This has been the worst launch out of all the games you just listed considering the amount of players unable to actually get in a game. How long did the Diablo 3, Halo or WoW issues last. Considering they just made a BILLION dollars selling this game which includes the online multiplayer. They are destroying their opportunity to cash in even further instantly on in game cash as people either won't buy now because of instability or they can't even get past the first damned race.
Diablo 3, assuming you aren't an idiotic console fanboy and think that it only released on consoles, had issues for around a week when it first came to PC. Some reported issues after.
WoW had severe server issues for around a year, nobody was a 'day one' player because you couldn't even realistically get on during that time. It got a little smoother but it didn't get better until halfway through Vanilla. During the start of WotLK and through half a year on my new server, which was started during that expansion, was taken down constantly until it was moved to a different location.
Halo 2 took ages to solve its server issues, never really knew when it was fixed. Halo 4 also had problems for a few weeks.
You can throw all your money at a game but you can't fix server issues, surely even your whiny self knows that. You probably do, but you just want to whine to grab attention. I don't think you understand how hard it is to solve server problems, especially without any stress testing prior to release. You know what stress testing is right? f*ck it, you probably don't.
i hope you impatient children actually do return your copies or quit, cause I can't stand you entitled f*cks.
I'd like to remind you it is October 3rd, 6:38 AM PST and online released on October 1st, around 2 AM PST. That's hardly even two days.
Edited by Lance_Vance89, 03 October 2013 - 01:42 PM.