Quantcast

Jump to content

» «
Photo

How To Incorporate Cheat Engine Scripts/Cheats?

2 replies to this topic
++METHOS
  • ++METHOS

    Player Hater

  • Members
  • Joined: 02 Oct 2013

#1

Posted 02 October 2013 - 07:30 PM Edited by ++METHOS, 04 October 2013 - 12:04 AM.

Is it possible to incorporate my cheat engine cheats/scripts in to a .net/.asi format so that they can be used without xliveless? Or, is there another alternative to xliveless, that will allow me to find, read and write protected memory?

 

Many thanks for any response.


a-k-t-w
  • a-k-t-w

    Wannabe GTA IV Dev

  • Members
  • Joined: 30 Sep 2008

#2

Posted 20 October 2013 - 10:14 AM

Not without great difficulty as gfwl acts as an anti-cheat.

 

But you can port your cheat engine scripts to .net/asi format very easily.


nixolas1
  • nixolas1

    Creator/Destroyer

  • Members
  • Joined: 23 Dec 2008
  • None

#3

Posted 28 October 2013 - 10:50 PM

Yo, to edit memory from C++/scripthook, do something like this:

char CustomFiberThread::MemOP(unsigned int adress, unsigned int offset, int size, bool write, const char *N, bool addnull)
{
					unsigned int base=0;
					char * p;
					int i = 0;
					char *ret ="";
					base = (unsigned int) GetModuleHandle(NULL);
					adress =base+adress;
					p = (char*)adress;
					if(write){
					for(i=0; i<size; i++){p[i] = N[i];}
					if(addnull)p[i+1] = 0;
					}else{
					for(i=0; i<size; i++){ ret[i] = p[i]; }
					}
					return *ret;
}
      //pointer //offset//length //some sh*t i dont rememberlol
MemOP(0x12345678, 0, sizeof(name), false, name, true);




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users