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GTAO: Heists and robberies explained.

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Causton97
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#121

Posted 27 September 2013 - 08:26 AM

How does the stock market function online in relation to our investments? Do huge amounts of money being invested by huge amounts of people cause prices to increase?

If we use that idea to plan together to invest into a company from the single player, using the Bawsaq market... and let's say for the sake of argument that it does causes prices to increase... does that allow us to buy low with our GTAO character and profit from driving the prices up in singleplayer?

By the way, to everyone saying this guy isn't legit... he may not have provided evidence, but the sheer amount of knowledge that he seems to have about GTAO is surely evidence enough? If he is trolling, he's gone to huge lengths to plan out how every mechanic works so that he can answer any little question we throw at him. I personally think he's speaking the truth.

If he's wrong, so what? We find out in only four more days. No need to beat the guy down over this. A

zainzombie
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#122

Posted 27 September 2013 - 08:33 AM

 

Gotta say I'm disappointed with the whole "nobody can f*ck with you after a heist". I mean, not even placed in your previous server?  The only way you could intercept a crew is by catching the chase on the news, then finding them in a vast open world, and then taking them down before they lose the cops? Think R* have dropped the ball on this one, look at it this way: an average crew would probably consist of around 4-8 people (in fact a lot of crews will have the full 16 players anyway). That leaves 8-12 left. Assuming the others are in their own crew and want to screw up the thieves, they have to scope out different buildings in the hope that someone turns up to rob it, or find a crew member and follow them to the score. Sure, they could all camp the largest score location or a couple of banks, but the vast majority of the time they're gonna be sitting around holding their dicks.

 

Then they have to all get together, plan the ambush on the fly and carry it out, all the while avoiding the original crews lookouts and outside protection, all of this while the robbery is going down. If they do manage to coordinate and get to the location, then you have the potential for an epic fight over the cash. All this takes as much planning and strategy as the people pulling the actual heist, because lets face it, any self respecting crew who gets taken out after a large score by a couple of chancers with a Buzzard or RPGs doesn't deserve to keep the cash imo. R* have probably seen the amount of people complaining about getting griefed in IVs and RDRs Free Roam and done everything to stop this from happening during heists, when leaving this in could of made for some really interesting gameplay and strategies. No amount of mission variety fighting NPCs (and how many ways can you rob a bank anyway?) can make up for human ingenuity. This is why nobody plays CoD SP after the first playthrough, but they'll pour hundreds of hours into the MP side. So instead of some serious online gang warfare (think of the beef that could go down when a well drilled crew takes down another who's just robbed the UD), we're just gonna have a leaderboard race.

I agree with this, if what OP said is true, then that's disappointing. It would be hard enough to find a heist in progress and even harder to take them down and get away with their cash when there will be a ton of cops around and there's also the fact that the crew that you just stole the cash from could hire bounty hunters or have guards with them. Come on R*, so many people wanted this. 

 

you can still catch and rob them when they are on the run.

 

Sure ... the thought about robbing someone's heist money sounds fun, but imagine a crew of 10 guys just keep robbing you of the cash you made from every heist?.. People would have misused that if it was possible. Every low level thug in GTAO who cant score big would have just waited outside of buildings to rob others off. Easy money.


Pinnkiepie
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#123

Posted 27 September 2013 - 08:10 PM Edited by Pinnkiepie, 27 September 2013 - 08:10 PM.

Escaping a Heist won't be an instant affair, you will definately have time to intercept Robbers on the Run, if you act quickly that is.


giraffeboy
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#124

Posted 27 September 2013 - 09:36 PM

: you can still catch and rob them when they are on the run.

 

Sure ... the thought about robbing someone's heist money sounds fun, but imagine a crew of 10 guys just keep robbing you of the cash you made from every heist?.. People would have misused that if it was possible. Every low level thug in GTAO who cant score big would have just waited outside of buildings to rob others off. Easy money.

 

It's not really easy money though, it sounds as simple as turn up outside bank, wait for them to exit, rob them, profit. But like I said, you've gotta first be in a server with a crew that's actually doing a heist instead of racing or whatever, then you have to find the place they're robbing, then set up an ambush and pull it off. Not easy at all. Sure people could camp a few locations but that would soon get boring if nobody turned up, they might as well rob the place themselves. I don't think any low level thug would find much joy from trying to steal from an organised crew, they'd be smoked pretty quick if the crew was halfway competent. I just think the advantages of leaving this in (much deeper required strategies, potential for epic multi way battles between rival crews and police) far outweigh the negatives. Imo, if you're not strong enough to hold down a score then you don't deserve to keep it, and if you do get robbed, instead of crying about it, think about how to stop it from happening in the future.


smokey__
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#125

Posted 27 September 2013 - 09:57 PM Edited by smokey__, 27 September 2013 - 10:25 PM.

You want some real information from someone who really does know then here you go...

 

http://www.youtube.c...h?v=rlRXqJGoCpc


Pinnkiepie
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#126

Posted 27 September 2013 - 10:17 PM Edited by Pinnkiepie, 27 September 2013 - 10:19 PM.

Nice find   :)

 

 

TONS of Properties!

 

---

What's in from the Start

Free-Roam, Heists

 

Missions

 

Racing

 

DeathMatch

 

---

 

Crew-Emblem on your Car!

 

Character Customization: Grandparents on both sides!

 

Add traits! 10 Points to Apply!


Causton97
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#127

Posted 28 September 2013 - 01:00 PM

Nice find   :)

 

 

TONS of Properties!

 

---

What's in from the Start

Free-Roam, Heists

 

Missions

 

Racing

 

DeathMatch

 

---

 

Crew-Emblem on your Car!

 

Character Customization: Grandparents on both sides!

 

Add traits! 10 Points to Apply!

 

Sounds absolutely amazing! The character customization in particular sounds very interesting! It sounds like almost every player will look unique and there are going to be a huge amount of options. I hope we get a preview of our character while we create them, so we can shape them in a way that suits us.


ImBoss450
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#128

Posted 28 September 2013 - 03:16 PM

Nice find   :)
 

 
TONS of Properties!
 
---
What's in from the Start
Free-Roam, Heists
 
Missions
 
Racing
 
DeathMatch
 
---
 
Crew-Emblem on your Car!
 
Character Customization: Grandparents on both sides!
 
Add traits! 10 Points to Apply!


All he's doing is flying around in a plane in SP..

theiceman13
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#129

Posted 28 September 2013 - 03:42 PM

Cant wait for gta online but that sounds too good to be true.


Omar Comin
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#130

Posted 28 September 2013 - 04:24 PM

 

Nice find   :)
 

 
TONS of Properties!
 
---
What's in from the Start
Free-Roam, Heists
 
Missions
 
Racing
 
DeathMatch
 
---
 
Crew-Emblem on your Car!
 
Character Customization: Grandparents on both sides!
 
Add traits! 10 Points to Apply!


All he's doing is flying around in a plane in SP..

 

Your actual face

 

Forrest-Gump.jpg


Kent_Paul_Jnr
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#131

Posted 28 September 2013 - 04:30 PM

^^ pretty much, he's entertaining though.

lol


DEERxBanshee
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#132

Posted 28 September 2013 - 04:33 PM

What's cops and crooks going to be like?

Pinnkiepie
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#133

Posted 28 September 2013 - 08:28 PM

 

Nice find   :)
 

 
TONS of Properties!
 
---
What's in from the Start
Free-Roam, Heists
 
Missions
 
Racing
 
DeathMatch
 
---
 
Crew-Emblem on your Car!
 
Character Customization: Grandparents on both sides!
 
Add traits! 10 Points to Apply!


All he's doing is flying around in a plane in SP..

 

 

Listen to his experiences in the Beta :)


toybasher
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#134

Posted 28 September 2013 - 09:52 PM

Will heists be "Replay"able? Like can a player only rob Maze Bank once and that's it?


Pinnkiepie
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#135

Posted 28 September 2013 - 10:12 PM

Will heists be "Replay"able? Like can a player only rob Maze Bank once and that's it?

 

They will have cooldown-times, meaning if you lay low for a while, you can rob Maze Bank again later :)


Nice Try Guvnah
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#136

Posted 29 September 2013 - 02:21 AM

 

I only need to know one thing Mac :)

 

Detection of other players.

 

Can you spot them from miles away (that they are players) or do they look like NPCs until you get within Line of Sight and Audio range? Do they turn into blue blips on the Minimap or something else?

 

Let's say i know nothing of no robbery, didn't watch the TV, and just randomly stroll close to the robbers, how will they be shown on minimap and on main screen?

 

Will nametags pop up when i get too close etc?

 

 

Yes, name tag display is limited to field of view and range. If you're playing with friends or crew members, you will always see them on your radar and map as certain icons to let you know who they are. All players in the server show up on your map as blips, along with information about who they are. You also see certain events on the map, like bounties and high speed chases.

 

If you're just wandering a server aimlessly, you can pay Lester to use his technology skills and hide you on the map so no one can see this. This is what some would call a "buff" and lasts for a period of time.

 

Hey mac can you tell me if there's free aim and auto aim servers? because as a hardcore gamer being forced to play in auto aim would kill the game for me. many others feel the same.


Nice Try Guvnah
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#137

Posted 29 September 2013 - 02:42 AM Edited by Nice Try Guvnah, 29 September 2013 - 08:06 AM.

 

 

 

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 

Yes, it's a seamless transition from enclosed "maps" back into free roam. Like the Union Depository... that is still a building you can not enter CERTAIN parts of from free roam. But in a mission you can be inside of it. Once everything happens on the inside, you are pushed back into free roam in most cases. Once in free roam, even if escaping, other players can interfere.

 

There are some missions, however, that have branching parts of the story and may require another step in the mission before just jumping back into free roam. 99% of the time, your POE back into free roam is unpredictable by other players, so I wouldn't worry too much about being jumped. But it certainly can happen.

 

 

Say you rob the UD in this example. After the heist, you'd be transitioned into free roam right outside the UD, right? It would be highly unusual to be thrown somewhere random.

 

 

 

Correct. They kept it as realistic as possible, the only difference is that when you transition into to free roam it's going to attempt to load a server where no players can immediately interfere. Again, it's designed to prevent people from just standing outside of the UD waiting for people to complete heists. Worst case scenario is once you get on the road, other players may see the chase in progress, or hear about it on the TV, and then go to intercept you.

 

There are literally thousands of free roam server instances running at one time. If required, you and your crew will be dropped into free roam where NO ONE else is currently playing, and they other players join you afterwards.

 

Keep in mind, like I said, only certain missions work this way. There are other missions that take place in free roam because they don't branch. Like jacking an armored car. That happens with your crew in free roam mode, so there is always a possibility of people interfering with some missions.

 

It works a lot like RDR if you ever played it on free roam.

 

Please tell me there's an option of free aim only servers? 


Thebigmoose
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#138

Posted 29 September 2013 - 12:19 PM

Where'd you get this info from


zainzombie
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#139

Posted 29 September 2013 - 01:07 PM

Didnt Rockstar say heists wont be available from the start......?

 

Im glad it is if this is true.


TrevorsNipples
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#140

Posted 29 September 2013 - 01:08 PM Edited by TrevorsNipples, 29 September 2013 - 01:11 PM.

I wouldn't be worried about a lack of locations. If you've explored the world you may have noticed there's tons of locations (like the casino) that are suspiciously empty.

I bet these are heist/activity locations that are opened in the online world.

Revoemag
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#141

Posted 29 September 2013 - 04:08 PM


 


 


 


 


 


So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 
Yes, it's a seamless transition from enclosed "maps" back into free roam. Like the Union Depository... that is still a building you can not enter CERTAIN parts of from free roam. But in a mission you can be inside of it. Once everything happens on the inside, you are pushed back into free roam in most cases. Once in free roam, even if escaping, other players can interfere.
 
There are some missions, however, that have branching parts of the story and may require another step in the mission before just jumping back into free roam. 99% of the time, your POE back into free roam is unpredictable by other players, so I wouldn't worry too much about being jumped. But it certainly can happen.
 
 
Say you rob the UD in this example. After the heist, you'd be transitioned into free roam right outside the UD, right? It would be highly unusual to be thrown somewhere random.
 
 
 
Correct. They kept it as realistic as possible, the only difference is that when you transition into to free roam it's going to attempt to load a server where no players can immediately interfere. Again, it's designed to prevent people from just standing outside of the UD waiting for people to complete heists. Worst case scenario is once you get on the road, other players may see the chase in progress, or hear about it on the TV, and then go to intercept you.
 
Which kinda ruins something though. 

It would've been better to put them right outside in the same server. Because what if I planned out back-up? What if I planned people to be waiting on roofs right outside the bank, sniping anyone who tries to get near. And what if I also had a get away driver planned? 
 
 
Maybe you should play the game before you make your plans.....
 
Or maybe I should go off what I'm reading. 

The whole point was to planning the heists, and playing smart, right? What if I put that extra mile into it, and had it planned out so I could have snipers patrolling the area, and an escape driver. 

Just kinda notches the planning a step back. 

Logic would dictate that if you had player in your group that stayed in the open world while you did a closed mission then you would naturally return to the same open world afterward that the rest of your group is in.

DEERxBanshee
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#142

Posted 29 September 2013 - 04:13 PM

He disappeared

smokey__
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#143

Posted 29 September 2013 - 05:56 PM Edited by smokey__, 29 September 2013 - 05:58 PM.

He disappeared

 

Did you check in his other equally informative threads, try this one.  Very similar but somewhat less believable than this one but please read.

 

http://gtaforums.com...line-the-truth/

 

Equally informative, im sure you will all believe it as well....

 

Really love that all the buildings are shells in game,   epic who would of ever thought

 

OP you should really think about becoming a fiction writer, you are very good at it I will give you that.


DEERxBanshee
  • DEERxBanshee

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#144

Posted 29 September 2013 - 06:45 PM


He disappeared

 
Did you check in his other equally informative threads, try this one.  Very similar but somewhat less believable than this one but please read.
 
http://gtaforums.com...line-the-truth/
 
Equally informative, im sure you will all believe it as well....
 
Really love that all the buildings are shells in game,   epic who would of ever thought
 
OP you should really think about becoming a fiction writer, you are very good at it I will give you that.

Hey I'm skeptical of his posts as hell. Hopeful but skeptical.




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