There're also a lots of examples inside the VC main.scm file. Here's something that might help you:
while 8256: not player $PLAYER_CHAR defined
055B: 0@ = create_clothes_pickup 2 at 0.0 0.0 0.0 // put your coord. here
until 0214: pickup 0@ picked_up // checks if the pickup is picked up
016A: fade 0 1500 ms // fades out for a 1500 ms
016A: fade 1 1500 ms // fades in for a 1500 ms
0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER2' // change player's suit
038B: load_requested_models // loads the suit model
0353: refresh_actor $PLAYER_ACTOR
05DC: end_custom_thread // ends the CLEO thread
This code creates just 1 clothe pickup but you can add more if you want.
You can read the coordinates of any place with the Sanny Builder (tools - IDE tools) - the same program which can compile this CLEO code. Inside it you can find a list of all opcodes (tools - IDE tools) but don't forget to select the VC icon at the lower right corner. Also there're tutorials in there too.
Edited by JACK JONES, 01 October 2013 - 07:05 AM.