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GTAO: Heists and robberies explained.

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MactoTillDeath
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#1

Posted 26 September 2013 - 05:27 PM

So a lot of people have been asking how exactly heists are performed, specifically with friends and crews. So here's the breakdown. For the sake of argument, lets go ahead and define what heists and robberies are. A "heist" is larger and planned mission to steal from a bank, jewelry store, etc. A heist will have multiple phases and will usually require multiple people to help out. A "robbery" is a small job, usually capable of being performed by one person, and involves a quick and unplanned attack on a smaller business, like a gas station or liquor store.

 

Heists are GTAO missions and robberies are performed in free roam at any given time.

 

Robberies are pretty straight forward, so we won't talk much about them. They involve running into a store and stealing from the clerk. Fleeca Bank locations are considered to be robberies (although do appear in missions) and do not require planning, although getting the money requires opening the vault inside the bank and therefore may take longer than a smash-and-grab job on a liquor store, so bring along some muscle to watch your back. Same thing goes for armored cars, they can be robbed any time in free roam but will also be the center of attention for some heists.

 

All about heists:

 

You can perform heists with your friends, crew and even NPC's. Since heists are actual GTAO missions and function very much like in story mode. Any player, whether in a crew or not, may perform a heist. If, by chance, none of your friends or crew members are available to help, you may choose NPC's known as "contacts" to help you with the job, however the contacts will not assist you with the prep and planning, so that's all on you.

 

Once you have chosen a heist, i.e. a bank job, you then get to pick who you want to help you. If you pick a fellow crew member or friend, they will receive an invite to join you and then they become a part of the planning phase.

 

As the leader, you get to assign roles and tasks to the people who help you. For example, if the heist requires the use of a helicopter then you can pick a crew member who already has a helicopter, then therefore it's their job to assist with the flying. Or, if no one has a helicopter, then you assign someone to go steal one. Similarly, you can assign people as getaway drivers if they have the better driving skill, muscle if they have the better shooting skill, and even snipers if you need them.

 

Once planning is done and all assets for the heist are acquired then it's time to take action. Since this is a mission and not a robbery in free roam, it can result in a failure, but fortunately can also be retried. The leader can assign a difficulty level to the job and how many lives are available. This difficulty has an effect on skill points, so the harder a job you perform then the more skill points you will earn.

 

Once a heist is done it's time for the getaway. Although there are ways to master heists and thus perform them without alerting police, most jobs will result in a chase, so make sure you hire a good driver and you have a getaway route planned in advance. The heist is over once you've successfully escaped the police and at that time the leader decides how to divvy up the money. Everyone can get an equal share, or may be paid based on their performance and how much work they put in, or the leader can betray everyone, kill you, and then take the money for himself. Obviously the latter of those options may have consequences later on.

 

If you hire NPC's to help you, they are always paid a cut depending on their skill level no matter what, just like in story mode. There are also measures in place to prevent abuse of the system. Specific details won't be shared, but players will not be able to redo the same missions over and over again to keep getting the same payout and skill points every time. Rockstar wants players to always experience something new in GTAO and things like "stat padding" have been thought of in advance and will not be tolerated.

 

Note: The ability to visually plan a heist like in story mode will depend on the type of property you own. If you're a low budget crook then don't expect too much in the ways of proper planning, but if you're a pro and can ball hard then the ability to strategically plan your caper is at your fingertips.

 

 

 

 

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ceIozzip
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#2

Posted 26 September 2013 - 05:37 PM Edited by ceIozzip, 26 September 2013 - 05:40 PM.

still don't know what to make of your posts... but i really hope npcs are available online. it'd shut up a lot of the mp haters and be handy for me too.

 

how many fleeca banks are there?


slimjim420
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#3

Posted 26 September 2013 - 05:41 PM Edited by slimjim420, 26 September 2013 - 05:42 PM.

they are already in SP. But you cant blow up the vault in the back. Lord knows ive f*cking tried.

 

Prolly like 20 locations maybe less.

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MactoTillDeath
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#4

Posted 26 September 2013 - 05:42 PM

Oh, and before anyone asks, yes certain parts of the heist can be changed. If you pick someone to help you in the planning phase, they have the ability to drop out and then you can pick someone else. Once the heist is over, you seamlessly transition back into free roam for your getaway, at which point you become a part of the open world again, so watch out for oncoming traffic from other free roam players as they could screw up your escape plan.


Black Rabbit
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#5

Posted 26 September 2013 - 05:42 PM

Is this from R*, or are you just typing multiple paragraphs describing the SP heists, but adding "with friends" to it? 

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ceIozzip
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#6

Posted 26 September 2013 - 05:45 PM

^^ pretty much, he's entertaining though.


MactoTillDeath
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#7

Posted 26 September 2013 - 05:47 PM

they are already in SP. But you cant blow up the vault in the back. Lord knows ive f*cking tried.

 

Prolly like 20 locations maybe less.

 

 

Not that many. Since you get more money from a bank robbery there is a cool down before you can hit the same location again. If they had 20 Fleeca Bank locations then you could just hit one after another and bank serious cash, so obviously that isn't the case. ;) There will be plenty of stuff to rob though, so don't worry. You can expect the inclusion of new stores not currently seen in story mode.

 

Also, you need to watch out for random events. Not all robberies will go as planned and not all guarantee a pay out. If you rush a liquor store by yourself, the clerk may or may not have a double-barrel shotgun on hand to put you in your place.


MactoTillDeath
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#8

Posted 26 September 2013 - 05:50 PM

Is this from R*, or are you just typing multiple paragraphs describing the SP heists, but adding "with friends" to it? 

 

 

Negative. This is information from the GTAO private beta, although R* has publicly released information about GTAO heists already in interviews with gaming news websites.


slimjim420
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#9

Posted 26 September 2013 - 05:55 PM

 

they are already in SP. But you cant blow up the vault in the back. Lord knows ive f*cking tried.

 

Prolly like 20 locations maybe less.

 

 

Not that many. Since you get more money from a bank robbery there is a cool down before you can hit the same location again. If they had 20 Fleeca Bank locations then you could just hit one after another and bank serious cash, so obviously that isn't the case. ;) There will be plenty of stuff to rob though, so don't worry. You can expect the inclusion of new stores not currently seen in story mode.

 

Also, you need to watch out for random events. Not all robberies will go as planned and not all guarantee a pay out. If you rush a liquor store by yourself, the clerk may or may not have a double-barrel shotgun on hand to put you in your place.

 

Have you played single player? There are a ton of em.

 

And I rob the stores all the time, by myself, one man, one gun, put that nigga to sleep, Night night nigga


magicman93
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#10

Posted 26 September 2013 - 05:59 PM

itd be funny if one of your friends stopped at a bar before the heist and was drunk in the bank


MactoTillDeath
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#11

Posted 26 September 2013 - 06:03 PM

 

 

they are already in SP. But you cant blow up the vault in the back. Lord knows ive f*cking tried.

 

Prolly like 20 locations maybe less.

 

 

Not that many. Since you get more money from a bank robbery there is a cool down before you can hit the same location again. If they had 20 Fleeca Bank locations then you could just hit one after another and bank serious cash, so obviously that isn't the case. ;) There will be plenty of stuff to rob though, so don't worry. You can expect the inclusion of new stores not currently seen in story mode.

 

Also, you need to watch out for random events. Not all robberies will go as planned and not all guarantee a pay out. If you rush a liquor store by yourself, the clerk may or may not have a double-barrel shotgun on hand to put you in your place.

 

Have you played single player? There are a ton of em.

 

And I rob the stores all the time, by myself, one man, one gun, put that nigga to sleep, Night night nigga

 

 

 

lol.. AI works a little differently in GTAO. It will be almost the same, but not quit. If there was no chance to fail or fumble during a robbery, then what would be the point? What would be the point in crews? It's designed to be unique, challenging and always keep you on your toes.

 

Why do you thinks masks are used? Just for "looks"? They have a point and purpose, and not using one can cost you.


MactoTillDeath
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#12

Posted 26 September 2013 - 06:06 PM

itd be funny if one of your friends stopped at a bar before the heist and was drunk in the bank

 

 

lol, well that can't happen unfortunately. But hey, after the robbery you can all go back to your place, toke up and order a stripper to come over and give some victory lap dances. ;)

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DarkFalcon95
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#13

Posted 26 September 2013 - 06:14 PM Edited by DarkFalcon95, 26 September 2013 - 06:14 PM.

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?


Xavier Horovitz
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#14

Posted 26 September 2013 - 06:31 PM

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 

Yes.

 

Thank you OP. This has cleared up many of my concerns.


MactoTillDeath
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#15

Posted 26 September 2013 - 06:34 PM Edited by MactoTillDeath, 26 September 2013 - 06:37 PM.

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 

Yes, it's a seamless transition from enclosed "maps" back into free roam. Like the Union Depository... that is still a building you can not enter CERTAIN parts of from free roam. But in a mission you can be inside of it. Once everything happens on the inside, you are pushed back into free roam in most cases. Once in free roam, even if escaping, other players can interfere.

 

There are some missions, however, that have branching parts of the story and may require another step in the mission before just jumping back into free roam. 99% of the time, your POE back into free roam is unpredictable by other players, so I wouldn't worry too much about being jumped. But it certainly can happen.


THE DRAGOON
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#16

Posted 26 September 2013 - 06:38 PM

Oh boy, they're missions again. 

So there's only one point in time when we can do this sh*t, and we can't randomly just get a heist together with friends. f*cking lovely. 

So it's SP all over again with only like, 6 oppritunities to do a heist? If that? 


slimjim420
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#17

Posted 26 September 2013 - 06:39 PM


itd be funny if one of your friends stopped at a bar before the heist and was drunk in the bank

 
 
lol, well that can't happen unfortunately. But hey, after the robbery you can all go back to your place, toke up and order a stripper to come over and give some victory lap dances. ;)

f*ck yes

Xavier Horovitz
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#18

Posted 26 September 2013 - 06:40 PM

 

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 

Yes, it's a seamless transition from enclosed "maps" back into free roam. Like the Union Depository... that is still a building you can not enter CERTAIN parts of from free roam. But in a mission you can be inside of it. Once everything happens on the inside, you are pushed back into free roam in most cases. Once in free roam, even if escaping, other players can interfere.

 

There are some missions, however, that have branching parts of the story and may require another step in the mission before just jumping back into free roam. 99% of the time, your POE back into free roam is unpredictable by other players, so I wouldn't worry too much about being jumped. But it certainly can happen.

 

 

Say you rob the UD in this example. After the heist, you'd be transitioned into free roam right outside the UD, right? It would be highly unusual to be thrown somewhere random.


Omar Comin
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#19

Posted 26 September 2013 - 07:18 PM

Is this guy legit?


MactoTillDeath
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#20

Posted 26 September 2013 - 07:20 PM Edited by MactoTillDeath, 26 September 2013 - 07:37 PM.

 

 

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 

Yes, it's a seamless transition from enclosed "maps" back into free roam. Like the Union Depository... that is still a building you can not enter CERTAIN parts of from free roam. But in a mission you can be inside of it. Once everything happens on the inside, you are pushed back into free roam in most cases. Once in free roam, even if escaping, other players can interfere.

 

There are some missions, however, that have branching parts of the story and may require another step in the mission before just jumping back into free roam. 99% of the time, your POE back into free roam is unpredictable by other players, so I wouldn't worry too much about being jumped. But it certainly can happen.

 

 

Say you rob the UD in this example. After the heist, you'd be transitioned into free roam right outside the UD, right? It would be highly unusual to be thrown somewhere random.

 

 

 

Correct. They kept it as realistic as possible, the only difference is that when you transition into to free roam it's going to attempt to load a server where no players can immediately interfere. Again, it's designed to prevent people from just standing outside of the UD waiting for people to complete heists. Worst case scenario is once you get on the road, other players may see the chase in progress, or hear about it on the TV, and then go to intercept you.

 

There are literally thousands of free roam server instances running at one time. If required, you and your crew will be dropped into free roam where NO ONE else is currently playing, and they other players join you afterwards.

 

Keep in mind, like I said, only certain missions work this way. There are other missions that take place in free roam because they don't branch. Like jacking an armored car. That happens with your crew in free roam mode, so there is always a possibility of people interfering with some missions.

 

It works a lot like RDR if you ever played it on free roam.


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#21

Posted 26 September 2013 - 07:21 PM

 

 

 

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 

Yes, it's a seamless transition from enclosed "maps" back into free roam. Like the Union Depository... that is still a building you can not enter CERTAIN parts of from free roam. But in a mission you can be inside of it. Once everything happens on the inside, you are pushed back into free roam in most cases. Once in free roam, even if escaping, other players can interfere.

 

There are some missions, however, that have branching parts of the story and may require another step in the mission before just jumping back into free roam. 99% of the time, your POE back into free roam is unpredictable by other players, so I wouldn't worry too much about being jumped. But it certainly can happen.

 

 

Say you rob the UD in this example. After the heist, you'd be transitioned into free roam right outside the UD, right? It would be highly unusual to be thrown somewhere random.

 

 

 

Correct. They kept it as realistic as possible, the only difference is that when you transition into to free roam it's going to attempt to load a server where no players can immediately interfere. Again, it's designed to prevent people from just standing outside of the UD waiting for people to complete heists. Worst case scenario is once you get on the road, other players may see the chase in progress, or hear about it on the TV, and then go to intercept you.

 

Which kinda ruins something though. 

It would've been better to put them right outside in the same server. Because what if I planned out back-up? What if I planned people to be waiting on roofs right outside the bank, sniping anyone who tries to get near. And what if I also had a get away driver planned? 


Black Rabbit
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#22

Posted 26 September 2013 - 07:22 PM

 

Is this from R*, or are you just typing multiple paragraphs describing the SP heists, but adding "with friends" to it? 

 

 

Negative. This is information from the GTAO private beta, although R* has publicly released information about GTAO heists already in interviews with gaming news websites.

 

 

Awesome. In that case, you have provided valuable information. If you're not lying  :lol:


Black Rabbit
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#23

Posted 26 September 2013 - 07:23 PM

 

 

 

 

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 

Yes, it's a seamless transition from enclosed "maps" back into free roam. Like the Union Depository... that is still a building you can not enter CERTAIN parts of from free roam. But in a mission you can be inside of it. Once everything happens on the inside, you are pushed back into free roam in most cases. Once in free roam, even if escaping, other players can interfere.

 

There are some missions, however, that have branching parts of the story and may require another step in the mission before just jumping back into free roam. 99% of the time, your POE back into free roam is unpredictable by other players, so I wouldn't worry too much about being jumped. But it certainly can happen.

 

 

Say you rob the UD in this example. After the heist, you'd be transitioned into free roam right outside the UD, right? It would be highly unusual to be thrown somewhere random.

 

 

 

Correct. They kept it as realistic as possible, the only difference is that when you transition into to free roam it's going to attempt to load a server where no players can immediately interfere. Again, it's designed to prevent people from just standing outside of the UD waiting for people to complete heists. Worst case scenario is once you get on the road, other players may see the chase in progress, or hear about it on the TV, and then go to intercept you.

 

Which kinda ruins something though. 

It would've been better to put them right outside in the same server. Because what if I planned out back-up? What if I planned people to be waiting on roofs right outside the bank, sniping anyone who tries to get near. And what if I also had a get away driver planned? 

 

 

Maybe you should play the game before you make your plans.....


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#24

Posted 26 September 2013 - 07:23 PM

But is he legit?


THE DRAGOON
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#25

Posted 26 September 2013 - 07:25 PM

 

 

 

 

 

So after you you get the money from the heist and you're outside then you're in the open world again? Meaning other crew members can ambush you while trying to make a getaway?

 

Yes, it's a seamless transition from enclosed "maps" back into free roam. Like the Union Depository... that is still a building you can not enter CERTAIN parts of from free roam. But in a mission you can be inside of it. Once everything happens on the inside, you are pushed back into free roam in most cases. Once in free roam, even if escaping, other players can interfere.

 

There are some missions, however, that have branching parts of the story and may require another step in the mission before just jumping back into free roam. 99% of the time, your POE back into free roam is unpredictable by other players, so I wouldn't worry too much about being jumped. But it certainly can happen.

 

 

Say you rob the UD in this example. After the heist, you'd be transitioned into free roam right outside the UD, right? It would be highly unusual to be thrown somewhere random.

 

 

 

Correct. They kept it as realistic as possible, the only difference is that when you transition into to free roam it's going to attempt to load a server where no players can immediately interfere. Again, it's designed to prevent people from just standing outside of the UD waiting for people to complete heists. Worst case scenario is once you get on the road, other players may see the chase in progress, or hear about it on the TV, and then go to intercept you.

 

Which kinda ruins something though. 

It would've been better to put them right outside in the same server. Because what if I planned out back-up? What if I planned people to be waiting on roofs right outside the bank, sniping anyone who tries to get near. And what if I also had a get away driver planned? 

 

 

Maybe you should play the game before you make your plans.....

 

Or maybe I should go off what I'm reading. 

The whole point was to planning the heists, and playing smart, right? What if I put that extra mile into it, and had it planned out so I could have snipers patrolling the area, and an escape driver. 

Just kinda notches the planning a step back. 


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#26

Posted 26 September 2013 - 07:40 PM Edited by Pinnkiepie, 26 September 2013 - 07:44 PM.

I only need to know one thing Mac :)

 

Detection of other players.

 

Can you spot them from miles away (that they are players) or do they look like NPCs until you get within Line of Sight and Audio range? Do they turn into blue blips on the Minimap or something else?

 

Let's say i know nothing of no robbery, didn't watch the TV, and just randomly stroll close to the robbers, how will they be shown on minimap and on main screen?

 

Will nametags pop up when i get too close etc?


MactoTillDeath
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#27

Posted 26 September 2013 - 07:41 PM

No no no. Didn't you read my initial post?

 

Of course you can pick snipers and getaway drivers. All of the missions that require these people are contained events. Certain parts are within the story that you play in GTAO. These are co-op missions and do not allow interference from other players. But it still plays out how you initially planned it.

 

Some co-op missions take into free roam directly, some don't. Some missions take place IN free roam, so at any point in time someone can come along and ruin your day. 

 

There are many ways to play GTAO, so don't worry.

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#28

Posted 26 September 2013 - 07:48 PM Edited by MactoTillDeath, 26 September 2013 - 07:50 PM.

I only need to know one thing Mac :)

 

Detection of other players.

 

Can you spot them from miles away (that they are players) or do they look like NPCs until you get within Line of Sight and Audio range? Do they turn into blue blips on the Minimap or something else?

 

Let's say i know nothing of no robbery, didn't watch the TV, and just randomly stroll close to the robbers, how will they be shown on minimap and on main screen?

 

Will nametags pop up when i get too close etc?

 

 

Yes, name tag display is limited to field of view and range. If you're playing with friends or crew members, you will always see them on your radar and map as certain icons to let you know who they are. All players in the server show up on your map as blips, along with information about who they are. You also see certain events on the map, like bounties and high speed chases.

 

If you're just wandering a server aimlessly, you can pay Lester to use his technology skills and hide you on the map so no one can see this. This is what some would call a "buff" and lasts for a period of time.


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#29

Posted 26 September 2013 - 08:17 PM

Oh, and just so everyone knows, because I didn't mention it at first and don't want to get blamed for it, the ability to perform heists is a DLC update that, unless R* changes their minds, will not be released with GTAO on October 1st.

The heists DLC is the feature that unlocks the planning board and the specific heist missions.

Don't blame me, folks. ;)

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#30

Posted 26 September 2013 - 08:26 PM

Yes, we know Heists will be implemented afterwards :) "the first few weeks"





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