Some of you have probably already read it. Including myself. But for those who haven't here it is.
John Gibson, president of Tripwire Interactive (most famous for the Red Orchestra franchise and Killing Floor) claims that Call Of Duty have ruined a generation of gamers mainly because it takes invidual skill out of the equation. As some people know, Gibson worked with Red Orchestra: Heroes of Stalingrad trying to make it more appealing to casual players. I don't know, but it's somehow ironic how he talks about how CoD leaves skill out of the equation, while he (and the rest of Tripwire Interactive) openly embraced certain aspects from the CoD franchsie, such as implementing unlocks, perks, reconplane, faster-paced combat, smaller and more streamlined maps, and so forth. More or less the reason to why I abandoned the Red Orchestra franchise. Red Orchestra: Heroes of Stalingrad did never live up to the quality of the first one. Instead it felt like a mix between Red Orchestra: Ostfront and Call of Duty: World at war.
Anyway, what do you guys think?
Is it fair to say that CoD have ''ruined a generation of gamers''?
Do games become to easy and forgiving?
The full article:
[...]one of the things that Call of Duty does, and it’s smart business, to a degree, is they compress the skill gap. And the way you compress the skill gap as a designer is you add a whole bunch of randomness. A whole bunch of weaponry that doesn’t require any skill to get kills. Random spawns, massive cone fire on your weapons. Lots of devices that can get kills with zero skill at all, and you know, it’s kind of smart to compress your skill gap to a degree.
So you see these guys—I see it all the time, they come in to play Red Orchestra, and they’re like “This game’s just too hardcore. I’m awesome at Call of Duty, so there’s something wrong with your game. Because I’m not successful at playing this game, so it must suck. I’m not the problem, it’s your game.” And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something that’s not accesible enough, they can’t figure it out, we didn’t give them enough information to figure out where to go… but more often than not, it’s because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills with a mouse.