michaels
Spoiler
and not pay for that, He needed to die, plus I liked Michael and Trevor so I wasn't gunna kill them  

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ThatBenGuy
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#40

Posted 04 November 2017 - 01:46 AM

I beat the game three times. I chose Kill Trevor the first time. The second time around, I chose Deathwish. The third time around, I chose Kill Michael ONLY because it was the only option left that I could actually see in front of me on my television screen. I can understand why Kill Michael is the least popular of the three endings. However, I think there should've been a choice D, which is basically to kill everyone who you kill in options A, B, and C. That ending would make quite a bit of sense considering Franklin was still quite angry with Devin Weston and the FIB, but before Devin Weston's visit, he did say to Michael, Trevor, and Lester "Ya know what, you are all assholes!" upon leaving Michael's house. So yeah..


CGFforLife
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#41

Posted 04 November 2017 - 05:51 AM

Deathwish, of course, that what real GTA V choose

 

unlike any other, I never hated Trevor cuz he killed Johnny K, instead I loved it

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Steezy.
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#42

Posted 05 November 2017 - 07:54 AM

The very first time I played this I picked DeathWish thinking that Franklin would be the one to get killed (hence the name). It's not that I didnt like him though, I thought that it'd be more impactful to have him try to save his friends from getting killed only to get himself killed instead, because at the time I thought that was what it was going for.

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#43

Posted 11 November 2017 - 07:54 AM

Well, except you extremely hate either Trevor or Michael, i don't think anyone would actually pick either A or B ending..  Not only you won't be able to kill the scumbags that force you to do their dirty jobs during the storyline playthrough, you'll even lost some of the assets from said respective protagonists, so i guess my choice is definitely C, given that it's the only proper ending unlike either option A or B which IMO are extremely rushed..

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Algonquin Assassin
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#44

Posted 11 November 2017 - 11:24 AM

Ending A. I’ve chosen all three at some point, but it’s my favourite one.
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gunziness
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#45

Posted 11 November 2017 - 01:39 PM

IMO C is the only viable option, this way you dont lose any property and the bad guys get killed.

A and B however are extremely rushed (not like option C wasnt, but at least it was not just a copy & paste) like pretty much the whole story.
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#46

Posted 11 November 2017 - 08:52 PM Edited by Tycek, 12 November 2017 - 12:03 PM.

I chose ending A during my first playthrough. It was the only logical way to end the game and I really wanted to see this methhead asswipe being burned to the crisp. During my second playthrough I chose ending C for solely reason to keep the garage spaces and Gun running at McKenzie's.

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DetectivePhelps
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#47

Posted 16 November 2017 - 12:23 AM

Ending C! After the BS in IV which was okay I had enough of this or that, A or B. Plus I loved ending C. My characters live, those a holes go on a trip to an end!
End of..
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Tonesta
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#48

Posted 16 November 2017 - 03:31 PM

Four years on, and several more playthroughs, and my opinion hasn't changed.

 

At the point at which you have to make the decision, from a story perspective Ending A is the logical choice for Franklin - yes, you've worked with Trevor for a while, but that also means you've seen first-hand what an unhinged psychopath he is. If he's in Los Santos, there's a high probability he's going to get you killed at some point in the future; for your own safety, and for the good of the general population of the state, Trevor's got to go.

 

Buuuut, with hindsight having played through multiple times - from a game perspective, Ending C is clearly the choice. It's the most satisfying mission of the three by far, and leaves all post-story options open. It doesn't resolve the psycho Trevor storyline.....but perhaps that's what the originally intended but now defunct DLC was supposed to do.

 

 

I haven't ever played Ending B, because it makes absolutely zero thematic sense.

OK, I'm going to go kill the guy who's mentored me and made me millions of dollars, and is now no threat to me because he's retiring from the life of crime to work in the movie business, because this other rich guy who screwed me over when I stole cars for him told me to. Yeah, right.


ChiroVette
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#49

Posted 16 November 2017 - 03:52 PM

I chose Deathwish in every single one of my playthroughs.

 

Don't get me wrong, I love the idea that Rockstar gave us the choice to execute one of the protagonists. Its edgy and dark. But the truth is I love ALL three protagonists, and I honestly felt like choosing to kill one at the end, after going through a ton of story with them, not to mention making so much progress on each of their characters, seemed a little wasteful.

 

But my first time though, I saved the game just before that Devon mission so that I could at least experience the alternate endings, even if I were not willing to flush all of either Trevor Michael's progress, accomplishments, and assets down the toilet. Strangely enough, I was actually looking forward to playing both the A and B endings. I assumed, and was hoping for some epic battle and incredibly death sequence, like the awesome way Trevor disposed of Johnny.

 

But the A and B endings turned out to be my biggest disappointment with V, as the endings were poorly thought out, terribly executed, and both play and "watch" like some cut and paste afterthought-missions. I was blown away that the crack team of Rockstar writers and devs couldn't come up with a more creative way to execute two protagonists.

 

Both A and B were pointless. Not because you can kill one of them, but because of how lazily and absurdly simplistic the missions were.


DetectivePhelps
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#50

Posted 16 November 2017 - 10:21 PM

I chose Deathwish in every single one of my playthroughs.
 
Don't get me wrong, I love the idea that Rockstar gave us the choice to execute one of the protagonists. Its edgy and dark. But the truth is I love ALL three protagonists, and I honestly felt like choosing to kill one at the end, after going through a ton of story with them, not to mention making so much progress on each of their characters, seemed a little wasteful.
 
But my first time though, I saved the game just before that Devon mission so that I could at least experience the alternate endings, even if I were not willing to flush all of either Trevor Michael's progress, accomplishments, and assets down the toilet. Strangely enough, I was actually looking forward to playing both the A and B endings. I assumed, and was hoping for some epic battle and incredibly death sequence, like the awesome way Trevor disposed of Johnny.
 
But the A and B endings turned out to be my biggest disappointment with V, as the endings were poorly thought out, terribly executed, and both play and "watch" like some cut and paste afterthought-missions. I was blown away that the crack team of Rockstar writers and devs couldn't come up with a more creative way to execute two protagonists.
 
Both A and B were pointless. Not because you can kill one of them, but because of how lazily and absurdly simplistic the missions were.


Great point here man👌🏼!

My take: I was sick of characters being killed off! they have made an impact on the past of all GTA series which is why I didnt kill Packie in V which is why I chose C, its just ridiculous, even in vice city a character had to die which is sad to see past characters gone. Thats my take, Love all gta series 🔥
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FozzQuaker
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#51

Posted 19 November 2017 - 07:24 PM

Although I did have save slots where I Killed Michael and Trevor, my main save finished with Deathwish, as this was my preferred ending.

I dont see the point of killing either, while Michael may be lower than a rattlesnakes arse, he was the one who turned Frank from 2-bit gangster into a professional robber, Michael also proves his snake like behaviour to save his own skin if Frank chooses to kill him when he says 'We'll roll on T right now'.

As for Trevor, as much a psycho he is, he is likable and I find him funny, he helped Frank and Lamar in Grove Street by pointing out the Key of Coke was dry wall and came to Franks aid at the Ballas Weed Hideout, so betraying Trevor makes no sense either.
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bantonson15
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#52

Posted 21 November 2017 - 06:20 PM

Canonically, Deathwish is the way to go. Finishing off your enemies is the real way to end a GTA game.
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ChiroVette
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#53

Posted 21 November 2017 - 08:19 PM

What happens if you ice Trevor?

 

Although, you can't really ice Trevor so much as you burn him.


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#54

Posted 24 November 2017 - 05:47 AM

As others have said, I think Deathwish was kind of the obvious choice.


ChiroVette
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#55

Posted 24 November 2017 - 06:35 AM Edited by ChiroVette, 24 November 2017 - 06:36 AM.

As others have said, I think Deathwish was kind of the obvious choice.

 

Also, another thing to consider in terms of the lame way the A and B endings were cobbled together like some videogame-afterthought, is that there is no incentive to killing either Michael or Trevor. In fact, the entire thing is dis-incentivized completely. You spend an entire game building up the assets of all three protagonists, collecting cars, stocks, properties, MONEY, and increasing their skills via experience. Then you kill one of them and you basically lose from your inventory everything that character possessed that you worked so hard to build up.

 

The least Rockstar could have done was allow the two protagonists left to somehow share the assets of the executed protagonists.

 

Moreover, if you have to make a choice as a player for Franklin to kill one of them, shouldn't there be some real incentive to do it, both financial and material? 

 

Not only were the A and B endings nothing more than cut and paste afterthoughts, but not once is the player given any good motivation to kill Michael or Trevor, other than the biggest douchebag in the game, who is an enemy to all three protagonists, demanding he choose one. In addition to making the endings more interesting and fun to play, shouldn't the player be lavishly compensated for taking out one of the protagonists? I mean, other than not liking one of the two, there really is no viable motivation to choosing one of the execution endings.


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#56

Posted 24 November 2017 - 12:28 PM

Having the choice was just silly. Now means that the characters are determinant and there's no real continuation for anyone but Franklin. It's the same as IV, really, the choice is kinda silly. You can either finish the game, or finish the game with someone missing.

 

Plus even though the ending was kinda sloppy, it nicely ties everything up, whereas A or B just don't at all.


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#57

Posted 24 November 2017 - 12:44 PM

I chose deathwish, cause no one tells me what to do!


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#58

Posted 24 November 2017 - 12:54 PM Edited by Galehaut, 24 November 2017 - 01:07 PM.

 

As others have said, I think Deathwish was kind of the obvious choice.

 

Also, another thing to consider in terms of the lame way the A and B endings were cobbled together like some videogame-afterthought, is that there is no incentive to killing either Michael or Trevor. In fact, the entire thing is dis-incentivized completely. You spend an entire game building up the assets of all three protagonists, collecting cars, stocks, properties, MONEY, and increasing their skills via experience. Then you kill one of them and you basically lose from your inventory everything that character possessed that you worked so hard to build up.

 

Moreover, if you have to make a choice as a player for Franklin to kill one of them, shouldn't there be some real incentive to do it, both financial and material? 

 

 

It was by design though ; The writers WANTED those 2 endings to contrast completely with the third ending. The hint in The Final Mission is obvious ; it's the only time during the whole game that you can actually choose the fate of the story line. It's a crucial and decisive choice that will affect his life and the life of many characters forever . This correspond to Franklin's life crossroad since there's more than 2 choice and it's the only time during the whole game that he can choose between 3 story changing options.

 

To be fair ; There is a financial gain if you kill Trevor , Lester split his share of the final heist with him and Michael. If you kill Michael , Lester send his share to his family instead , that's why you don't get it. But again , the aftermath of both bad endings are clearly shown as detrimental to Franklin ultimately. Lester hates you for what you've done , he won't work with you anymore. Both protagonist also can't trust you anymore , effectively putting an end to their friendship with Franklin. He ends up being in his multi-million mansion , still depressed and alone.

 

To understand these endings and why they make so much sense , you can't ignore that they wanted to illustrate something. Both endings A and B are dead ends story wise.

 

ydRwYe4l.jpg


ChiroVette
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#59

Posted 24 November 2017 - 04:33 PM Edited by ChiroVette, 24 November 2017 - 04:37 PM.

I understand what you're saying, Galehaut, but you are actually making my point for me. The game is asking you to choose the ending, right? But there really is no choice when you really think about it, because choosing A or B not only gets you a stripped down final ending, with a cut&paste execution, BUT it arguably ruins your game by Franklin alienating everyone, not to mention that there is no actual "reward" given to the player for choosing one or the other. What I was saying was not that you shouldn't be allowed to choose an execution ending, BUT that the A and B endings should have been actually written into the game as viable storylines, NOT just some cut & paste afterthoughts missions. AND that the player should be rewarded handsomely for choosing to have Franklin betray one of his mentor's.

 

The problem with the A and B endings is the player gets NOTHING for their cold-hearted duplicity.

 

What you are basically saying is that the A and B choices are, in effect, intentionally bad endings in that Franklin only hurts himself by not choosing C. But we all know that if Rockstar wanted us to really have to think about that choice, then they should have heavily incentivized it.

 

For instance, you kill Trevor, and you take over TPI and Franklin steals all of his money and properties. Maybe even gets a second Special Ability in the form of Trevor's Rage and the ability to play his Rampages.

 

If you decide to kill Michael, then you get his mansion and the bank kicks his family out, you get Michael's special ability in addition to Franklin's, you become Lester's new boss, and Devon gives you missions to work with him and Merryweather. Killing either character should also get the player that protagonist's garage, helipad, and hangar (or Trevor's McKenzie Airfield if you kill him)

 

The point is that games like GTA reward the player for being greedy. backstabbing assholes. But in V, the only "reward" for the A or B endings is really for people who either don't like the game or dislike one of the two protagonists. All I am saying is that isn't really incentive to choosing one of the alternate endings. Unless your only goal is to be like, "Ha ha! I killed Trevor!" or something. But it adds nothing to your actual game.


Galehaut
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#60

Posted 24 November 2017 - 06:02 PM Edited by Galehaut, 24 November 2017 - 06:06 PM.

I understand what you're saying, Galehaut, but you are actually making my point for me. The game is asking you to choose the ending, right? But there really is no choice when you really think about it, because choosing A or B not only gets you a stripped down final ending, with a cut&paste execution, BUT it arguably ruins your game by Franklin alienating everyone, not to mention that there is no actual "reward" given to the player for choosing one or the other. What I was saying was not that you shouldn't be allowed to choose an execution ending, BUT that the A and B endings should have been actually written into the game as viable storylines, NOT just some cut & paste afterthoughts missions. AND that the player should be rewarded handsomely for choosing to have Franklin betray one of his mentor's.

 

The problem with the A and B endings is the player gets NOTHING for their cold-hearted duplicity.

 

 

Sometimes i'm not sure if you're talking about game play rewards or actual Story wise rewards to the character. Obviously both should be separated. What the writers want to deliver in the script doesn't always translate well into game play and i think that this game is the perfect example.

 

Having access to all your characters in a wrapped up story is the reward here for me. Also we already know they originally intended to bring DLCs , which included both Trevor and Michael. It's pretty safe to guess that ending C would have been a pre-quesite for the DLCs.

 

 

What you are basically saying is that the A and B choices are, in effect, intentionally bad endings in that Franklin only hurts himself by not choosing C. But we all know that if Rockstar wanted us to really have to think about that choice, then they should have heavily incentivized it.

 

For instance, you kill Trevor, and you take over TPI and Franklin steals all of his money and properties. Maybe even gets a second Special Ability in the form of Trevor's Rage and the ability to play his Rampages.

 

If you decide to kill Michael, then you get his mansion and the bank kicks his family out, you get Michael's special ability in addition to Franklin's, you become Lester's new boss, and Devon gives you missions to work with him and Merryweather. Killing either character should also get the player that protagonist's garage, helipad, and hangar (or Trevor's McKenzie Airfield if you kill him)

 

That's what i meant earlier. They never wanted you to consider those 2 bad choices , you are completely right. The only purpose of these 2 endings is to show a contrast with the third ending. Remember ... only 1 ending reach the top of the mountain. Climbing over a mountain in symbology can signify to overcome obstacles. It's all a big metaphor in the end. I personally think it would make no sense to take over the belongings of a dead wanted criminal honestly , Story wise there would be no way to justify it.

 

Why Franklin would move into Michael's mansion ... ? he already got his dream house in the hills. + he just tried to quit the whole dope slanging game , he's filthy rich from his last heist, why exactly would he want to take over a sh*tty meth lab ? Why Chef and the others would magically collaborate with Franklin despite the fact he's responsible of their boss death ? 

 

The point is that games like GTA reward the player for being greedy. backstabbing assholes. But in V, the only "reward" for the A or B endings is really for people who either don't like the game or dislike one of the two protagonists. All I am saying is that isn't really incentive to choosing one of the alternate endings. Unless your only goal is to be like, "Ha ha! I killed Trevor!" or something. But it adds nothing to your actual game.

 

Game play wise i agree that it adds nothing. But i also think that it might be asking too much in a game containing hundreds of hours of content already before you even reach endgame. I always personally thought that the single player game would be updated with gta online content but time proved me wrong. Again , those decisions are usually not taken by the writers or the programmers,  they can only adapt if the higher instance tells them that online should be exclusive ( to sell more Shark cards obviously ) . The original intent of those endings remain correct though ; they are specifically made like that to be easy to illustrate on a mural for example. *_-;

 

A crossroad , 3 endings , 2 dead ends and one clear good choice. 





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