So, on day one everyone flocked to here and started complaining that R* was unprepared, that they didn't buy and install enough servers. And from out of the woodwork came guys saying "No, it's not as simple as buying more servers".
Makers Rockstar - which had warned "plenty of issues are bound to occur" ahead of the launch - have set up a support site to provide users with updates on efforts to fix the problems.
"We apologise for any inconvenience, and thank you for your patience while we work to resolve this," they said on the site.
The UK developer of the hit game had said it was "working around the clock to buy and add more servers" to support Grand Theft Auto Online.
So as a matter of fact, it turns out that it is just that simple. And those of use who said "R* were too tightfisted to invest in servers before the launch" were right to be annoyed at multi-million dollar company being too stingy with it's profits to sort out it's game. The question is, if it actually is that simple, why wasn't it considered in the first place? Why wasn't anyone at R* saying "You know, are we sure we've got enough servers to handle the load?".
For a company launching a persistent online game based on one of the most popular franchises ever, it seems that they were very naive - or just flat out incompetent - when it came to preparing for this launch.
Edited by JohnGazman, 03 October 2013 - 11:51 AM.