Wanted Level System.
The wanted level system was what really set GTA appart from other crime ganmes in the past. I still remember first seeing and playing GTA 2 at a family friend's house and being amazed at how you can also get black special/secret agent cars and even the army chasing after you - an amazing improvement from the Driver series I was into at the time, even if it was in 2D. When I got my hands first on GTA 3, I remember spending so much time going on rampages against the law in free-roam - it was by far one of my favourite out of mission activities - even today.
However, recently R* haven't been improving the system that much - even downgrading it, with a five-star maximum wanted level for the first time in GTA V. Infact some other GTA-inspired games are now over-taking GTA in that aspect. In my GTA concept idea, I propose GTA take back the title of having the best, most fun and detailed wanted level system in video-gaming.
I found the non-improved, stupid AI a massive disappointment in GTA V, especially with some pre-release rumours I heard of being able to barricade yourself in buildings. These false claims have inspiured me to design a wanted level system where you can just do that - barricade yourself in safehouses and other building. Infact, I want it to be a main feature of this new wanted level system.
One Star: Obtained by committing minor crimes - from selling drugs on a street corner to murder. Patrol Officers in the area will be dispatched to your Last Known Location. On foot, police will only use non-lethal force; nightsticks, pepper spray, tasers and attempting to tackle you to the ground. In the slums, they will aim their guns at you, like in GTA IV and V. Police Cars will give chase. Police will only enter a building if they see you entering it - otherwise they will not enter buildings in the area.
Two Stars: Obtained by committing violent crimes, where you are designated an active threat to society. Police Backup is called in to assist from around the area. Police will shout or use police car megaphone to tell you to surrender, after which they will open fire with basic pistols and basic shotguns. Police cars will chase you aggressively with pit maneuvers. If in the water, police boats are called in to chase you, with officers shooting at your boat when they get close. Police will carry out searches in all buildings in your last known location.
Three Stars with "NEGOTIATION" in red flashing on top: From this point on, patrol officers and police backup will change their behavious - instead of moving towards you and shooting, they will now set up Police Perimeters. These consist of the classic method of police cars surrounding your location, with officers hiding behind and taking aim at you. During negotiation phases, they will not fire at you.
A Police Helicopter will fly overhead, without shooting at you. A senior officer (just a randomly chosen officer) will spawn with a mobile phone and will call you, and will try to talk you into surrendering. Depending on how good you are at Negotiation, they will either offer not to kill you if you surrender peacefully, or to add not giving you Heat afterwards. You are given three rounds of negotiations.
If you try to escape the area, shoot at the police or fail to reach a deal in all three rounds of negotiations, you will go straight to Three Stars (below).
Three Stars: Negotiations have been called off.
When negotiations fail at any wanted level, patrol officers and police backup will continue to surround you and set up a perimeter when you are on foot. Officers in the perimeter will fire at you if you are in line of sight, but won't run to your location, instead remaining behind their cars. After a new perimeter is set up, or if the old one remains intact, four-man teams of various units will come to your position to gun you down. If you are indoors, they will raid the building. If you are in a vehicle, special chase units are spawned instead.
At Three Stars, one team of four patrol officers and/or police backup will be called in to gun you down. If you are hiding in an indoor area/interior, they will raid it.
In a police chase, police cars are aided by Police Interceptors, who will ram your car hard. Road blocks with spike strips will be set up. At sea, police boats are used to set up perimeters and deliver the four-man police team. If you kill four officers (the same number as the raiding team, but you can also kill those in the perimeter), your wanted level is raised to Four Stars (below).
Four Stars with "NEGOTIATION": Police will surround your area as with Three Stars (keeping the old perimeter or setting up a new one if you shot the officers and/or blew up the cars in the old one). However, a specialist Police Negotiator is called in for negotiations. Depending on your negotiations with them, you can be offered any combination of the two previous options, with the added option of not having your weapons taken away from you after you surrender. You are offered five rounds of negotiations. Negotiations are ended for the same reasons as before.
Four Stars: The building your in, or your location (it is unlikely you will survive the previous raid if outdoors) will be raided by two SWAT Teams (consisting of four men each). During police chases, Interceptors are replaced by Police Sports Cars. SWAT arrive by police boat at sea. Killing eight law enforcement officers will get you Five Stars (below).
Five Stars with "NEGOTIATION": Police perimeter as before. But now an FBI Negotiator is called in, with a potentially better deal, as well as a NOOSE Helicopter with sharpshooters. You can have any combination of the previous three options, with the addition of a "walk out of jail free card", without losing bail and bribe money (much higher in this game). If you manage to strike the best deal, you essentially remove your wanted level and spawn outside a police station - not getting wasted, not retaining any heat afterwards, not losing your weapons, and not losing any money. However, getting a deal with all four things will be extremely difficult. You are given ten rounds of negotiations, and negotiations are ended for the usual reasons.
Five Stars: Three four-man NOOSE Squads raid your location. NOOSE helicopter sharpshooters will fire on you if they have line of sight. Police sports care are replaced by Undercover FBI cars, which will spawn infront of your car and try to ram your car head-on - like the NOOSE Patriots in GTA IV, but at full speed. At sea, NOOSE arrive by police boat. Killing twelve law enforcement officers will gain you Six Stars.
Six Stars: You have killeds over 24 law enforcement officers, likely mostly specialist tactical units. As soon as you get six stars, all law enforcement will retreat - they will literally run away or get into their cars and drive off. No more perimeters, raiding teams, helicopters or police chases - they have all been called off.
You will get either one of two possible versions of the Six Star Wanted Level, chosen completely randomly each time.
Six Stars flash for a while. Radio chatter can be heard about the US Government wanting to cover up the law enforcement failure, or to transfere the matter to "friends at Langley". A black marker effect will rule over the wanted level stars with a black line, with the word "REDACTED" on it in white: Law enforcement has completely failed to contain you, and the US Government turned to the CIA/IAA to bring you down quickly and quietly. They will rely on unsavoury connections in criminal, terrorist and armed groups to take you down. It will be implied in radio chatter that these groups are infiltrated and manipulated by the CIA/IAA - randomly when you kill a members of that group, you'll hear hysterically panicked "Secret Agent Down" over the radio.
If you are still barricaded, Terrorist Groups try to blow up the entire place (you'll get a good warning from listening to radio chatter). They can also raid your place with four-man death-squads. These will behave identical to tactical units sent after you before, but will consist of American Militia Movement Members, terrorists, Paramilitary Units, or guys in Bomb suits/CoD Juggernaut suits/GTA V
(identified as criminal Mercenaries in radio chatter).
Outdoors on foot, snipers aid the death squads instead of Terrorists blowing up your building (you will get warning from radio chatter as with all other units, and you will be able to see the lasers from their snipers).
If you are escaping by car, professional criminal getaway drivers will try anything to take you out in their beautiful custom modded machines. At sea, pirates and smugglers will chase and attack you.
Air units won't be called in as drones, orbital spy satellites and camera surveillance will know exactly where you are. This also means that unlike other wanted levels, you cannot escape by breaking line of sight of the police for a time.
Six Stars flash for a while. Radio chatter can be heard about "bringing in the heavy artillery", declaring martial law and brining in the national guard. The stars disappear and a stamp effect stamps the area of the screen where the stars where with "DOMESTIC ENEMY OF THE STATE" in red: With this, the US Government declares martial law in the city, and send the National Guard after you, who will use all the expected military equipement and personnel to take you down.
When on foot, perimeters are set up using bullet-proof Mesa Grande with remote-controlled, automated machinegun turrets. Each Mesa Grande will have two soldiers who will remain in the safety inside, one supposedly at the automated turret controls. These turrets will continuously fire in your direction, even if you are in cover or indoors - this will suppress you, and the sound will really give you the impression that you're in a war. Mesa Grandes are also used to deliver four-man national guard tactical teams.
Military Buzzards will also be called in, firing their miniguns at you when you are in line of sight, and rockets if you aren't.
If you are barricaded, the four-man teams will raid you place. There is also a danger of the building being destroyed by continuous Buzzard rocket fire (since you aren't in line of sight indoors).
If you're in a vehicle, the only road units that spawn are road-blocks with Rhino tanks (the Buzzards will remain after you in the sky). The Rhinos will fire their cannons to destroy your vehicle, which is devastating combined with the Buzzard.
If you are on water, Military Gunboats will replace the Mesa Grandes on land in setting up a perimeter and firing on you, and delivering four-man tactical units.
COMING SOON - A PROFILE ON EACH OF THE UNITS IN LIGHT BLUE BOLD TEXT AND MORE DETAILS ON THE MECHANIC OF LAST KNOWN LOCATION.